| Graphic | Great Wonder | Effects |
|---|
 | Angkor Wat Cost: 500 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Philosophy
Expires: Computers | +1 hammer from Priest in all cities.
Can turn 3 citizens into PriestCity more likely to generate Great Prophet
Can only be built on Medieval and earlier starts |
 | Apostolic Palace Cost: 400
Culture: 4
Great People Points: 2
Requires: Theology and State Religion in City
Expires: Mass Media | Allows Apostolic Palace elections
Guarantees eligibility for votingCity more likely to generate Great Prophet
Requires Diplomatic Victory and 3 or more teams
Can only be built on Industrial and earlier starts |
 | BroadwayCost: 800
Culture: none
Great People Points: 2
Requires: Electricity | +50% culture in this city; +1 
Provides Hit MusicalsCity more likely to generate Great Artist |
 | Chichen Itza Cost: 500 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Code of Laws
Expires: Rifling | +25% defense in all your citiesCity more likely to generate Great Prophet
Can only be built on Medieval and earlier starts |
 | Cristo Redentor Cost: 1000 (Double Production Speed for Spiritual Leaders)
Culture: 5
Great People Points: 2
Requires: Radio | No anarchy when changing civics and religion.City more likely to generate Great Engineer |
 | HollywoodCost: 1000
Culture: none
Great People Points: 2
Requires: Mass Media | +50% culture in this city; +1 
Provides Hit MoviesCity more likely to generate Great Artist |
 | Shwedagon Paya Cost: 450 (Double Production Speed w/ Gold)
Culture: 8
Great People Points: 2
Requires: Aesthetics and Meditation | Enables all Religion civics.City more likely to generate Great Prophet
Can only be built on Renaissance and earlier starts |
 | Rock N Roll Cost: 800
Culture: none
Great People Points: 2
Requires: Radio | +50% culture in this city
+1 
Provides Hit SinglesCity more likely to generate Great Artist |
 | Notre Dame Cost: 550 (Double Production Speed w/ Stone)
Culture: 10
Great People Points: 2
Requires: Engineering | +1 in all cities on this continentCity more likely to generate Great Artist
Can only be built on Medieval and earlier starts |
 | StonehengeCost: 120 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Mysticism
Expires: Astronomy | Free Monument in every city
Centers world mapCity more likely to generate Great Prophet
Can only be built on Medieval and earlier starts |
 | The Church of the Nativity Culture: 4
Great People Points: 1
Requires: Christian Holy City and Great Prophet | +1 gold per city with Christianity
Spreads Christianity
Can turn 3 citizens into PriestCity more likely to generate Great Prophet |
 | The Colossus Cost: 250 (Double Production Speed w/ Copper)
Culture: 6
Great People Points: 2
Requires: Metal Casting, Forge, and coastal city
Expires: Astronomy | +1 commerce for water tiles in all citiesCity more likely to generate Great Merchant
Can only be built on Classical and earlier starts |
 | The Dai Miao Culture: 4
Great People Points: 1
Requires: Taoist Holy City and Great Prophet | +1 gold per city with Taoism
Spreads Taoism
Can turn 3 citizens into PriestCity more likely to generate Great Prophet |
 | The Eiffel Tower Cost: 1250 (Double Production Speed w/ Iron)
Culture: 6
Great People Points: 2
Requires: Radio, forge | Free Broadcast Tower in every cityCity more likely to generate Great Merchant |
 | The Great Library Cost: 350 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Literature and library
Expires: Scientific Method | +2 Free ScientistsCity more likely to generate Great Scientist
Can only be built on Classical and earlier starts |
 | The Great Lighthouse Cost: 200
Culture: 6
Great People Points: 2
Requires: Sailing, Masonry, Lighthouse, and coastal city
Expires: Corporation | +2 trade routes in all coastal citiesCity more likely to generate Great Merchant
Can only be built on Classical and earlier starts |
 | The Great WallCost: 150 (Double Production Speed w/ Stone)
Culture: 2
Great People Points: 2
Requires: Masonry | Prevents barbarians from entering borders on the continent.
+100% Great General emergence inside borders.City more likely to generate Great Spy
Can only be built on Classical and earlier starts |
 | The Hagia Sophia Cost: 550 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Theology
Expires: Steam Power | Workers build improvements 50% fasterCity more likely to generate Great Engineer
Can only be built on Medieval and earlier starts |
 | The Hanging Gardens Cost: 300 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Mathematics and Aqueduct | +1 health in all cities
+1 population in all citiesCity more likely to generate Great Engineer
Can only be built on Classical and earlier starts |
 | The Kashi Vishwanath Culture: 4
Great People Points: 1
Requires: Hindu Holy City and Great Prophet | +1 gold per city with Hinduism
Spreads Hinduism
Can turn 3 citizens into PriestCity more likely to generate Great Prophet |
 | The Kong Miao Culture: 4
Great People Points: 1
Requires: Confucian Holy City and Great Prophet | +1 gold per city with Confucianism
Spreads Confucianism
Can turn 3 citizens into PriestCity more likely to generate Great Prophet |
 | The Kremlin Cost: 800 (Double Production Speed w/ Stone)
Culture: none
Great People Points: 2
Requires: Communism
Expires: Fiber Optics | -33% hurry production cost
Can turn 2 citizens into SpiesCity more likely to generate Great Spy |
 | The Mahabodhi Culture: 4
Great People Points: 1
Requires: Buddhist Holy City and Great Prophet | +1 gold per city with Buddhism
Spreads Buddhism
Can turn 3 citizens into PriestCity more likely to generate Great Prophet |
 | The Masjid Al-Haram Culture: 4
Great People Points: 1
Requires: Islamic Holy City and Great Prophet | +1 gold per city with Islam
Spreads Islam
Can turn 3 citizens into PriestCity more likely to generate Great Prophet |
 | The Mausoleum of MaussollosCost: 450 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Calendar | Increases length of Golden Ages by 50%.City more likely to generate Great Artist
Can only be built on Medieval and earlier starts |
 | The Oracle Cost: 150 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Priesthood | 1 free technologyCity more likely to generate Great Prophet
Can only be built on Classical and earlier starts |
 | The Parthenon Cost: 400 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Polytheism and Aesthetics
Expires: Scientific Method | +50% Great People birth rate in all cities.City more likely to generate Great Artist
Can only be built on Classical and earlier starts |
 | The Pentagon Cost: 1250
Culture: none
Great People Points: 2
Requires: Assembly Line | New units receive +2 experience points in all citiesCity more likely to generate Great Spy |
 | The PyramidsCost: 500 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Masonry | Enables all government civicsCity more likely to generate Great Engineer
Can only be built on Classical and earlier starts |
 | The Sistine Chapel Cost: 600 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Music | +2 culture per specialist in all cities
+5 culture from all State Religion buildingsCity more likely to generate Great Artist
Can only be built on Renaissance and earlier starts |
 | The Space Elevator Cost: 2000 (Double Production Speed w/ Aluminum)
Culture: none
Great People Points: 2
Requires: Satellites, Robotics, Space Race victory enabled, and maximum latitude of 30 degrees | +50% spaceship production in all cities.City more likely to generate Great Scientist |
 | The Spiral Minaret Cost: 550 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Divine Right
Expires: Computers | +1 gold from all state religion buildingsCity more likely to generate Great Prophet
Can only be built on Medieval and earlier starts |
 | The Statue of Liberty Cost: 1500 (Double Production Speed w/ Copper)
Culture: 6
Great People Points: 2
Requires: Democracy and Forge | +1 free specialist in all cities on this continentCity more likely to generate Great Merchant
Can only be built on Renaissance and earlier starts |
 | The Statue of ZeusCost: 300 (Double Production Speed w/ Ivory)
Culture: 10
Great People Points: 2
Requires: Aesthetics and 3 Monuments | Enemies suffer +100% war wearinessCity more likely to generate Great Artist
Can only be built on Ancient starts |
 | The Taj MahalCost: 700 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Nationalism | Starts a Golden AgeCity more likely to generate Great Artist
Can only be built on Renaissance and earlier starts |
 | The Temple of Solomon Culture: 4
Great People Points: 1
Requires: Jewish Holy City and Great Prophet | +1 gold per city with Judaism
Spreads Judaism
Can turn 3 citizens into PriestCity more likely to generate Great Prophet |
 | The Three Gorges Dam Cost: 1750
Culture: none
Great People Points: 2
Requires: Plastics and a city on a river | Provides power for all cities on this continentCity more likely to generate Great Engineer |
 | The Temple of ArtemisCost: 350 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Polytheism
Expires: Scientific Method | 1 free priest
+100% yield for trade routesCity more likely to generate Great Merchant.
Can only be built on Classical and earlier starts. |
 | The United Nations Cost: 1000
Culture: none
Great People Points: 2
Requires: Mass Media, at least 3 teams, and Diplomatic Victory enabled | Triggers United Nations elections
Guarantees eligibility for diplomatic votesCity more likely to generate Great Merchant |
 | University of SankoreCost: 550 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Paper
Expires: Computers | +2 beakers from all State Religion buildingsCity more likely to generate Great Scientist.
Can only be built on Renaissance and earlier starts. |
 | VersaillesCost: 800 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Divine Right | Reduces maintenance in nearby citiesCity more likely to generate Great Merchant
Can only be built on Industrial and earlier starts |