Civilization IV: World Wonders

Civilization IV has 41 World Wonders (including the seven religious shrines) and 14 National Wonders. Like in Civ3, World Wonders may be built by only one civilization and National Wonders (also known as small wonders) may be built by every civilization. The effects of small wonders are usually more city-specific and you can build at most two small wonders per city. There is no restriction on the number of World Wonders you can build in a city. Each time you finish building a World Wonder, there is a short movie clip showing the wonder being built.

Civilization IV also introduced a new class of buildings called Projects. A few examples are the Apollo Program and The Internet. The main difference between projects and wonders is that projects cannot be rushed in any way, while wonders can be rushed (by forest chopping, gold, etc). Projects are classified into World Projects and Team Projects.

NOTE: Clicking on the thumbnail for a wonder will display a larger picture. The wonder costs assume normal game speed. Information in this section is correct as of Beyond the Sword, version 3.13.


Great Wonders (41):

GraphicGreat WonderEffects
Angkor WatAngkor Wat Cost: 500 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Philosophy
Expires: Computers
+1 hammer from Priest in all cities.
Can turn 3 citizens into PriestCity more likely to generate Great Prophet
Can only be built on Medieval and earlier starts
Apostolic PalaceApostolic Palace Cost: 400
Culture: 4
Great People Points: 2
Requires: Theology and State Religion in City
Expires: Mass Media
Allows Apostolic Palace elections
Guarantees eligibility for votingCity more likely to generate Great Prophet
Requires Diplomatic Victory and 3 or more teams
Can only be built on Industrial and earlier starts
BroadwayBroadwayCost: 800
Culture: none
Great People Points: 2
Requires: Electricity
+50% culture in this city; +1
Provides Hit MusicalsCity more likely to generate Great Artist
Chichen ItzaChichen Itza Cost: 500 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Code of Laws
Expires: Rifling
+25% defense in all your citiesCity more likely to generate Great Prophet
Can only be built on Medieval and earlier starts
Cristo RedentorCristo Redentor Cost: 1000 (Double Production Speed for Spiritual Leaders)
Culture: 5
Great People Points: 2
Requires: Radio
No anarchy when changing civics and religion.City more likely to generate Great Engineer
HollywoodHollywoodCost: 1000
Culture: none
Great People Points: 2
Requires: Mass Media
+50% culture in this city; +1
Provides Hit MoviesCity more likely to generate Great Artist
Shwedagon PayaShwedagon Paya Cost: 450 (Double Production Speed w/ Gold)
Culture: 8
Great People Points: 2
Requires: Aesthetics and Meditation
Enables all Religion civics.City more likely to generate Great Prophet
Can only be built on Renaissance and earlier starts
Rock N RollRock N Roll Cost: 800
Culture: none
Great People Points: 2
Requires: Radio
+50% culture in this city
+1
Provides Hit SinglesCity more likely to generate Great Artist
Notre DameNotre Dame Cost: 550 (Double Production Speed w/ Stone)
Culture: 10
Great People Points: 2
Requires: Engineering
+1 in all cities on this continentCity more likely to generate Great Artist
Can only be built on Medieval and earlier starts
StonehengeStonehengeCost: 120 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Mysticism
Expires: Astronomy
Free Monument in every city
Centers world mapCity more likely to generate Great Prophet
Can only be built on Medieval and earlier starts
The Church of the NativityThe Church of the Nativity Culture: 4
Great People Points: 1
Requires: Christian Holy City and Great Prophet
+1 gold per city with Christianity
Spreads Christianity
Can turn 3 citizens into PriestCity more likely to generate Great Prophet
The ColossusThe Colossus Cost: 250 (Double Production Speed w/ Copper)
Culture: 6
Great People Points: 2
Requires: Metal Casting, Forge, and coastal city
Expires: Astronomy
+1 commerce for water tiles in all citiesCity more likely to generate Great Merchant
Can only be built on Classical and earlier starts
The Dai MiaoThe Dai Miao Culture: 4
Great People Points: 1
Requires: Taoist Holy City and Great Prophet
+1 gold per city with Taoism
Spreads Taoism
Can turn 3 citizens into PriestCity more likely to generate Great Prophet
The Eiffel TowerThe Eiffel Tower Cost: 1250 (Double Production Speed w/ Iron)
Culture: 6
Great People Points: 2
Requires: Radio, forge
Free Broadcast Tower in every cityCity more likely to generate Great Merchant
The Great LibraryThe Great Library Cost: 350 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Literature and library
Expires: Scientific Method
+2 Free ScientistsCity more likely to generate Great Scientist
Can only be built on Classical and earlier starts
The Great LighthouseThe Great Lighthouse Cost: 200
Culture: 6
Great People Points: 2
Requires: Sailing, Masonry, Lighthouse, and coastal city
Expires: Corporation
+2 trade routes in all coastal citiesCity more likely to generate Great Merchant
Can only be built on Classical and earlier starts
The Great WallThe Great WallCost: 150 (Double Production Speed w/ Stone)
Culture: 2
Great People Points: 2
Requires: Masonry
Prevents barbarians from entering borders on the continent.
+100% Great General emergence inside borders.City more likely to generate Great Spy
Can only be built on Classical and earlier starts
The Hagia SophiaThe Hagia Sophia Cost: 550 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Theology
Expires: Steam Power
Workers build improvements 50% fasterCity more likely to generate Great Engineer
Can only be built on Medieval and earlier starts
The Hanging GardensThe Hanging Gardens Cost: 300 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Mathematics and Aqueduct
+1 health in all cities
+1 population in all citiesCity more likely to generate Great Engineer
Can only be built on Classical and earlier starts
The Kashi VishwanathThe Kashi Vishwanath Culture: 4
Great People Points: 1
Requires: Hindu Holy City and Great Prophet
+1 gold per city with Hinduism
Spreads Hinduism
Can turn 3 citizens into PriestCity more likely to generate Great Prophet
The Kong MiaoThe Kong Miao Culture: 4
Great People Points: 1
Requires: Confucian Holy City and Great Prophet
+1 gold per city with Confucianism
Spreads Confucianism
Can turn 3 citizens into PriestCity more likely to generate Great Prophet
The KremlinThe Kremlin Cost: 800 (Double Production Speed w/ Stone)
Culture: none
Great People Points: 2
Requires: Communism
Expires: Fiber Optics
-33% hurry production cost
Can turn 2 citizens into SpiesCity more likely to generate Great Spy
The MahabodhiThe Mahabodhi Culture: 4
Great People Points: 1
Requires: Buddhist Holy City and Great Prophet
+1 gold per city with Buddhism
Spreads Buddhism
Can turn 3 citizens into PriestCity more likely to generate Great Prophet
The Masjid Al-HaramThe Masjid Al-Haram Culture: 4
Great People Points: 1
Requires: Islamic Holy City and Great Prophet
+1 gold per city with Islam
Spreads Islam
Can turn 3 citizens into PriestCity more likely to generate Great Prophet
The Mausoleum of MaussollosThe Mausoleum of MaussollosCost: 450 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Calendar
Increases length of Golden Ages by 50%.City more likely to generate Great Artist
Can only be built on Medieval and earlier starts
The OracleThe Oracle Cost: 150 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Priesthood
1 free technologyCity more likely to generate Great Prophet
Can only be built on Classical and earlier starts
The ParthenonThe Parthenon Cost: 400 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Polytheism and Aesthetics
Expires: Scientific Method
+50% Great People birth rate in all cities.City more likely to generate Great Artist
Can only be built on Classical and earlier starts
The PentagonThe Pentagon Cost: 1250
Culture: none
Great People Points: 2
Requires: Assembly Line
New units receive +2 experience points in all citiesCity more likely to generate Great Spy
The PyramidsThe PyramidsCost: 500 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Masonry
Enables all government civicsCity more likely to generate Great Engineer
Can only be built on Classical and earlier starts
The Sistine ChapelThe Sistine Chapel Cost: 600 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Music
+2 culture per specialist in all cities
+5 culture from all State Religion buildingsCity more likely to generate Great Artist
Can only be built on Renaissance and earlier starts
The Space ElevatorThe Space Elevator Cost: 2000 (Double Production Speed w/ Aluminum)
Culture: none
Great People Points: 2
Requires: Satellites, Robotics, Space Race victory enabled, and maximum latitude of 30 degrees
+50% spaceship production in all cities.City more likely to generate Great Scientist
The Spiral MinaretThe Spiral Minaret Cost: 550 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Divine Right
Expires: Computers
+1 gold from all state religion buildingsCity more likely to generate Great Prophet
Can only be built on Medieval and earlier starts
The Statue of LibertyThe Statue of Liberty Cost: 1500 (Double Production Speed w/ Copper)
Culture: 6
Great People Points: 2
Requires: Democracy and Forge
+1 free specialist in all cities on this continentCity more likely to generate Great Merchant
Can only be built on Renaissance and earlier starts
The Statue of ZeusThe Statue of ZeusCost: 300 (Double Production Speed w/ Ivory)
Culture: 10
Great People Points: 2
Requires: Aesthetics and 3 Monuments
Enemies suffer +100% war wearinessCity more likely to generate Great Artist
Can only be built on Ancient starts
The Taj MahalThe Taj MahalCost: 700 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Nationalism
Starts a Golden AgeCity more likely to generate Great Artist
Can only be built on Renaissance and earlier starts
The Temple of SolomonThe Temple of Solomon Culture: 4
Great People Points: 1
Requires: Jewish Holy City and Great Prophet
+1 gold per city with Judaism
Spreads Judaism
Can turn 3 citizens into PriestCity more likely to generate Great Prophet
The Three Gorges DamThe Three Gorges Dam Cost: 1750
Culture: none
Great People Points: 2
Requires: Plastics and a city on a river
Provides power for all cities on this continentCity more likely to generate Great Engineer
The Temple of ArtemisThe Temple of ArtemisCost: 350 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Polytheism
Expires: Scientific Method
1 free priest
+100% yield for trade routesCity more likely to generate Great Merchant.
Can only be built on Classical and earlier starts.
The United NationsThe United Nations Cost: 1000
Culture: none
Great People Points: 2
Requires: Mass Media, at least 3 teams, and Diplomatic Victory enabled
Triggers United Nations elections
Guarantees eligibility for diplomatic votesCity more likely to generate Great Merchant
University of SankoreUniversity of SankoreCost: 550 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Paper
Expires: Computers
+2 beakers from all State Religion buildingsCity more likely to generate Great Scientist.
Can only be built on Renaissance and earlier starts.
VersaillesVersaillesCost: 800 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Divine Right
Reduces maintenance in nearby citiesCity more likely to generate Great Merchant
Can only be built on Industrial and earlier starts

NOTE: All seven religious shrines have a similar effect.

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