| Image | Building | Civ | Yields | Help Text | Gold Upkeep |
Cost |
Cost |
Technology | Requires |
|---|---|---|---|---|---|---|---|---|---|
![]() |
Palace | +3 ![]() +3 ![]() +1 ![]() +3 ![]() +2.5 ![]() |
Indicates this City is the Capital of the empire. Connecting other Cities to the Capital by Road will produce additional Gold. |
0 | 0 | 0 | |||
![]() |
Monument | +2 ![]() |
The Monument increases the Culture of a city speeding the growth of the city’s territory and the civilization’s acquisition of Social Policies. | 1 | 40 | 280 | |||
![]() |
Granary | +2 ![]() |
Each source of Wheat Bananas and Deer worked by this City produce +1 Food. |
1 | 60 | 340 | Pottery | ||
![]() |
Stone Works | +1 ![]() |
Each source of Marble and Stone worked by this City produce +1 Production. City must have at least one of these resources improved with a Quarry. City must not be in Plains. |
1 | 75 | 320 | Calendar | ||
![]() |
Library | +1 Science for every 2 Citizens in this City. |
1 | 75 | 400 | Writing | |||
![]() |
Paper Maker | China | +2 ![]() |
+1 Science for every 2 Citizens in this City. +2 Gold. |
0 | 75 | 400 | Writing | |
![]() |
Circus | +2 ![]() |
City must have an improved source of Horses or Ivory nearby. | 0 | 75 | 400 | Trapping | ||
![]() |
Water Mill | +2 ![]() +1 ![]() |
City must be built next to a River. | 2 | 75 | 400 | The Wheel | River | |
![]() |
Floating Gardens | The Aztecs | +15% ![]() +2 ![]() +1 ![]() |
+15% Food. Each worked Lake tile provides +2 Food. City must be built next to a River or Lake. |
1 | 75 | 400 | The Wheel | Fresh Water |
![]() |
Walls | +4 ![]() |
Walls increase a city’s Defense Strength making the city more difficult to capture. Walls are quite useful for cities located along a civilization’s frontier. | 0 | 75 | 400 | Masonry | ||
![]() |
Walls of Babylon | Babylon | +7.5 ![]() |
The Walls of Babylon increase the damage output of all the city’s ranged attacks and increase the city’s defense. | 0 | 65 | 360 | Masonry | |
![]() |
Barracks | +15 XP for all Units. | 1 | 75 | 400 | Bronze Working | |||
![]() |
Krepost | Russia | +15 XP for all Units. Culture and gold costs of acquiring new tiles reduced by 25% in this city. |
1 | 75 | 400 | Bronze Working | ||
![]() |
Lighthouse | +1 Food from Ocean Tiles. Each source of Fish worked by this City produces +1 Food. City must be built on the coast. |
1 | 75 | 400 | Optics | Water | ||
![]() |
Temple | +3 ![]() |
2 | 100 | 500 | Philosophy | Monument | ||
![]() |
Burial Tomb | Egypt | +2 ![]() +2 ![]() |
Requires no Gold maintenance. Should this city be captured the amount of Gold plundered by the enemy is doubled. |
0 | 100 | 500 | Philosophy | |
![]() |
Mud Pyramid Mosque | Songhai | +4 ![]() |
Requires no Gold maintenance. |
0 | 100 | 500 | Philosophy | Monument |
![]() |
Stable | +15% Production when building Mounted Units. Each source of Horses Sheep and Cattle worked by this City produce +1 Production. City must have at least one of these resources improved with a Pasture. |
1 | 100 | 500 | Horseback Riding | |||
![]() |
Courthouse | Eliminates extra Unhappiness from an Occupied City. |
4 | 100 | 600 | Mathematics | |||
![]() |
Colosseum | +2 ![]() |
The Colosseum increases a civilization’s Happiness. It cannot provide more Happiness than there are Citizens in a city. |
1 | 100 | 500 | Construction | ||
![]() |
Monastery | +2 ![]() |
+2 Culture per turn from Incense and +2 from Wine nearby. City must have an improved source of at least one of these resources nearby. |
0 | 120 | 580 | Theology | ||
![]() |
Garden | +25% Great People generation in this City. City must be built next to a River or Lake. |
1 | 120 | 580 | Theology | Fresh Water | ||
![]() |
Market | +25% ![]() +2 ![]() |
The Market significantly increases a city’s output of gold. | 0 | 120 | 580 | Currency | ||
![]() |
Bazaar | Arabia | +25% ![]() +2 ![]() |
Provides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provide +2 Gold. |
0 | 120 | 580 | Currency | |
![]() |
Mint | Each source of Gold and Silver worked by this City produces +2 Gold. City must have at least one of these resources mined nearby. |
0 | 120 | 580 | Currency | |||
![]() |
Aqueduct | 40% of Food is carried over after a new Citizen is born. |
1 | 100 | 400 | Engineering | |||
![]() |
Forge | +15% Production when building Land Units. Each source of Iron worked by this City produces +1 Production. City must have a mined source of Iron nearby. |
1 | 120 | 580 | Metal Casting | |||
![]() |
Workshop | +10% ![]() +2 ![]() |
The Workshop speeds a city’s production. | 2 | 120 | 580 | Metal Casting | ||
![]() |
Longhouse | The Iroquois | +2 ![]() |
+1 Production from each worked Forest tile. |
2 | 100 | 500 | Metal Casting | |
![]() |
Harbor | Forms a Trade Route with the Capital over water (if they’re not already connected by land). +1 Production from Sea Resources worked by this City. City must be built on the coast. |
3 | 120 | 580 | Compass | Water | ||
![]() |
University | +33% ![]() |
+2 Science from Jungle tiles worked by this City. City must have a Library. |
2 | 160 | 660 | Education | Library | |
![]() |
Wat | Siam | +33% ![]() +3 ![]() |
2 | 160 | 660 | Education | Library | |
![]() |
Castle | +4 ![]() |
City must have Walls. | 0 | 160 | 720 | Chivalry | Walls | |
![]() |
Mughal Fort | India | +2 ![]() +6 ![]() |
Provides gold after Flight researched. City must have Walls. | 0 | 150 | 680 | Chivalry | Walls |
![]() |
Armory | +15 XP for all Units. City must have a Barracks or Krepost. | 1 | 160 | 720 | Machinery | Barracks | ||
![]() |
Observatory | +50% ![]() |
City must be built next to a Mountain. | 0 | 200 | 780 | Astronomy | ||
![]() |
Opera House | +4 ![]() |
2 | 200 | 740 | Acoustics | Temple | ||
![]() |
Bank | +25% ![]() |
City must have a Market. | 0 | 200 | 780 | Banking | Market | |
![]() |
Satrap’s Court | Persia | +2 ![]() +25% ![]() +2 ![]() |
City must have a Market. | 0 | 200 | 780 | Banking | Market |
![]() |
Theatre | +3 ![]() |
It cannot provide more Happiness than there are Citizens in a city. City must have a Colosseum. |
2 | 200 | 740 | Printing Press | Colosseum | |
![]() |
Seaport | +1 Production and Gold from Sea Resources worked by this City. +15% Production when building Naval Units. City must be built on the coast. |
2 | 250 | 1000 | Navigation | Harbor Water | ||
![]() |
Windmill | +2 ![]() |
+10% Production when constructing Buildings. City must not be built on Hills. |
2 | 250 | 1000 | Economics | Flatland | |
![]() |
Museum | +5 ![]() |
3 | 300 | 920 | Archaeology | Opera House | ||
![]() |
Public School | +3 ![]() |
+1 Science for every 2 Citizens in this City. City must have a University. |
3 | 300 | 920 | Scientific Theory | University | |
![]() |
Military Academy | +15 XP for all Units. City must have an Armory. | 1 | 300 | 920 | Military Science | Armory | ||
![]() |
Arsenal | +6 ![]() |
City must have a Castle or Mughal Fort. | 0 | 300 | 1150 | Rifling | Castle | |
![]() |
Hospital | +5 ![]() |
The Hospital is an Industrial-era building. It’s useful when you want to create a large city, fast. | 2 | 360 | 1050 | Biology | Aqueduct | |
![]() |
Factory | +10% ![]() +4 ![]() |
Requires 1 Coal. | 3 | 360 | 1050 | Steam Power | Workshop | |
![]() |
Stock Exchange | +33% ![]() |
City must have a Bank. | 0 | 500 | 1550 | Electricity | Bank | |
![]() |
Military Base | +12 ![]() |
City must have an Arsenal. | 0 | 500 | 1690 | Telegraph | Arsenal | |
![]() |
Broadcast Tower | +33% ![]() +3 ![]() |
+33% Culture in this City. City must have a Museum. |
3 | 500 | 1350 | Radio | Museum | |
![]() |
Hydro Plant | +1 Production in every tile next to a River. Requires 1 Aluminum. City must be built next to a River. |
3 | 500 | 1350 | Plastics | River | ||
![]() |
Research Lab | +50% ![]() +4 ![]() |
City must have a Public School. | 3 | 500 | 1350 | Plastics | Public School | |
![]() |
Medical Lab | 25% of Food is carried over after a new Citizen is born (effect stacks with Aqueduct). |
3 | 500 | 1350 | Penicillin | Hospital | ||
![]() |
Stadium | +4 ![]() |
It cannot provide more Happiness than there are Citizens in a city. City must have a Theatre. |
2 | 500 | 1350 | Mass Media | Theatre | |
![]() |
Solar Plant | +15% ![]() +5 ![]() |
City must be built on or next to Desert and must not contain a Nuclear Plant. | 3 | 360 | 1050 | Ecology | Factory | |
![]() |
Nuclear Plant | +15% ![]() +5 ![]() |
Requires 1 Uranium. City must not contain a Solar Plant. | 3 | 360 | 1050 | Nuclear Fission | Factory | |
![]() |
Spaceship Factory | +50% Production when building Spaceship Parts. Requires 1 Aluminum. City must have a Factory. |
3 | 360 | 1050 | Robotics | Factory |

Gold Upkeep
Cost



Capital of the empire.
Connecting other Cities to the 




Science for every 2
Citizens in this City.














Unhappiness from an
Occupied City.


Great People generation in this City. City must be built next to a River or Lake.







Trade Route with the 


























