| Image | Building | Civ | Yields | Help Text | Technology | Requires | |||
|---|---|---|---|---|---|---|---|---|---|
![]() | Palace | +3 | Indicates this City is the Connecting other Cities to the Science, +3 | 0 | 0 | 0 | |||
![]() | Cathedral | +1 | 0 | 200 | 0 | ||||
![]() | Monastery | +2 | Each source of Incense and Wine worked by this City produce +1 Faith and +1 | 0 | 150 | 0 | |||
![]() | Mosque | +1 | 0 | 200 | 0 | ||||
![]() | Pagoda | +2 | 0 | 200 | 0 | ||||
![]() | Monument | +2 | The Monument increases the | 1 | 40 | 280 | |||
![]() | Stele | Ethiopia | +2 | 1 | 40 | 280 | |||
![]() | Granary | +2 | Each source of Wheat Bananas and Deer worked by this City produce +1 | 1 | 60 | 340 | Pottery | ||
![]() | Shrine | +1 | 1 | 40 | 250 | Pottery | |||
![]() | Pyramid | The Maya | +2 | 1 | 40 | 250 | Pottery | ||
![]() | Stone Works | +1 | Each source of Marble and Stone worked by this City produce +1 | 1 | 75 | 320 | Calendar | ||
![]() | Library | +1 Science for every 2 | 1 | 75 | 400 | Writing | |||
![]() | Paper Maker | China | +2 | +1 Science for every 2 | 0 | 75 | 400 | Writing | |
![]() | Circus | +2 | City must have an improved source of Horses or Ivory nearby. | 0 | 75 | 400 | Trapping | ||
![]() | Water Mill | +2 | City must be built next to a River. | 2 | 75 | 400 | The Wheel | River | |
![]() | Floating Gardens | The Aztecs | +15% | +15% | 1 | 75 | 400 | The Wheel | Fresh Water |
![]() | Walls | +5 | Walls increase a city’s Defense Strength by 5 and Hit Points by 50, making the city more difficult to capture. Walls are quite useful for cities located along a civilization’s frontier. | 0 | 75 | 400 | Masonry | ||
![]() | Walls of Babylon | Babylon | +6 | The Walls of Babylon increase the damage output of all the city’s ranged attacks and increase the city’s defense. | 0 | 65 | 360 | Masonry | |
![]() | Barracks | +15 XP for all Units. | 1 | 75 | 400 | Bronze Working | |||
![]() | Krepost | Russia | +15 XP for all Units. | 1 | 75 | 400 | Bronze Working | ||
![]() | Lighthouse | +1 | 1 | 75 | 400 | Optics | Water | ||
![]() | Stable | +15% | 1 | 100 | 500 | Horseback Riding | |||
![]() | Courthouse | Eliminates extra | 4 | 100 | 600 | Mathematics | |||
![]() | Colosseum | +2 | The Colosseum increases a civilization’s | 1 | 100 | 500 | Construction | ||
![]() | Temple | +2 | 2 | 100 | 500 | Philosophy | Shrine | ||
![]() | Burial Tomb | Egypt | +2 | Requires no | 0 | 100 | 500 | Philosophy | Shrine |
![]() | Mud Pyramid Mosque | Songhai | +2 | Requires no | 0 | 100 | 500 | Philosophy | Shrine |
![]() | Amphitheater | +3 | 2 | 100 | 500 | Drama and Poetry | Monument | ||
![]() | Market | +25% | The Market significantly increases a city’s output of | 0 | 100 | 500 | Currency | ||
![]() | Bazaar | Arabia | +25% | Provides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provides +2 | 0 | 100 | 500 | Currency | |
![]() | Mint | Each source of Gold and Silver worked by this City produces +2 | 0 | 100 | 500 | Currency | |||
![]() | Aqueduct | 40% of | 1 | 100 | 400 | Engineering | |||
![]() | Garden | +25% | 1 | 120 | 580 | Theology | Fresh Water | ||
![]() | Workshop | +10% | The Workshop speeds a city’s | 2 | 120 | 580 | Metal Casting | ||
![]() | Longhouse | The Iroquois | +2 | +1 | 2 | 100 | 500 | Metal Casting | |
![]() | Forge | +15% | 1 | 120 | 580 | Metal Casting | |||
![]() | Harbor | Forms a Trade Route with the connected by land). +1 | 3 | 120 | 580 | Compass | Water | ||
![]() | University | +33% | +2 Science from Jungle tiles worked by this City. City must have a Library. | 2 | 160 | 660 | Education | Library | |
![]() | Wat | Siam | +33% | +2 Science from Jungle tiles worked by this City. City must have a Library. | 2 | 160 | 660 | Education | Library |
![]() | Castle | +7 | City must have Walls. | 0 | 160 | 720 | Chivalry | Walls | |
![]() | Mughal Fort | India | +2 | Provides | 0 | 150 | 680 | Chivalry | Walls |
![]() | Armory | +15 XP for all Units. City must have a Barracks or Krepost. | 1 | 160 | 720 | Steel | Barracks | ||
![]() | Observatory | +50% | City must be built next to a Mountain. | 0 | 200 | 780 | Astronomy | ||
![]() | Opera House | +4 | 2 | 200 | 740 | Acoustics | Amphitheater | ||
![]() | Ceilidh Hall | The Celts | +3 | 2 | 200 | 740 | Acoustics | Amphitheater | |
![]() | Bank | +25% | City must have a Market. | 0 | 200 | 780 | Banking | Market | |
![]() | Satrap’s Court | Persia | +2 | City must have a Market. | 0 | 200 | 780 | Banking | Market |
![]() | Constabulary | Reduces enemy spy stealing rate by 25%. | 1 | 160 | 720 | Banking | |||
![]() | Theatre | +3 | It cannot provide more | 2 | 200 | 740 | Printing Press | Colosseum | |
![]() | Seaport | +1 | 2 | 250 | 1000 | Navigation | Harbor Water | ||
![]() | Windmill | +2 | +10% | 2 | 250 | 1000 | Economics | ||
![]() | Coffee House | Austria | +5% | +25% | 2 | 250 | 1000 | Economics | |
![]() | Arsenal | +9 | City must have a Castle or Mughal Fort. | 0 | 300 | 1150 | Metallurgy | Castle | |
![]() | Museum | +5 | 3 | 300 | 920 | Archaeology | Opera House | ||
![]() | Public School | +3 | +1 Science for every 2 | 3 | 300 | 920 | Scientific Theory | University | |
![]() | Factory | +10% | Requires 1 Coal. | 3 | 360 | 1050 | Industrialization | Workshop | |
![]() | Military Academy | +15 XP for all Units. City must have an Armory. | 1 | 300 | 920 | Military Science | Armory | ||
![]() | Hospital | +5 | The Hospital is an Industrial-era building. It’s useful when you want to create a large city, fast. | 2 | 360 | 1050 | Biology | Aqueduct | |
![]() | Hydro Plant | +1 | 3 | 360 | 1050 | Electricity | River | ||
![]() | Stock Exchange | +33% | City must have a Bank. | 0 | 360 | 1210 | Electricity | Bank | |
![]() | Police Station | Reduces enemy spy stealing rate by 25%. City must have a Constabulary. | 1 | 300 | 1150 | Electricity | Constabulary | ||
![]() | Stadium | +4 | It cannot provide more | 2 | 500 | 1350 | Refrigeration | Theatre | |
![]() | Broadcast Tower | +3 | +33% | 3 | 500 | 1350 | Radio | Museum | |
![]() | Military Base | +12 | City must have an Arsenal. | 0 | 500 | 1690 | Replaceable Parts | Arsenal | |
![]() | Research Lab | +50% | City must have a Public School. | 3 | 500 | 1350 | Plastics | Public School | |
![]() | Medical Lab | 25% of | 3 | 500 | 1350 | Penicillin | Hospital | ||
![]() | Solar Plant | +15% | City must be built on or next to Desert and must not contain a Nuclear Plant. City must have a Factory. | 3 | 500 | 1350 | Ecology | Factory | |
![]() | Recycling Center | Provides 2 Aluminum. Maximum of 5 of these buildings in your empire. | 3 | 500 | 1350 | Ecology | |||
![]() | Nuclear Plant | +15% | Requires 1 Uranium. City must not contain a Solar Plant. | 3 | 500 | 1350 | Nuclear Fission | Factory | |
![]() | Bomb Shelter | Reduces population loss from nuclear attack by 75%. | 1 | 300 | 920 | Telecom- munications | |||
![]() | Spaceship Factory | +3 | +50% | 3 | 360 | 1050 | Robotics | Factory |


Connecting other Cities to the
Science, +3 

Faith and +1 


































































