Civilization V: Buildings

ImageBuildingCiv  YieldsHelp Textgold Gold Upkeepproduction Costgold CostTechnologyRequires
Palace+3 Science
+3 Production
+1 Culture
+3 Gold
+2.5 Strength
Indicates this City is the capital Capital of the empire. trade Connecting other Cities to the capital Capital by Road will produce additional gold Gold.000
Monument+2 CultureThe Monument increases the Culture of a city speeding the growth of the city’s territory and the civilization’s acquisition of Social Policies.140280
Granary+2 FoodEach source of Wheat Bananas and Deer worked by this City produce +1 food Food.160340Pottery
Stone Works+1 ProductionEach source of Marble and Stone worked by this City produce +1 production Production. City must have at least one of these resources improved with a Quarry. City must not be in Plains.175320Calendar
Library+1 research Science for every 2 citizen Citizens in this City.175400Writing
Paper MakerChina+2 Gold+1 research Science for every 2 citizen Citizens in this City. +2gold Gold.075400Writing
Circus+2 HappyCity must have an improved source of Horses or Ivory nearby.075400Trapping
Water Mill+2 Food
+1 Production
City must be built next to a River.275400The WheelRiver
Floating GardensThe Aztecs+15% Food
+2 Food
+1 Production
+15% food Food. Each worked Lake tile provides +2 food Food. City must be built next to a River or Lake.175400The WheelFresh Water
Walls+4 StrengthWalls increase a city’s Defense Strength making the city more difficult to capture. Walls are quite useful for cities located along a civilization’s frontier.075400Masonry
Walls of BabylonBabylon+7.5 StrengthThe Walls of Babylon increase the damage output of all the city’s ranged attacks and increase the city’s defense.065360Masonry
Barracks+15 XP for all Units.175400Bronze Working
KrepostRussia+15 XP for all Units. culture Culture and gold costs of acquiring new tiles reduced by 25% in this city.175400Bronze Working
Lighthouse+1 food Food from Ocean Tiles. Each source of Fish worked by this City produces +1 food Food. City must be built on the coast.175400OpticsWater
Temple+3 Culture2100500PhilosophyMonument
Burial TombEgypt+2 Happy
+2 Culture
Requires no gold Gold maintenance. Should this city be captured the amount of gold Gold plundered by the enemy is doubled.0100500Philosophy
Mud Pyramid MosqueSonghai+4 CultureRequires no gold Gold maintenance.0100500PhilosophyMonument
Stable+15% production Production when building Mounted Units. Each source of Horses Sheep and Cattle worked by this City produce +1 production Production. City must have at least one of these resources improved with a Pasture.1100500Horseback Riding
CourthouseEliminates extra unhappy Unhappiness from an occupied Occupied City.4100600Mathematics
Colosseum+2 HappyThe Colosseum increases a civilization’s happy Happiness. It cannot provide more Happiness than there are citizen Citizens in a city.1100500Construction
Monastery+2 Culture+2 culture Culture per turn from Incense and +2 from Wine nearby. City must have an improved source of at least one of these resources nearby.0120580Theology
Garden+25% greatperson Great People generation in this City. City must be built next to a River or Lake.1120580TheologyFresh Water
Market+25% Gold
+2 Gold
The Market significantly increases a city’s output of gold.0120580Currency
BazaarArabia+25% Gold
+2 Gold
Provides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provide +2 gold Gold.0120580Currency
MintEach source of Gold and Silver worked by this City produces +2 gold Gold. City must have at least one of these resources mined nearby.0120580Currency
Aqueduct40% of food Food is carried over after a new citizen Citizen is born.1100400Engineering
Forge+15% production Production when building Land Units. Each source of Iron worked by this City produces +1 production Production. City must have a mined source of Iron nearby.1120580Metal Casting
Workshop+10% Production
+2 Production
The Workshop speeds a city’s production.2120580Metal Casting
LonghouseThe Iroquois+2 Production+1 production Production from each worked Forest tile.2100500Metal Casting
HarborForms a connected Trade Route with the capital Capital over water (if they’re not already connected connected by land). +1 production Production from Sea Resources worked by this City. City must be built on the coast.3120580CompassWater
University+33% Science+2 research Science from Jungle tiles worked by this City. City must have a Library.2160660EducationLibrary
WatSiam+33% Science
+3 Culture
2160660EducationLibrary
Castle+4 StrengthCity must have Walls.0160720ChivalryWalls
Mughal FortIndia+2 Culture
+6 Strength
Provides gold after Flight researched. City must have Walls.0150680ChivalryWalls
Armory+15 XP for all Units. City must have a Barracks or Krepost.1160720MachineryBarracks
Observatory+50% ScienceCity must be built next to a Mountain.0200780Astronomy
Opera House+4 Culture2200740AcousticsTemple
Bank+25% GoldCity must have a Market.0200780BankingMarket
Satrap’s CourtPersia+2 Happy
+25% Gold
+2 Gold
City must have a Market.0200780BankingMarket
Theatre+3 HappyIt cannot provide more happy Happiness than there are citizen Citizens in a city. City must have a Colosseum.2200740Printing PressColosseum
Seaport+1 production Production and gold Gold from Sea Resources worked by this City. +15% production Production when building Naval Units. City must be built on the coast.22501000NavigationHarbor Water
Windmill+2 Production+10% production Production when constructing Buildings. City must not be built on Hills.22501000EconomicsFlatland
Museum+5 Culture3300920ArchaeologyOpera House
Public School+3 Science+1 research Science for every 2 citizen Citizens in this City. City must have a University.3300920Scientific TheoryUniversity
Military Academy+15 XP for all Units. City must have an Armory.1300920Military ScienceArmory
Arsenal+6 StrengthCity must have a Castle or Mughal Fort.03001150RiflingCastle
Hospital+5 FoodThe Hospital is an Industrial-era building. It’s useful when you want to create a large city, fast.23601050BiologyAqueduct
Factory+10% Production
+4 Production
Requires 1 Coal.33601050Steam PowerWorkshop
Stock Exchange+33% GoldCity must have a Bank.05001550ElectricityBank
Military Base+12 StrengthCity must have an Arsenal.05001690TelegraphArsenal
Broadcast Tower+33% Culture
+3 Culture
+33% culture Culture in this City. City must have a Museum.35001350RadioMuseum
Hydro Plant+1 production Production in every tile next to a River. Requires 1 Aluminum. City must be built next to a River.35001350PlasticsRiver
Research Lab+50% Science
+4 Science
City must have a Public School.35001350PlasticsPublic School
Medical Lab25% of food Food is carried over after a new citizen Citizen is born (effect stacks with Aqueduct).35001350PenicillinHospital
Stadium+4 HappyIt cannot provide more happy Happiness than there are citizen Citizens in a city. City must have a Theatre.25001350Mass MediaTheatre
Solar Plant+15% Production
+5 Production
City must be built on or next to Desert and must not contain a Nuclear Plant.33601050EcologyFactory
Nuclear Plant+15% Production
+5 Production
Requires 1 Uranium. City must not contain a Solar Plant.33601050Nuclear FissionFactory
Spaceship Factory+50% production Production when building Spaceship Parts. Requires 1 Aluminum. City must have a Factory.33601050RoboticsFactory