| Image | Building | Civ | Yields | Help Text | Technology | Requires | |||
|---|---|---|---|---|---|---|---|---|---|
![]() | Palace | +3 +3 +1 +3 +2.5 | Indicates this City is the | 0 | 0 | 0 | |||
![]() | Monument | +2 | The Monument increases the Culture of a city speeding the growth of the city’s territory and the civilization’s acquisition of Social Policies. | 1 | 40 | 280 | |||
![]() | Granary | +2 | Each source of Wheat Bananas and Deer worked by this City produce +1 | 1 | 60 | 340 | Pottery | ||
![]() | Stone Works | +1 | Each source of Marble and Stone worked by this City produce +1 | 1 | 75 | 320 | Calendar | ||
![]() | Library | +1 Science for every 2 | 1 | 75 | 400 | Writing | |||
![]() | Paper Maker | China | +2 | +1 Science for every 2 | 0 | 75 | 400 | Writing | |
![]() | Circus | +2 | City must have an improved source of Horses or Ivory nearby. | 0 | 75 | 400 | Trapping | ||
![]() | Water Mill | +2 +1 | City must be built next to a River. | 2 | 75 | 400 | The Wheel | River | |
![]() | Floating Gardens | The Aztecs | +15% +2 +1 | +15% | 1 | 75 | 400 | The Wheel | Fresh Water |
![]() | Walls | +4 | Walls increase a city’s Defense Strength making the city more difficult to capture. Walls are quite useful for cities located along a civilization’s frontier. | 0 | 75 | 400 | Masonry | ||
![]() | Walls of Babylon | Babylon | +7.5 | The Walls of Babylon increase the damage output of all the city’s ranged attacks and increase the city’s defense. | 0 | 65 | 360 | Masonry | |
![]() | Barracks | +15 XP for all Units. | 1 | 75 | 400 | Bronze Working | |||
![]() | Krepost | Russia | +15 XP for all Units. | 1 | 75 | 400 | Bronze Working | ||
![]() | Lighthouse | +1 | 1 | 75 | 400 | Optics | Water | ||
![]() | Temple | +3 | 2 | 100 | 500 | Philosophy | Monument | ||
![]() | Burial Tomb | Egypt | +2 +2 | Requires no | 0 | 100 | 500 | Philosophy | |
![]() | Mud Pyramid Mosque | Songhai | +4 | Requires no | 0 | 100 | 500 | Philosophy | Monument |
![]() | Stable | +15% | 1 | 100 | 500 | Horseback Riding | |||
![]() | Courthouse | Eliminates extra | 4 | 100 | 600 | Mathematics | |||
![]() | Colosseum | +2 | The Colosseum increases a civilization’s | 1 | 100 | 500 | Construction | ||
![]() | Monastery | +2 | +2 | 0 | 120 | 580 | Theology | ||
![]() | Garden | +25% | 1 | 120 | 580 | Theology | Fresh Water | ||
![]() | Market | +25% +2 | The Market significantly increases a city’s output of gold. | 0 | 120 | 580 | Currency | ||
![]() | Bazaar | Arabia | +25% +2 | Provides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provide +2 | 0 | 120 | 580 | Currency | |
![]() | Mint | Each source of Gold and Silver worked by this City produces +2 | 0 | 120 | 580 | Currency | |||
![]() | Aqueduct | 40% of | 1 | 100 | 400 | Engineering | |||
![]() | Forge | +15% | 1 | 120 | 580 | Metal Casting | |||
![]() | Workshop | +10% +2 | The Workshop speeds a city’s production. | 2 | 120 | 580 | Metal Casting | ||
![]() | Longhouse | The Iroquois | +2 | +1 | 2 | 100 | 500 | Metal Casting | |
![]() | Harbor | Forms a Trade Route with the connected by land). +1 | 3 | 120 | 580 | Compass | Water | ||
![]() | University | +33% | +2 Science from Jungle tiles worked by this City. City must have a Library. | 2 | 160 | 660 | Education | Library | |
![]() | Wat | Siam | +33% +3 | 2 | 160 | 660 | Education | Library | |
![]() | Castle | +4 | City must have Walls. | 0 | 160 | 720 | Chivalry | Walls | |
![]() | Mughal Fort | India | +2 +6 | Provides gold after Flight researched. City must have Walls. | 0 | 150 | 680 | Chivalry | Walls |
![]() | Armory | +15 XP for all Units. City must have a Barracks or Krepost. | 1 | 160 | 720 | Machinery | Barracks | ||
![]() | Observatory | +50% | City must be built next to a Mountain. | 0 | 200 | 780 | Astronomy | ||
![]() | Opera House | +4 | 2 | 200 | 740 | Acoustics | Temple | ||
![]() | Bank | +25% | City must have a Market. | 0 | 200 | 780 | Banking | Market | |
![]() | Satrap’s Court | Persia | +2 +25% +2 | City must have a Market. | 0 | 200 | 780 | Banking | Market |
![]() | Theatre | +3 | It cannot provide more | 2 | 200 | 740 | Printing Press | Colosseum | |
![]() | Seaport | +1 | 2 | 250 | 1000 | Navigation | Harbor Water | ||
![]() | Windmill | +2 | +10% | 2 | 250 | 1000 | Economics | Flatland | |
![]() | Museum | +5 | 3 | 300 | 920 | Archaeology | Opera House | ||
![]() | Public School | +3 | +1 Science for every 2 | 3 | 300 | 920 | Scientific Theory | University | |
![]() | Military Academy | +15 XP for all Units. City must have an Armory. | 1 | 300 | 920 | Military Science | Armory | ||
![]() | Arsenal | +6 | City must have a Castle or Mughal Fort. | 0 | 300 | 1150 | Rifling | Castle | |
![]() | Hospital | +5 | The Hospital is an Industrial-era building. It’s useful when you want to create a large city, fast. | 2 | 360 | 1050 | Biology | Aqueduct | |
![]() | Factory | +10% +4 | Requires 1 Coal. | 3 | 360 | 1050 | Steam Power | Workshop | |
![]() | Stock Exchange | +33% | City must have a Bank. | 0 | 500 | 1550 | Electricity | Bank | |
![]() | Military Base | +12 | City must have an Arsenal. | 0 | 500 | 1690 | Telegraph | Arsenal | |
![]() | Broadcast Tower | +33% +3 | +33% | 3 | 500 | 1350 | Radio | Museum | |
![]() | Hydro Plant | +1 | 3 | 500 | 1350 | Plastics | River | ||
![]() | Research Lab | +50% +4 | City must have a Public School. | 3 | 500 | 1350 | Plastics | Public School | |
![]() | Medical Lab | 25% of | 3 | 500 | 1350 | Penicillin | Hospital | ||
![]() | Stadium | +4 | It cannot provide more | 2 | 500 | 1350 | Mass Media | Theatre | |
![]() | Solar Plant | +15% +5 | City must be built on or next to Desert and must not contain a Nuclear Plant. | 3 | 360 | 1050 | Ecology | Factory | |
![]() | Nuclear Plant | +15% +5 | Requires 1 Uranium. City must not contain a Solar Plant. | 3 | 360 | 1050 | Nuclear Fission | Factory | |
![]() | Spaceship Factory | +50% | 3 | 360 | 1050 | Robotics | Factory |






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