An overview of in-game information for each social policy branch. For more detailed and accurate information, users are encouraged to visit the War Academy’s individual social policy articles which are linked to in the branch headings.
Image | Policy | Description | Prerequisites |
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Liberty |
Liberty is best for civilizations which desire rapid expansion. Adopting Liberty will provide 1 ![]() ![]() |
Ancient Era | |
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Liberty | Adopting Liberty will provide 1 ![]() |
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Collective Rule | Speeds the training of Settlers by 50% in the ![]() ![]() |
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Citizenship | Tile improvement construction rate increased by 25% and a Worker appears near the ![]() |
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Republic | +1 ![]() ![]() |
Collective Rule |
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Representation | Each city you found will increase the ![]() ![]() |
Citizenship |
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Meritocracy | +1 ![]() ![]() ![]() ![]() ![]() |
Citizenship |
Tradition |
Tradition is best for small empires. Adopting all Policies in the Tradition tree will grant +15% ![]() ![]() |
Ancient Era | |
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Tradition | Adopting Tradition greatly increases the rate of border expansion in cities and also grants 3 ![]() ![]() |
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Aristocracy | +15% ![]() ![]() ![]() |
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Oligarchy | Garrisoned units cost no maintenance and cities with a garrison gain +100% ![]() |
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Legalism | Provides a free culture building in your first 4 cities. | |
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Landed Elite | +10% ![]() ![]() ![]() |
Legalism |
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Monarchy | +1 ![]() ![]() ![]() ![]() |
Legalism |
Honor |
Honor improves the effectiveness of one’s army in a variety of ways. Adopting all policies in the Honor tree will grant ![]() |
Ancient Era | |
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Honor | Adopting Honor gives a +25% combat bonus VS Barbarians, and notifications will be provided when new Barbarian Encampments spawn in revealed territory. Gain ![]() |
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Warrior Code | +15% ![]() ![]() |
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Discipline | +10% ![]() |
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Military Tradition | Military Units gain 50% more Experience from combat. | Warrior Code |
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Military Caste | Each City with a garrison increases empire ![]() ![]() |
Discipline |
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Professional Army | ![]() ![]() |
Military Caste |
Piety |
Piety increases the ![]() ![]() |
Classical Era | |
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Piety | Adopting Piety reduces the time to build ![]() |
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Organized Religion | +1 ![]() |
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Mandate of Heaven | 50% of excess ![]() ![]() |
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Theocracy | Temples increase a cities ![]() |
Organized Religion |
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Reformation | ![]() ![]() |
Organized Religion |
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Free Religion | +1 ![]() |
Reformation, Mandate of Heaven |
Patronage |
Patronage enhances the benefits of City-State friendship. Adopting all policies in the Patronage tree will make other players’ ![]() |
Medieval Era | |
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Patronage | ![]() |
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Philanthropy | ![]() ![]() |
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Aesthetics | Minimum ![]() |
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Scholasticism | All City-States which are Allies provide a ![]() |
Philanthropy |
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Cultural Diplomacy | Quantity of Resources gifted by City-States increased by 100%. ![]() |
Scholasticism |
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Educated Elite | Allied City-States will occasionally gift you ![]() |
Scholasticism, Aesthetics |
Commerce |
Commerce provides bonuses to naval empires, and those focused on ![]() ![]() |
Medieval Era | |
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Commerce | Adopting Commerce will boost ![]() ![]() |
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Trade Unions | ![]() ![]() |
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Naval Tradition | +1 ![]() |
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Mercantilism | Purchasing items in Cities requires 25% less ![]() |
Trade Unions |
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Merchant Navy | +3 ![]() |
Naval Tradition |
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Protectionism | +1 ![]() |
Mercantilism |
Rationalism |
Rationalism improves the ability to use and generate ![]() ![]() ![]() |
Renaissance Era | |
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Rationalism | Adopting Rationalism boosts ![]() |
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Secularism | +2 ![]() |
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Humanism | +1 ![]() |
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Free Thought | +1 ![]() ![]() |
Secularism |
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Sovereignty | +15% ![]() ![]() |
Humanism |
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Scientific Revolution | 2 free Technologies. | Free Thought |
Freedom |
Freedom is best for small, focused empires. In particular, it provides bonuses for ![]() ![]() |
Renaissance Era | |
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Freedom | Upon adopting Freedom, the rate at which ![]() |
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Constitution | +2 ![]() |
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Universal Suffrage | ![]() |
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Civil Society | Specialists consume only half the normal amount of ![]() |
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Free Speech | 8 units are maintenance free. | Constitution |
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Democracy | Specialist Population in Cities produce half the normal amount of ![]() |
Civil Society |
Autocracy |
Autocracy is for militaristic civilizations, dreaming of world conquest. Adopting all Policies in the Autocracy tree will grant a 20% attack bonus to all Military Units for 30 turns. This branch cannot be active at the same time as Freedom or Order. | Industrial Era | |
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Autocracy | Adopting Autocracy reduces Unit ![]() |
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Populism | Wounded Military Units inflict 25% more damage than normal. | |
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Militarism | ![]() |
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Fascism | Quantity of Strategic Resources produced by the empire increased by 100%. | Populism, Militarism |
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Police State | +3 ![]() |
Militarism |
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Total War | +15% ![]() |
Fascism, Police State |
Order |
Order is best for large, sprawling empires, increasing the strength of the empire based on the number of Cities it contains. Adopting all Policies in the Order tree will grant +1 ![]() ![]() ![]() ![]() ![]() |
Industrial Era | |
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Order | Adopting Order will increase ![]() |
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United Front | Militaristic city states grant units twice as often when you are at war with a common foe. | |
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Socialism | ![]() |
Planned Economy |
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Nationalism | 25% attack bonus when fighting in friendly territory. | |
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Planned Economy | Factories increase a cities ![]() |
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Communism | +2 ![]() ![]() |
Socialism |