Gods and Kings: Buildings

ImageBuildingCiv  YieldsHelp Textgold Gold Upkeepproduction Costgold CostTechnologyRequires
Palace+3 production +3 gold +3 science +1 culture +2.5 strengthIndicates this City is the capital Capital of the empire. connected Connecting other Cities to the capital Capital by Road will produce additional gold Gold. +3 production Production, +3 research Science, +3 gold Gold000
Cathedral+1 happy +3 culture +1 faith0200 faith0
Monastery+2 culture +2 faithEach source of Incense and Wine worked by this City produce +1 peace Faith and +1 culture Culture.0150 faith0
Mosque+1 happy +2 culture +3 faith0200 faith0
Pagoda+2 happy +2 culture +2 faith0200 faith0
Monument+2 cultureThe Monument increases the culture Culture of a city, speeding the growth of the city’s territory and the civilization’s acquisition of Social Policies.140280
SteleEthiopia+2 culture +2 faith140280
Granary+2 foodEach source of Wheat Bananas and Deer worked by this City produce +1 food Food.160340Pottery
Shrine+1 faith140250Pottery
PyramidThe Maya+2 science +2 faith140250Pottery
Stone Works+1 happy +1 productionEach source of Marble and Stone worked by this City produce +1 production Production. City must have at least one of these resources improved with a Quarry. City must not be in Plains.175320Calendar
Library+1 research Science for every 2 citizen Citizens in this City.175400Writing
Paper MakerChina+2 gold+1 research Science for every 2 citizen Citizens in this City. +2gold Gold.075400Writing
Circus+2 happyCity must have an improved source of Horses or Ivory nearby.075400Trapping
Water Mill+2 food +1 productionCity must be built next to a River.275400The WheelRiver
Floating GardensThe Aztecs+15% food +2 food +1 production+15% food Food. Each worked Lake tile provides +2 food Food. City must be built next to a River or Lake.175400The WheelFresh Water
Walls+5 strength +50 hpWalls increase a city’s Defense Strength by 5 and Hit Points by 50, making the city more difficult to capture. Walls are quite useful for cities located along a civilization’s frontier.075400Masonry
Walls of BabylonBabylon+6 strength +100 hpThe Walls of Babylon increase the damage output of all the city’s ranged attacks and increase the city’s defense.065360Masonry
Barracks+15 XP for all Units.175400Bronze Working
KrepostRussia+15 XP for all Units. culture Culture and gold Gold costs of acquiring new tiles reduced by 25% in this city.175400Bronze Working
Lighthouse+1 food Food from Ocean Tiles. Each source of Fish worked by this City produces +1 food Food. City must be built on the coast.175400OpticsWater
Stable+15% production Production when building Mounted Units. Each source of Horses Sheep and Cattle worked by this City produce +1 production Production. City must have at least one of these resources improved with a Pasture.1100500Horseback Riding
CourthouseEliminates extra unhappy Unhappiness from an occupied Occupied City.4100600Mathematics
Colosseum+2 happyThe Colosseum increases a civilization’s happy Happiness. It cannot provide more Happiness than there are citizen Citizens in a city.1100500Construction
Temple+2 faith2100500PhilosophyShrine
Burial TombEgypt+2 happy +2 faithRequires no gold Gold maintenance. Should this city be captured, the amount of gold Gold plundered by the enemy is doubled.0100500PhilosophyShrine
Mud Pyramid MosqueSonghai+2 culture +2 faithRequires no gold Gold maintenance.0100500PhilosophyShrine
Amphitheater+3 culture2100500Drama and PoetryMonument
Market+25% gold +2 goldThe Market significantly increases a city’s output of gold Gold.0100500Currency
BazaarArabia+25% gold +2 goldProvides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provides +2 gold Gold.0100500Currency
MintEach source of Gold and Silver worked by this City produces +2 gold Gold. City must have at least one of these resources mined nearby.0100500Currency
Aqueduct40% of food Food is carried over after a new citizen Citizen is born.1100400Engineering
Garden+25% greatperson Great People generation in this City. City must be built next to a River or Lake.1120580TheologyFresh Water
Workshop+10% production +2 productionThe Workshop speeds a city’s production Production.2120580Metal Casting
LonghouseThe Iroquois+2 production+1 production Production from each worked Forest tile.2100500Metal Casting
Forge+15% production Production when building Land Units. Each source of Iron worked by this City produces +1 production Production. City must have a mined source of Iron nearby.1120580Metal Casting
HarborForms a connected Trade Route with the capital Capital over water (if they’re not already connected connected by land). +1 production Production from Sea Resources worked by this City. City must be built on the coast.3120580CompassWater
University+33% science+2 research Science from Jungle tiles worked by this City. City must have a Library.2160660EducationLibrary
WatSiam+33% science +3 culture+2 research Science from Jungle tiles worked by this City. City must have a Library.2160660EducationLibrary
Castle+7 strength +25 hpCity must have Walls.0160720ChivalryWalls
Mughal FortIndia+2 culture +7 strength +25 hpProvides gold Gold after Flight is researched. City must have Walls.0150680ChivalryWalls
Armory+15 XP for all Units. City must have a Barracks or Krepost.1160720SteelBarracks
Observatory+50% scienceCity must be built next to a Mountain.0200780Astronomy
Opera House+4 culture2200740AcousticsAmphitheater
Ceilidh HallThe Celts+3 happy +4 culture2200740AcousticsAmphitheater
Bank+25% goldCity must have a Market.0200780BankingMarket
Satrap’s CourtPersia+2 happy +25% gold +2 goldCity must have a Market.0200780BankingMarket
ConstabularyReduces enemy spy stealing rate by 25%.1160720Banking
Theatre+3 happyIt cannot provide more happy Happiness than there are citizen Citizens in a city. City must have a Colosseum.2200740Printing PressColosseum
Seaport+1 production Production and gold Gold from Sea Resources worked by this City. +15% production Production when building Naval Units. City must be built on the coast.22501000NavigationHarbor Water
Windmill+2 production+10% production Production when constructing Buildings. City must not be built on Hills.22501000Economics
Coffee HouseAustria+5% production +2 production+25% greatperson Great People generation in this City.22501000Economics
Arsenal+9 strength +25 hpCity must have a Castle or Mughal Fort.03001150MetallurgyCastle
Museum+5 culture3300920ArchaeologyOpera House
Public School+3 science+1 research Science for every 2 citizen Citizens in this City. City must have a University.3300920Scientific TheoryUniversity
Factory+10% production +4 productionRequires 1 Coal.33601050IndustrializationWorkshop
Military Academy+15 XP for all Units. City must have an Armory.1300920Military ScienceArmory
Hospital+5 foodThe Hospital is an Industrial-era building. It’s useful when you want to create a large city, fast.23601050BiologyAqueduct
Hydro Plant+1 production Production in every tile next to a River. Requires 1 Aluminum. City must be built next to a River.33601050ElectricityRiver
Stock Exchange+33% goldCity must have a Bank.03601210ElectricityBank
Police StationReduces enemy spy stealing rate by 25%. City must have a Constabulary.13001150ElectricityConstabulary
Stadium+4 happyIt cannot provide more happy Happiness than there are citizen Citizens in a city. City must have a Theatre.25001350RefrigerationTheatre
Broadcast Tower+3 culture+33% culture Culture in this City. City must have a Museum.35001350RadioMuseum
Military Base+12 strength +25 hpCity must have an Arsenal.05001690Replaceable PartsArsenal
Research Lab+50% science +4 scienceCity must have a Public School.35001350PlasticsPublic School
Medical Lab25% of food Food is carried over after a new citizen Citizen is born (effect stacks with Aqueduct).35001350PenicillinHospital
Solar Plant+15% production +5 productionCity must be built on or next to Desert and must not contain a Nuclear Plant. City must have a Factory.35001350EcologyFactory
Recycling CenterProvides 2 Aluminum. Maximum of 5 of these buildings in your empire.35001350Ecology
Nuclear Plant+15% production +5 productionRequires 1 Uranium. City must not contain a Solar Plant.35001350Nuclear FissionFactory
Bomb ShelterReduces population loss from nuclear attack by 75%.1300920Telecom-
munications
Spaceship Factory+3 production+50% production Production when building Spaceship Parts. Requires 1 Aluminum. City must have a Factory.33601050RoboticsFactory