Civilization V: Units

Units under the base game. For units with the Gods and Kings expansion enabled, please see this page.

Image Unit Civ CS  RS  Moves Range  Cost Cost MM* Resource Tech Obsolete Tech Era Upgrade
( Cost)
Notes
Warrior 6 2 40 200 17 Metal Casting Ancient Swordsman (80)
Jaguar Aztec 6 2 40 200 21 Metal Casting Ancient Swordsman (80) Heals 2 hp when it kills an enemy; +50% combat strength in jungles; moves at double rate through forest
Maori Warrior Polynesia 6 2 40 200 17 Metal Casting Ancient Swordsman (80) Decreases combat strength of adjacent enemies by 10%
Scout 4 2 25 140 9 Scientific Theory Ancient Ignores terrain cost
Archer 4 6 2 2 40 200 16 Archery Machinery Ancient Crossbowman (170)
Bowman Babylon 6 8 2 2 75 320 24 Archery Machinery Ancient Crossbowman (100)
Slinger Inca 2 6 2 2 70 310 16 Archery Machinery Ancient Crossbowman (110) If an available tile is behind, has an 80% chance to withdraw to that tile when attacked by melee
Trireme 6 4 4 2 56 260 4 Sailing Navigation Ancient Frigate (265) May not enter ocean tiles
Chariot Archer 4 7 4 2 56 260 24 1 Horse The Wheel Chivalry Ancient Knight (135)
War Chariot Egypt 4 7 5 2 56 260 25 The Wheel Chivalry Ancient Knight (135)
War Elephant India 6 8 3 2 70 310 27 The Wheel Chivalry Ancient Knight (110)
Spearman 7 2 56 260 27 Bronze Working Civil Service Ancient Pikeman (75)
Hoplite Greece 9 2 56 260 41 Bronze Working Civil Service Ancient Pikeman (75)
Immortal Persia 8 2 56 260 33 Bronze Working Civil Service Ancient Pikeman (75) Heals at double rate
Horseman 10 4 75 390 46 1 Horse Horseback Riding Metallurgy Classical Knight (100)
Companion Cavalry Greece 12 5 75 390 66 1 Horse Horseback Riding Metallurgy Classical Knight (100)
Catapult 5 11 2 2 75 390 39 1 Iron Mathematics Physics Classical Trebuchet (100)
Ballista Rome 5 14 2 2 75 390 55 1 Iron Mathematics Physics Classical Trebuchet (100)
Swordsman 11 2 75 390 44 1 Iron Iron Working Gunpowder Classical Longswordsman (100)
Mohawk Warrior Iroquois 11 2 75 390 54 Iron Working Gunpowder Classical Longswordsman (100) +50% combat strength in jungles and forests
Legion Rome 13 2 75 390 56 1 Iron Iron Working Gunpowder Classical Longswordsman (100) Can build roads
Pikeman 10 2 90 370 47 Civil Service Rifling Medieval Rifleman (280)
Landsknecht Germany 10 2 45 220 47 Civil Service Rifling Medieval Rifleman (370)
Knight 18 3 120 460 105 1 Horse Chivalry Military Science Medieval Cavalry (220)
Camel Archer Arabia 10 15 3 2 120 460 69 1 Horse Chivalry Military Science Medieval Cavalry (220)
Keshik Mongol 8 13 5 2 165 590 66 1 Horse Chivalry Military Science Medieval Cavalry (130)
Naresuan’s Elephant Siam 22 2 120 460 141 Chivalry Military Science Medieval Cavalry (220)
Mandekalu Cavalry Songhai 18 3 120 460 105 1 Horse Chivalry Military Science Medieval Cavalry (220) No penalty vs cities
Conquistador Spain 18 3 165 590 105 1 Horse Chivalry Military Science Medieval Cavalry (130) No penalty vs cities; 2 extra sight; defensive embarkation; can settle
Crossbowman 10 15 2 2 120 460 61 Machinery Rifling Medieval Rifleman (220)
Chu-Ko-Nu China 10 11 2 2 120 460 39 Machinery Rifling Medieval Rifleman (220) Logistics promotion
Longbowman England 10 15 2 2 120 460 61 Machinery Rifling Medieval Rifleman (220) +1 range promotion
Trebuchet 8 16 2 2 120 460 67 1 Iron Physics Chemistry Medieval Cannon (140)
Hwacha Korea 8 25 2 2 120 460 104 Physics Chemistry Medieval Cannon (140)
Longswordsman 16 2 120 460 78 1 Iron Steel Rifling Medieval Rifleman (220)
Berserker Denmark 18 3 165 700 88 1 Iron Steel Rifling Medieval Rifleman (130) Amphibious promotion
Samurai Japan 16 2 120 460 78 1 Iron Steel Rifling Medieval Rifleman (220) Shock promotion
Caravel 15 7 6 2 120 600 13 Astronomy Combustion Renaissance Destroyer (520)
Turtle Ship Korea 30 12 4 2 120 600 27 Astronomy Combustion Renaissance Destroyer (520) May not enter ocean tiles
Musketman 16 2 150 540 78 Gunpowder Rifling Renaissance Rifleman (160)
Minuteman America 16 2 150 540 78 Gunpowder Rifling Renaissance Rifleman (160) Ignores terrain cost; drill promotion
Musketeer France 20 2 150 540 109 Gunpowder Rifling Renaissance Rifleman (160)
Janissary Ottoman 16 2 150 540 87 Gunpowder Rifling Renaissance Rifleman (160) Fully heals when it kills a unit; +25% combat strength when attacking
Tercio Spain 18 2 155 560 116 Gunpowder Rifling Renaissance Rifleman (150) +100% vs mounted
Frigate 30 15 5 2 185 770 40 1 Iron Navigation Combustion Renaissance Destroyer (390)
Ship of the Line England 30 17 5 2 170 720 48 1 Iron Navigation Electricity Renaissance Destroyer (420)
Cannon 13 26 2 2 185 640 120 Chemistry Dynamite Renaissance Artillery (280)
Lancer 22 4 185 640 156 1 Horse Metallurgy Combustion Renaissance Anti-Tank Gun (180)
Sipahi Ottoman 22 5 185 640 166 1 Horse Metallurgy Combustion Renaissance Anti-Tank Gun (180) Pillaging costs no movement points
Cavalry 25 3 225 740 173 1 Horse Military Science Combustion Renaissance Tank (310)
Cossack Russia 25 3 225 740 173 1 Horse Military Science Combustion Renaissance Tank (310) +50% strength vs damaged units
Rifleman 25 2 225 740 153 Rifling Replaceable Parts Renaissance Infantry (200)
Norwegian Ski Infantry Denmark 25 2 220 730 217 Rifling Replaceable Parts Renaissance Infantry (210) Moves at double rate through tundra and snow
Ironclad 35 18 4 2 270 850 50 1 Coal Steam Power Telegraph Industrial Battleship (220) May not enter ocean tiles
Anti-Tank Gun 32 2 270 850 277 Replaceable Parts Industrial Helicopter Gunship (320)
Infantry 36 2 320 960 265 Replaceable Parts Industrial Mechanized Infantry (120)
Foreign Legion France 36 2 320 960 265 Replaceable Parts Industrial Mechanized Infantry (120) +25% combat strength in foreign territory
Artillery 16 32 2 3 320 960 164 Dynamite Industrial Rocket Artillery (220)
Submarine 25 60 5 3 375 1090 306 Refrigeration Industrial Nuclear Submarine (110)
Battleship 60 32 4 3 375 1090 115 1 Oil Telegraph Industrial
Anti-Aircraft Gun 32 2 2 375 1090 432 Radio Industrial Mobile SAM (110)
Carrier 30 5 375 1090 199 Flight Industrial
Fighter 40 2 8 375 1090 322 1 Oil Flight Industrial Jet Fighter (110)
Zero Japan 40 2 8 375 1090 342 1 Oil Flight Industrial Jet Fighter (110) Bonus vs fighters
Destroyer 35 22 8 2 375 1090 103 Combustion Industrial
Tank 50 5 375 1090 572 1 Oil Combustion Industrial Modern Armor (110)
Panzer Germany 60 6 375 1090 794 1 Oil Combustion Industrial Modern Armor (110)
Mechanized Infantry 50 3 375 1090 490 Electronics Modern
Bomber 50 2 10 375 1090 357 1 Oil Radar Modern Stealth Bomber (110)
Paratrooper 40 2 375 1090 387 Radar Modern
B-17 Bomber America 50 2 10 375 1090 401 1 Oil Radar Modern Stealth Bomber (110) Siege promotion; evasion promotion
Mobile SAM 40 4 2 425 1190 743 Computers Modern
Nuclear Submarine 30 70 6 3 425 1190 454 1 Alum. Computers Modern
Helicopter Gunship 50 6 425 1190 755 1 Alum. Rocketry Modern Ignores terrain cost; can not capture cities; can go on mountains and ice
Rocket Artillery 23 46 3 3 425 1190 392 1 Alum. Rocketry Modern No setup before firing
Jet Fighter 60 2 10 425 1190 581 1 Alum. Lasers Modern
Modern Armor 80 5 425 1190 1158 1 Alum. Lasers Modern
Atomic Bomb 2 10 600 1550 4000 1 Uran. Nuclear Fission Modern
Missile Cruiser 60 25 7 3 425 1190 95 1 Alum. Robotics Modern
Guided Missile 60 2 8 150 540 232 Satellites Modern
Stealth Bomber 80 2 20 425 1190 706 1 Alum. Stealth Modern
Nuclear Missile 2 12 1000 2270 4000 2 Uran. Advanced Ballistics Modern
Giant Death Robot 150 3 425 1190 2554 1 Uran. Nuclear Fusion Future

*MM – Military Might is a number used for demographic and AI military strength determination. The base number provided here is increased by gaining levels and via gold available.