| Image | Building | Civ | Yields | Help Text | Gold Upkeep |
Cost |
Cost |
Technology | Requires |
|---|---|---|---|---|---|---|---|---|---|
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Palace | +3 +3 +3 +1 +2.5 ![]() |
Indicates this City is the Capital of the empire. Connecting other Cities to the Capital by Road will produce additional Gold. +3 Production, +3 Science, +3 Gold |
0 | 0 | 0 | |||
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Cathedral | +1 +3 +1 ![]() |
0 | 200 ![]() |
0 | ||||
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Monastery | +2 +2 ![]() |
Each source of Incense and Wine worked by this City produce +1 Faith and +1 Culture. |
0 | 150 ![]() |
0 | |||
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Mosque | +1 +2 +3 ![]() |
0 | 200 ![]() |
0 | ||||
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Pagoda | +2 +2 +2 ![]() |
0 | 200 ![]() |
0 | ||||
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Monument | +2 ![]() |
The Monument increases the Culture of a city, speeding the growth of the city’s territory and the civilization’s acquisition of Social Policies. |
1 | 40 | 280 | |||
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Stele | Ethiopia | +2 +2 ![]() |
1 | 40 | 280 | |||
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Granary | +2 ![]() |
Each source of Wheat Bananas and Deer worked by this City produce +1 Food. |
1 | 60 | 340 | Pottery | ||
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Shrine | +1 ![]() |
1 | 40 | 250 | Pottery | |||
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Pyramid | The Maya | +2 +2 ![]() |
1 | 40 | 250 | Pottery | ||
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Stone Works | +1 +1 ![]() |
Each source of Marble and Stone worked by this City produce +1 Production. City must have at least one of these resources improved with a Quarry. City must not be in Plains. |
1 | 75 | 320 | Calendar | ||
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Library | +1 Science for every 2 Citizens in this City. |
1 | 75 | 400 | Writing | |||
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Paper Maker | China | +2 ![]() |
+1 Science for every 2 Citizens in this City. +2 Gold. |
0 | 75 | 400 | Writing | |
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Circus | +2 ![]() |
City must have an improved source of Horses or Ivory nearby. | 0 | 75 | 400 | Trapping | ||
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Water Mill | +2 +1 ![]() |
City must be built next to a River. | 2 | 75 | 400 | The Wheel | River | |
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Floating Gardens | The Aztecs | +15% +2 +1 ![]() |
+15% Food. Each worked Lake tile provides +2 Food. City must be built next to a River or Lake. |
1 | 75 | 400 | The Wheel | Fresh Water |
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Walls | +5 +50 hp |
Walls increase a city’s Defense Strength by 5 and Hit Points by 50, making the city more difficult to capture. Walls are quite useful for cities located along a civilization’s frontier. | 0 | 75 | 400 | Masonry | ||
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Walls of Babylon | Babylon | +6 +100 hp |
The Walls of Babylon increase the damage output of all the city’s ranged attacks and increase the city’s defense. | 0 | 65 | 360 | Masonry | |
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Barracks | +15 XP for all Units. | 1 | 75 | 400 | Bronze Working | |||
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Krepost | Russia | +15 XP for all Units. Culture and Gold costs of acquiring new tiles reduced by 25% in this city. |
1 | 75 | 400 | Bronze Working | ||
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Lighthouse | +1 Food from Ocean Tiles. Each source of Fish worked by this City produces +1 Food. City must be built on the coast. |
1 | 75 | 400 | Optics | Water | ||
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Stable | +15% Production when building Mounted Units. Each source of Horses Sheep and Cattle worked by this City produce +1 Production. City must have at least one of these resources improved with a Pasture. |
1 | 100 | 500 | Horseback Riding | |||
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Courthouse | Eliminates extra Unhappiness from an Occupied City. |
4 | 100 | 600 | Mathematics | |||
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Colosseum | +2 ![]() |
The Colosseum increases a civilization’s Happiness. It cannot provide more Happiness than there are Citizens in a city. |
1 | 100 | 500 | Construction | ||
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Temple | +2 ![]() |
2 | 100 | 500 | Philosophy | Shrine | ||
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Burial Tomb | Egypt | +2 +2 ![]() |
Requires no Gold maintenance. Should this city be captured, the amount of Gold plundered by the enemy is doubled. |
0 | 100 | 500 | Philosophy | Shrine |
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Mud Pyramid Mosque | Songhai | +2 +2 ![]() |
Requires no Gold maintenance. |
0 | 100 | 500 | Philosophy | Shrine |
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Amphitheater | +3 ![]() |
2 | 100 | 500 | Drama and Poetry | Monument | ||
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Market | +25% +2 ![]() |
The Market significantly increases a city’s output of Gold. |
0 | 100 | 500 | Currency | ||
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Bazaar | Arabia | +25% +2 ![]() |
Provides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provides +2 Gold. |
0 | 100 | 500 | Currency | |
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Mint | Each source of Gold and Silver worked by this City produces +2 Gold. City must have at least one of these resources mined nearby. |
0 | 100 | 500 | Currency | |||
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Aqueduct | 40% of Food is carried over after a new Citizen is born. |
1 | 100 | 400 | Engineering | |||
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Garden | +25% Great People generation in this City. City must be built next to a River or Lake. |
1 | 120 | 580 | Theology | Fresh Water | ||
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Workshop | +10% +2 ![]() |
The Workshop speeds a city’s Production. |
2 | 120 | 580 | Metal Casting | ||
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Longhouse | The Iroquois | +2 ![]() |
+1 Production from each worked Forest tile. |
2 | 100 | 500 | Metal Casting | |
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Forge | +15% Production when building Land Units. Each source of Iron worked by this City produces +1 Production. City must have a mined source of Iron nearby. |
1 | 120 | 580 | Metal Casting | |||
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Harbor | Forms a Trade Route with the Capital over water (if they’re not already connected by land). +1 Production from Sea Resources worked by this City. City must be built on the coast. |
3 | 120 | 580 | Compass | Water | ||
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University | +33% ![]() |
+2 Science from Jungle tiles worked by this City. City must have a Library. |
2 | 160 | 660 | Education | Library | |
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Wat | Siam | +33% +3 ![]() |
+2 Science from Jungle tiles worked by this City. City must have a Library. |
2 | 160 | 660 | Education | Library |
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Castle | +7 +25 hp |
City must have Walls. | 0 | 160 | 720 | Chivalry | Walls | |
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Mughal Fort | India | +2 +7 +25 hp |
Provides Gold after Flight is researched. City must have Walls. |
0 | 150 | 680 | Chivalry | Walls |
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Armory | +15 XP for all Units. City must have a Barracks or Krepost. | 1 | 160 | 720 | Steel | Barracks | ||
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Observatory | +50% ![]() |
City must be built next to a Mountain. | 0 | 200 | 780 | Astronomy | ||
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Opera House | +4 ![]() |
2 | 200 | 740 | Acoustics | Amphitheater | ||
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Ceilidh Hall | The Celts | +3 +4 ![]() |
2 | 200 | 740 | Acoustics | Amphitheater | |
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Bank | +25% ![]() |
City must have a Market. | 0 | 200 | 780 | Banking | Market | |
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Satrap’s Court | Persia | +2 +25% +2 ![]() |
City must have a Market. | 0 | 200 | 780 | Banking | Market |
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Constabulary | Reduces enemy spy stealing rate by 25%. | 1 | 160 | 720 | Banking | |||
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Theatre | +3 ![]() |
It cannot provide more Happiness than there are Citizens in a city. City must have a Colosseum. |
2 | 200 | 740 | Printing Press | Colosseum | |
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Seaport | +1 Production and Gold from Sea Resources worked by this City. +15% Production when building Naval Units. City must be built on the coast. |
2 | 250 | 1000 | Navigation | Harbor Water | ||
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Windmill | +2 ![]() |
+10% Production when constructing Buildings. City must not be built on Hills. |
2 | 250 | 1000 | Economics | ||
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Coffee House | Austria | +5% +2 ![]() |
+25% Great People generation in this City. |
2 | 250 | 1000 | Economics | |
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Arsenal | +9 +25 hp |
City must have a Castle or Mughal Fort. | 0 | 300 | 1150 | Metallurgy | Castle | |
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Museum | +5 ![]() |
3 | 300 | 920 | Archaeology | Opera House | ||
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Public School | +3 ![]() |
+1 Science for every 2 Citizens in this City. City must have a University. |
3 | 300 | 920 | Scientific Theory | University | |
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Factory | +10% +4 ![]() |
Requires 1 Coal. | 3 | 360 | 1050 | Industrialization | Workshop | |
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Military Academy | +15 XP for all Units. City must have an Armory. | 1 | 300 | 920 | Military Science | Armory | ||
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Hospital | +5 ![]() |
The Hospital is an Industrial-era building. It’s useful when you want to create a large city, fast. | 2 | 360 | 1050 | Biology | Aqueduct | |
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Hydro Plant | +1 Production in every tile next to a River. Requires 1 Aluminum. City must be built next to a River. |
3 | 360 | 1050 | Electricity | River | ||
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Stock Exchange | +33% ![]() |
City must have a Bank. | 0 | 360 | 1210 | Electricity | Bank | |
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Police Station | Reduces enemy spy stealing rate by 25%. City must have a Constabulary. | 1 | 300 | 1150 | Electricity | Constabulary | ||
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Stadium | +4 ![]() |
It cannot provide more Happiness than there are Citizens in a city. City must have a Theatre. |
2 | 500 | 1350 | Refrigeration | Theatre | |
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Broadcast Tower | +3 ![]() |
+33% Culture in this City. City must have a Museum. |
3 | 500 | 1350 | Radio | Museum | |
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Military Base | +12 +25 hp |
City must have an Arsenal. | 0 | 500 | 1690 | Replaceable Parts | Arsenal | |
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Research Lab | +50% +4 ![]() |
City must have a Public School. | 3 | 500 | 1350 | Plastics | Public School | |
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Medical Lab | 25% of Food is carried over after a new Citizen is born (effect stacks with Aqueduct). |
3 | 500 | 1350 | Penicillin | Hospital | ||
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Solar Plant | +15% +5 ![]() |
City must be built on or next to Desert and must not contain a Nuclear Plant. City must have a Factory. | 3 | 500 | 1350 | Ecology | Factory | |
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Recycling Center | Provides 2 Aluminum. Maximum of 5 of these buildings in your empire. | 3 | 500 | 1350 | Ecology | |||
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Nuclear Plant | +15% +5 ![]() |
Requires 1 Uranium. City must not contain a Solar Plant. | 3 | 500 | 1350 | Nuclear Fission | Factory | |
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Bomb Shelter | Reduces population loss from nuclear attack by 75%. | 1 | 300 | 920 | Telecom- munications |
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Spaceship Factory | +3 ![]() |
+50% Production when building Spaceship Parts. Requires 1 Aluminum. City must have a Factory. |
3 | 360 | 1050 | Robotics | Factory |

Gold Upkeep
Cost
+1
+2.5 
Capital of the empire.
Connecting other Cities to the
Science, +3 
+3 

Faith and +1 









Citizens in this City.










Unhappiness from an
Occupied City.









Great People generation in this City. City must be built next to a River or Lake.




































