Graphic |
Great Wonder |
Effects |
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Angkor Wat Cost: 500 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Philosophy
Expires: Computers |
+1 hammer from Priest in all cities.
Can turn 3 citizens into Priest
City more likely to generate Great Prophet
Can only be built on Medieval and earlier starts |
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Apostolic Palace Cost: 400
Culture: 4
Great People Points: 2
Requires: Theology and State Religion in City
Expires: Mass Media |
Allows Apostolic Palace elections
Guarantees eligibility for voting
City more likely to generate Great Prophet
Requires Diplomatic Victory and 3 or more teams
Can only be built on Industrial and earlier starts |
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BroadwayCost: 800
Culture: none
Great People Points: 2
Requires: Electricity |
+50% culture in this city; +1
Provides Hit Musicals
City more likely to generate Great Artist |
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Chichen Itza Cost: 500 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Code of Laws
Expires: Rifling |
+25% defense in all your cities
City more likely to generate Great Prophet
Can only be built on Medieval and earlier starts |
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Cristo Redentor Cost: 1000 (Double Production Speed for Spiritual Leaders)
Culture: 5
Great People Points: 2
Requires: Radio |
No anarchy when changing civics and religion.
City more likely to generate Great Engineer |
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HollywoodCost: 1000
Culture: none
Great People Points: 2
Requires: Mass Media |
+50% culture in this city; +1
Provides Hit Movies
City more likely to generate Great Artist |
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Shwedagon Paya Cost: 450 (Double Production Speed w/ Gold)
Culture: 8
Great People Points: 2
Requires: Aesthetics and Meditation |
Enables all Religion civics.
City more likely to generate Great Prophet
Can only be built on Renaissance and earlier starts |
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Rock N Roll Cost: 800
Culture: none
Great People Points: 2
Requires: Radio |
+50% culture in this city
+1
Provides Hit Singles
City more likely to generate Great Artist |
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Notre Dame Cost: 550 (Double Production Speed w/ Stone)
Culture: 10
Great People Points: 2
Requires: Engineering |
+1 in all cities on this continent
City more likely to generate Great Artist
Can only be built on Medieval and earlier starts |
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StonehengeCost: 120 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Mysticism
Expires: Astronomy |
Free Monument in every city
Centers world map
City more likely to generate Great Prophet
Can only be built on Medieval and earlier starts |
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The Church of the Nativity Culture: 4
Great People Points: 1
Requires: Christian Holy City and Great Prophet |
+1 gold per city with Christianity
Spreads Christianity
Can turn 3 citizens into Priest
City more likely to generate Great Prophet |
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The Colossus Cost: 250 (Double Production Speed w/ Copper)
Culture: 6
Great People Points: 2
Requires: Metal Casting, Forge, and coastal city
Expires: Astronomy |
+1 commerce for water tiles in all cities
City more likely to generate Great Merchant
Can only be built on Classical and earlier starts |
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The Dai Miao Culture: 4
Great People Points: 1
Requires: Taoist Holy City and Great Prophet |
+1 gold per city with Taoism
Spreads Taoism
Can turn 3 citizens into Priest
City more likely to generate Great Prophet |
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The Eiffel Tower Cost: 1250 (Double Production Speed w/ Iron)
Culture: 6
Great People Points: 2
Requires: Radio, forge |
Free Broadcast Tower in every city
City more likely to generate Great Merchant |
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The Great Library Cost: 350 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Literature and library
Expires: Scientific Method |
+2 Free Scientists
City more likely to generate Great Scientist
Can only be built on Classical and earlier starts |
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The Great Lighthouse Cost: 200
Culture: 6
Great People Points: 2
Requires: Sailing, Masonry, Lighthouse, and coastal city
Expires: Corporation |
+2 trade routes in all coastal cities
City more likely to generate Great Merchant
Can only be built on Classical and earlier starts |
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The Great WallCost: 150 (Double Production Speed w/ Stone)
Culture: 2
Great People Points: 2
Requires: Masonry |
Prevents barbarians from entering borders on the continent.
+100% Great General emergence inside borders.
City more likely to generate Great Spy
Can only be built on Classical and earlier starts |
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The Hagia Sophia Cost: 550 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Theology
Expires: Steam Power |
Workers build improvements 50% faster
City more likely to generate Great Engineer
Can only be built on Medieval and earlier starts |
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The Hanging Gardens Cost: 300 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Mathematics and Aqueduct |
+1 health in all cities
+1 population in all cities
City more likely to generate Great Engineer
Can only be built on Classical and earlier starts |
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The Kashi Vishwanath Culture: 4
Great People Points: 1
Requires: Hindu Holy City and Great Prophet |
+1 gold per city with Hinduism
Spreads Hinduism
Can turn 3 citizens into Priest
City more likely to generate Great Prophet |
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The Kong Miao Culture: 4
Great People Points: 1
Requires: Confucian Holy City and Great Prophet |
+1 gold per city with Confucianism
Spreads Confucianism
Can turn 3 citizens into Priest
City more likely to generate Great Prophet |
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The Kremlin Cost: 800 (Double Production Speed w/ Stone)
Culture: none
Great People Points: 2
Requires: Communism
Expires: Fiber Optics |
-33% hurry production cost
Can turn 2 citizens into Spies
City more likely to generate Great Spy |
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The Mahabodhi Culture: 4
Great People Points: 1
Requires: Buddhist Holy City and Great Prophet |
+1 gold per city with Buddhism
Spreads Buddhism
Can turn 3 citizens into Priest
City more likely to generate Great Prophet |
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The Masjid Al-Haram Culture: 4
Great People Points: 1
Requires: Islamic Holy City and Great Prophet |
+1 gold per city with Islam
Spreads Islam
Can turn 3 citizens into Priest
City more likely to generate Great Prophet |
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The Mausoleum of MaussollosCost: 450 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Calendar |
Increases length of Golden Ages by 50%.
City more likely to generate Great Artist
Can only be built on Medieval and earlier starts |
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The Oracle Cost: 150 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Priesthood |
1 free technology
City more likely to generate Great Prophet
Can only be built on Classical and earlier starts |
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The Parthenon Cost: 400 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Polytheism and Aesthetics
Expires: Scientific Method |
+50% Great People birth rate in all cities.
City more likely to generate Great Artist
Can only be built on Classical and earlier starts |
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The Pentagon Cost: 1250
Culture: none
Great People Points: 2
Requires: Assembly Line |
New units receive +2 experience points in all cities
City more likely to generate Great Spy |
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The PyramidsCost: 500 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Masonry |
Enables all government civics
City more likely to generate Great Engineer
Can only be built on Classical and earlier starts |
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The Sistine Chapel Cost: 600 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Music |
+2 culture per specialist in all cities
+5 culture from all State Religion buildings
City more likely to generate Great Artist
Can only be built on Renaissance and earlier starts |
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The Space Elevator Cost: 2000 (Double Production Speed w/ Aluminum)
Culture: none
Great People Points: 2
Requires: Satellites, Robotics, Space Race victory enabled, and maximum latitude of 30 degrees |
+50% spaceship production in all cities.
City more likely to generate Great Scientist |
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The Spiral Minaret Cost: 550 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Divine Right
Expires: Computers |
+1 gold from all state religion buildings
City more likely to generate Great Prophet
Can only be built on Medieval and earlier starts |
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The Statue of Liberty Cost: 1500 (Double Production Speed w/ Copper)
Culture: 6
Great People Points: 2
Requires: Democracy and Forge |
+1 free specialist in all cities on this continent
City more likely to generate Great Merchant
Can only be built on Renaissance and earlier starts |
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The Statue of ZeusCost: 300 (Double Production Speed w/ Ivory)
Culture: 10
Great People Points: 2
Requires: Aesthetics and 3 Monuments |
Enemies suffer +100% war weariness
City more likely to generate Great Artist
Can only be built on Ancient starts |
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The Taj MahalCost: 700 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Nationalism |
Starts a Golden Age
City more likely to generate Great Artist
Can only be built on Renaissance and earlier starts |
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The Temple of Solomon Culture: 4
Great People Points: 1
Requires: Jewish Holy City and Great Prophet |
+1 gold per city with Judaism
Spreads Judaism
Can turn 3 citizens into Priest
City more likely to generate Great Prophet |
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The Three Gorges Dam Cost: 1750
Culture: none
Great People Points: 2
Requires: Plastics and a city on a river |
Provides power for all cities on this continent
City more likely to generate Great Engineer |
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The Temple of ArtemisCost: 350 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Polytheism
Expires: Scientific Method |
1 free priest
+100% yield for trade routes
City more likely to generate Great Merchant.
Can only be built on Classical and earlier starts. |
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The United Nations Cost: 1000
Culture: none
Great People Points: 2
Requires: Mass Media, at least 3 teams, and Diplomatic Victory enabled |
Triggers United Nations elections
Guarantees eligibility for diplomatic votes
City more likely to generate Great Merchant |
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University of SankoreCost: 550 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Paper
Expires: Computers |
+2 beakers from all State Religion buildings
City more likely to generate Great Scientist.
Can only be built on Renaissance and earlier starts. |
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VersaillesCost: 800 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Divine Right |
Reduces maintenance in nearby cities
City more likely to generate Great Merchant
Can only be built on Industrial and earlier starts |