Image | Building | Civ | Â Â Yields | Help Text | ![]() |
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Technology | Requires |
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Palace | +3Â ![]() +3 ![]() +1 ![]() +3 ![]() +2.5Â ![]() |
Indicates this City is the ![]() ![]() ![]() ![]() |
0 | 0 | 0 | |||
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Monument | +2Â ![]() |
The Monument increases the Culture of a city speeding the growth of the city’s territory and the civilization’s acquisition of Social Policies. | 1 | 40 | 280 | |||
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Granary | +2 ![]() |
Each source of Wheat Bananas and Deer worked by this City produce +1 ![]() |
1 | 60 | 340 | Pottery | ||
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Stone Works | +1 ![]() |
Each source of Marble and Stone worked by this City produce +1 ![]() |
1 | 75 | 320 | Calendar | ||
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Library | +1 ![]() ![]() |
1 | 75 | 400 | Writing | |||
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Paper Maker | China | +2 ![]() |
+1 ![]() ![]() ![]() |
0 | 75 | 400 | Writing | |
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Circus | +2 ![]() |
City must have an improved source of Horses or Ivory nearby. | 0 | 75 | 400 | Trapping | ||
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Water Mill | +2 ![]() +1 ![]() |
City must be built next to a River. | 2 | 75 | 400 | The Wheel | River | |
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Floating Gardens | The Aztecs | +15% ![]() +2 ![]() +1 ![]() |
+15% ![]() ![]() |
1 | 75 | 400 | The Wheel | Fresh Water |
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Walls | +4 ![]() |
Walls increase a city’s Defense Strength making the city more difficult to capture. Walls are quite useful for cities located along a civilization’s frontier. | 0 | 75 | 400 | Masonry | ||
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Walls of Babylon | Babylon | +7.5 ![]() |
The Walls of Babylon increase the damage output of all the city’s ranged attacks and increase the city’s defense. | 0 | 65 | 360 | Masonry | |
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Barracks | +15 XP for all Units. | 1 | 75 | 400 | Bronze Working | |||
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Krepost | Russia | +15 XP for all Units. ![]() |
1 | 75 | 400 | Bronze Working | ||
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Lighthouse | +1 ![]() ![]() |
1 | 75 | 400 | Optics | Water | ||
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Temple | +3 ![]() |
2 | 100 | 500 | Philosophy | Monument | ||
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Burial Tomb | Egypt | +2 ![]() +2 ![]() |
Requires no ![]() ![]() |
0 | 100 | 500 | Philosophy | |
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Mud Pyramid Mosque | Songhai | +4 ![]() |
Requires no ![]() |
0 | 100 | 500 | Philosophy | Monument |
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Stable | +15% ![]() ![]() |
1 | 100 | 500 | Horseback Riding | |||
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Courthouse | Eliminates extra ![]() ![]() |
4 | 100 | 600 | Mathematics | |||
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Colosseum | +2 ![]() |
The Colosseum increases a civilization’s ![]() ![]() |
1 | 100 | 500 | Construction | ||
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Monastery | +2 ![]() |
+2 ![]() |
0 | 120 | 580 | Theology | ||
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Garden | +25% ![]() |
1 | 120 | 580 | Theology | Fresh Water | ||
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Market | +25% ![]() +2 ![]() |
The Market significantly increases a city’s output of gold. | 0 | 120 | 580 | Currency | ||
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Bazaar | Arabia | +25% ![]() +2 ![]() |
Provides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provide +2 ![]() |
0 | 120 | 580 | Currency | |
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Mint | Each source of Gold and Silver worked by this City produces +2 ![]() |
0 | 120 | 580 | Currency | |||
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Aqueduct | 40% of ![]() ![]() |
1 | 100 | 400 | Engineering | |||
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Forge | +15% ![]() ![]() |
1 | 120 | 580 | Metal Casting | |||
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Workshop | +10% ![]() +2 ![]() |
The Workshop speeds a city’s production. | 2 | 120 | 580 | Metal Casting | ||
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Longhouse | The Iroquois | +2 ![]() |
+1 ![]() |
2 | 100 | 500 | Metal Casting | |
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Harbor | Forms a ![]() ![]() ![]() ![]() |
3 | 120 | 580 | Compass | Water | ||
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University | +33% ![]() |
+2 ![]() |
2 | 160 | 660 | Education | Library | |
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Wat | Siam | +33% ![]() +3 ![]() |
2 | 160 | 660 | Education | Library | |
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Castle | +4 ![]() |
City must have Walls. | 0 | 160 | 720 | Chivalry | Walls | |
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Mughal Fort | India | +2 ![]() +6 ![]() |
Provides gold after Flight researched. City must have Walls. | 0 | 150 | 680 | Chivalry | Walls |
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Armory | +15 XP for all Units. City must have a Barracks or Krepost. | 1 | 160 | 720 | Machinery | Barracks | ||
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Observatory | +50% ![]() |
City must be built next to a Mountain. | 0 | 200 | 780 | Astronomy | ||
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Opera House | +4 ![]() |
2 | 200 | 740 | Acoustics | Temple | ||
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Bank | +25% ![]() |
City must have a Market. | 0 | 200 | 780 | Banking | Market | |
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Satrap’s Court | Persia | +2 ![]() +25% ![]() +2 ![]() |
City must have a Market. | 0 | 200 | 780 | Banking | Market |
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Theatre | +3 ![]() |
It cannot provide more ![]() ![]() |
2 | 200 | 740 | Printing Press | Colosseum | |
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Seaport | +1 ![]() ![]() ![]() |
2 | 250 | 1000 | Navigation | Harbor Water | ||
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Windmill | +2 ![]() |
+10% ![]() |
2 | 250 | 1000 | Economics | Flatland | |
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Museum | +5 ![]() |
3 | 300 | 920 | Archaeology | Opera House | ||
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Public School | +3 ![]() |
+1 ![]() ![]() |
3 | 300 | 920 | Scientific Theory | University | |
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Military Academy | +15 XP for all Units. City must have an Armory. | 1 | 300 | 920 | Military Science | Armory | ||
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Arsenal | +6 ![]() |
City must have a Castle or Mughal Fort. | 0 | 300 | 1150 | Rifling | Castle | |
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Hospital | +5 ![]() |
The Hospital is an Industrial-era building. It’s useful when you want to create a large city, fast. | 2 | 360 | 1050 | Biology | Aqueduct | |
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Factory | +10% ![]() +4 ![]() |
Requires 1 Coal. | 3 | 360 | 1050 | Steam Power | Workshop | |
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Stock Exchange | +33% ![]() |
City must have a Bank. | 0 | 500 | 1550 | Electricity | Bank | |
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Military Base | +12 ![]() |
City must have an Arsenal. | 0 | 500 | 1690 | Telegraph | Arsenal | |
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Broadcast Tower | +33% ![]() +3 ![]() |
+33% ![]() |
3 | 500 | 1350 | Radio | Museum | |
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Hydro Plant | +1 ![]() |
3 | 500 | 1350 | Plastics | River | ||
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Research Lab | +50% ![]() +4 ![]() |
City must have a Public School. | 3 | 500 | 1350 | Plastics | Public School | |
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Medical Lab | 25% of ![]() ![]() |
3 | 500 | 1350 | Penicillin | Hospital | ||
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Stadium | +4 ![]() |
It cannot provide more ![]() ![]() |
2 | 500 | 1350 | Mass Media | Theatre | |
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Solar Plant | +15% ![]() +5 ![]() |
City must be built on or next to Desert and must not contain a Nuclear Plant. | 3 | 360 | 1050 | Ecology | Factory | |
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Nuclear Plant | +15% ![]() +5 ![]() |
Requires 1 Uranium. City must not contain a Solar Plant. | 3 | 360 | 1050 | Nuclear Fission | Factory | |
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Spaceship Factory | +50% ![]() |
3 | 360 | 1050 | Robotics | Factory |