Civilization IV: Colonization Units

Ultimately, all successful games of Colonization will end in combat, as your fledgling colonies declare independence and fight to separate themselves from the European continent. Thus, you must maintain a sizeable army, potentially consisting of soldiers, cannons, and dragoons, and, if possible, a navy as well. Keep in mind that the Royal Expeditionary Force (REF), the term given to the soldiers sent by the King in Europe, can grow in size throughout the game, and so what may have been an adequate defense years ago could no longer ensure victory. The REF, however, lands at your shores in waves, making it more manageable to handle.

Units can be acquired in a variety of ways: the most straightforward, but also the most expensive, involves buying units directly from Europe for an amount of gold. While these troops may be more experienced, they also require an increasing amount of gold: that is, the second cannon you purchase costs more than the first. On the other hand, you can create units in the homeland at the cost of no gold, but rather resources. You need a stockpile of Guns (which can be manufactured from Tools in an Armory) to equip ordinary colonists into soldiers. Dragoons can also be created from Guns as well as Horses, offering a mounted alternative.

Note: The 41 units available in Colonization are detailed below, with their information accurate as of the game version 1.00.

ImageNameStrengthMovementRequiresAbilities
Artillery4140 Tools
200 Hammers

Armory / Magazine / Arsenal

Replaces Cannon
Doesn’t receive defensive bonuses
+150% settlement attack
+50% settlement defense
Can bombard settlement defense (-20%/turn)
Cannon3140 Tools
200 HammersArmory / Magazine / Arsenal
Doesn’t receive defensive bonuses
+100% settlement attack
+50% settlement defense
Can bombard settlement defense (-12%/turn)
Replaced by Artillery
Caravel3330 Tools
100 HammersDrydock
Cargo space: 2
Can only defend
Chance to escape to Drydock or Shipyard after losing a battle
Converted Native01Can only defend
Can found a new settlement
-1 production of Cloth, Coats, Rum, Cigars, Tools, Guns, Hammers, Liberty Bells, Crosses, Education
+1 production of Food, Lumber, Silver, Cotton, Fur, Sugar, Tobacco, Ore, Horses
Elder Statesman01Can found a new settlement
+100% production of Liberty Bells
Expert Cotton Planter01Can found a new settlement
+100% production of Cotton
Expert Farmer01Can found a new settlement
+3 production of food on land
+2 food from bonus resources
Expert Fisherman01Can found a new settlement
+3 production of food on water
+2 food from bonus resources
Expert Lumberjack01Can found a new settlement
+100% production of lumber
Expert Ore Miner01Can found a new settlement
+100% production of ore
Expert Silver Miner01Can found a new settlement
+100% production of silver
Expert Sugar Planter01Can found a new settlement
+100% production of sugar
Expert Tobacco Planter01Can found a new settlement
+100% production of tobacco
Expert Trapper01Can found a new settlement
+100% production of fur
Firebrand Preacher01Can found a new settlement
+100% production of crosses
Free Colonist01Can found a new settlement
Replaced by Native
Frigate85200 Tools
200 Muskets
300 HammersShipyard
Can bombard settlement defense (-8%/turn)
Galleon53100 Tools
300 HammersDrydock
Cargo space: 6
Can only defend
Great General02Can provide a one time 20 experience to units in the same tile.
Grants free upgrades to the unit it attaches to.
Hardy Pioneer01Can found a new settlement
Improves the land 100% faster
Indentured Servant01Can found a new settlement
-1 production of Cloth, Coats, Rum, Cigars, Tools, Guns, Hammers, Liberty Bells, Crosses, Education
Jesuit Missionary01Can found a new settlement
Missions are 50% more effective
Man-o-War124300 Tools
300 Muskets
400 Hammers
Replaces Ship of the Line
Cargo space: 4
+50% vs.Frigate
Can bombard settlement defense (-12%/turn)
Master Blacksmith01Can found a new settlement
+100% production of tools
Master Carpenter01Can found a new settlement+100% production of hammer
Master Distiller01Can found a new settlement+100% production of rums
Master Fur Trader01Can found a new settlement+100% production of coats
Master Gunsmith01Can found a new settlement+100% production of guns
Master Rancher01Can found a new settlement+100% production of horses
Master Tobacconist01Can found a new settlement+100% production of cigars
Master Weaver01Can found a new settlement+100% production of cloths
Merchantman4460 Tools
200 HammersDrydock
Cargo space: 4
Can only defend
Chance to escape to Drydock or Shipyard after losing a battle
Native0150 HammersReplaces free colonist
Can found a new settlement
+25% marsh attack
+75% jungle attack
+75% forest attack
+50% light forest attack
+1 production of fur
+2 production of ore
Petty Criminal01Can found a new settlement
-2 production of Liberty Bells, Crosses, Education
-1 production of Cloth, Coats, Rum, Cigars, Tools, Guns, Hammers
Privateer5460 Tools
100 Muskets
200 HammersDrydock
Cargo space: 2
Hidden nationality
Can attack without declaring war
Captures the cargo of defeated transports
Starts with Navigation I
Regular01Can found a new settlement
Doesn’t receive defensive bonuses
+50% settlement attack
Starts with Veteran I, Veteran II
Seasoned Scout01Better results from ancient ruins
Can found a new settlement
Ship of the Line84300 Tools
300 Muskets
400 HammersShipyard
+50% vs.Frigate
Can bombard settlement defense (-12%/turn)
Replaced by Man-o-War
Treasure01Can be transported by Galleon
Can be exchanged for gold in Europe
Veteran Soldier01Can found a new settlement
Starts with Veteran I, Leadership
Wagon Train0240 HammersCargo space: 2 (carries goods)