Units under the Brave New World expansion pack. For units with only Gods and Kings enabled, please see this page. For units with both expansions disabled, please see this page.
Image | Unit | Civ | CS | RS | Moves | Range | Cost | Cost | Resource | Tech | Obsolete Tech | Era | Upgrade ( Cost) |
Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 8 | 2 | 40 | 200 | Metal Casting |
Ancient | Swordsman (80) | |||||||
Hand Axe | 9 | 9 | 2 | 1 | 56 | n/a | Ancient | Knight | Barbarian Unique Unit | |||||
Jaguar | Aztec | 8 | 2 | 40 | 200 | Metal Casting |
Ancient | Swordsman (80) | Heals 20 hp when it kills an enemy, +33% combat strength in forests & jungles, Moves at double rate through forests & jungles | |||||
Maori Warrior | Polynesia | 8 | 2 | 40 | 200 | Metal Casting |
Ancient | Swordsman (80) | Decreases combat strength of adjacent enemies by 10% | |||||
Scout | 5 | 2 | 25 | 140 | Scientific Theory |
Ancient | Ignores terrain cost | |||||||
Pathfinder | Shoshone | 8 | 2 | 45 | 220 | Scientific Theory |
Ancient | Ignores terrain cost. Can choose benefit when uncovering Ancient Ruins. | ||||||
Archer | 5 | 7 | 2 | 2 | 40 | 200 | Archery | Construction | Ancient | Composite Bowman (80) | ||||
Bowman | Babylon | 7 | 9 | 2 | 2 | 40 | 200 | Archery | Construction | Ancient | Composite Bowman (80) | |||
Slinger | Inca | 4 | 7 | 2 | 2 | 40 | 200 | Archery | Construction | Ancient | Composite Bowman (80) | If an available tile is behind has an 80% chance to withdraw to that tile when attacked by melee | ||
Atlatlist | Maya | 5 | 7 | 2 | 2 | 36 | 180 | Agriculture | Construction | Ancient | Composite Bowman (85) | |||
Trireme | 10 | 4 | 45 | 220 | Sailing | Astronomy | Ancient | Caravel (160) | May not enter ocean tiles | |||||
Dromon | Byzantium | 8 | 10 | 4 | 2 | 56 | 260 | Sailing | Astronomy | Ancient | Galleass (95) | May not enter ocean tiles | ||
Quinquereme | Carthage | 13 | 4 | 45 | 220 | Sailing | Astronomy | Ancient | Caravel (160) | May not enter ocean tiles | ||||
Chariot Archer | 6 | 10 | 4 | 2 | 56 | 260 | 1 Horse | The Wheel | Chivalry | Ancient | Knight (135) | |||
War Chariot | Egypt | 6 | 10 | 5 | 2 | 56 | 260 | The Wheel | Chivalry | Ancient | Knight (135) | |||
Horse Archer | Huns | 7 | 10 | 4 | 2 | 56 | 310 | The Wheel | Chivalry | Ancient | Knight (135) | |||
War Elephant | India | 9 | 11 | 3 | 2 | 70 | 310 | The Wheel | Chivalry | Ancient | Knight (110) | |||
Spearman | 11 | 2 | 56 | 260 | Bronze Working |
Civil Service | Ancient | Pikeman (75) | ||||||
Caravan | 1 | 75 | 390 | Animal Husbandry | Ancient | Can establish international trade routes. Can not see tiles outside of your civ’s visibility range. | ||||||||
Cargo Ship | 1 | 100 | 460 | Sailing | Ancient | Can establish international trade routes over water. Can not see tiles outside of your civ’s visibility range. | ||||||||
Merchant Of Venice | Venice | 1 | Ancient | Replaces Great Merchant. Can conduct Trade Mission to City States to Puppet them. | ||||||||||
Pictish Warrior | Celts | 11 | 2 | 56 | 260 | Bronze Working |
Civil Service | Ancient | Pikeman (75) | Earns faith for each kill, +20% combat bonus in foreign lands, No movement cost to pillage | ||||
Hoplite | Greece | 13 | 2 | 56 | 260 | Bronze Working |
Civil Service | Ancient | Pikeman (75) | |||||
Battering Ram | Huns | 10 | 2 | 75 | 320 | Bronze Working |
Physics | Ancient | Trebuchet (100) | May only attack cities, Cover 1 promotion | ||||
Immortal | Persia | 12 | 2 | 56 | 260 | Bronze Working |
Civil Service | Ancient | Pikeman (75) | Heals at double rate | ||||
Horseman | 12 | 4 | 75 | 390 | 1 Horse | Horseback Riding |
Chivalry | Classical | Knight (100) | |||||
Cataphract | Byzantium | 15 | 3 | 75 | 390 | 1 Horse | Horseback Riding |
Chivalry | Classical | Knight (100) | Gains defensive bonuses | |||
African Forest Elephant | Carthage | 14 | 3 | 100 | 480 | Horseback Riding |
Chivalry | Classical | Knight (50) | Increased Great General Spawn Rate, Decreases combat strength of adjacent enemies by 10% | ||||
Companion Cavalry | Greece | 14 | 5 | 75 | 390 | 1 Horse | Horseback Riding |
Chivalry | Classical | Knight (100) | ||||
Catapult | 7 | 8 | 2 | 2 | 75 | 390 | Mathematics | Physics | Classical | Trebuchet (100) | ||||
Siege Tower | Assyria | 12 | 2 | 75 | 390 | Mathematics | Physics | Classical | Trebuchet (100) | Gives attack bonus to nearby units when adjacent to an enemy city. | ||||
Ballista | Rome | 8 | 10 | 2 | 2 | 75 | 390 | Mathematics | Physics | Classical | Trebuchet (100) | |||
Composite Bowman | 7 | 11 | 2 | 2 | 75 | 320 | Construction | Machinery | Classical | Crossbowman (100) | ||||
Swordsman | 14 | 2 | 75 | 390 | 1 Iron | Iron Working | Steel | Classical | Longswordsman (100) | |||||
Kris Swordsman | Indonesia | 14 | 2 | 75 | 390 | 1 Iron | Iron Working | Steel | Classical | Longswordsman (100) | Gains a random promotion for free after winning first combat. | |||
Mohawk Warrior | Iroquois | 14 | 2 | 75 | 390 | Iron Working | Gunpowder | Classical | Longswordsman (100) | 33% combat strength in forests and jungles | ||||
Legion | Rome | 17 | 2 | 75 | 390 | 1 Iron | Iron Working | Gunpowder | Classical | Longswordsman (100) | Can build roads | |||
Pikeman | 16 | 2 | 90 | 370 | Civil Service | Metallurgy | Medieval | Lancer (200) | ||||||
Impi | Zulus | 16 | 2 | 90 | 370 | Civil Service | Metallurgy | Medieval | Lancer (200) | Performs a ‘First Strike’ at range before enganging in Melee Combat. | ||||
Landsknecht | 16 | 2 | 220 | Civil Service | Medieval | Lancer (290) | This unit can pillage without consuming movement points. This unit gains double gold from capturing cities. This unit is unlocked through the Mercenary Army policy and may only be purchased with gold. | |||||||
Galleass | 16 | 17 | 3 | 2 | 100 | 400 | Compass | Navigation | Medieval | Frigate (180) | May not enter ocean tiles | |||
Great Galleass | Venice | 18 | 20 | 3 | 2 | 110 | 430 | Compass | Navigation | Medieval | Frigate (180) | May not enter ocean tiles. More Powerful than Galleass | ||
Knight | 20 | 4 | 120 | 460 | 1 Horse | Chivalry | Military Science |
Medieval | Cavalry (220) | |||||
Camel Archer | Arabia | 17 | 21 | 4 | 2 | 120 | 460 | 1 Horse | Chivalry | Military Science |
Medieval | Cavalry (220) | ||
Keshik | Mongol | 15 | 16 | 5 | 2 | 120 | 460 | 1 Horse | Chivalry | Military Science |
Medieval | Cavalry (220) | ||
Naresuan’s Elephant | Siam | 25 | 3 | 120 | 460 | Chivalry | Military Science |
Medieval | Cavalry (220) | |||||
Mandekalu Cavalry | Songhai | 20 | 4 | 110 | 430 | 1 Horse | Chivalry | Military Science |
Medieval | Cavalry (240) | No penalty vs cities | |||
Conquistador | Spain | 20 | 4 | 135 | 500 | 1 Horse | Chivalry | Military Science |
Medieval | Cavalry (190) | No penalty vs cities, 2 extra sight, Can settle | |||
Crossbowman | 13 | 18 | 2 | 2 | 120 | 460 | Machinery | Industrial- ization |
Medieval | Gatling Gun (220) | ||||
Chu-Ko-Nu | China | 13 | 14 | 2 | 2 | 120 | 460 | Machinery | Industrial- ization |
Medieval | Gatling Gun (220) | Double attack promotion | ||
Longbowman | England | 13 | 18 | 2 | 2 | 120 | 460 | Machinery | Industrial- ization |
Medieval | Gatling Gun (220) | +1 range promotion | ||
Trebuchet | 12 | 14 | 2 | 2 | 120 | 460 | Physics | Chemistry | Medieval | Cannon (140) | ||||
Hwach’a | Korea | 11 | 26 | 2 | 2 | 120 | 460 | Physics | Chemistry | Medieval | Cannon (140) | |||
Longswordsman | 21 | 2 | 120 | 460 | 1 Iron | Steel | Gunpowder | Medieval | Musketman (70) | |||||
Berserker | Denmark | 21 | 3 | 120 | 550 | 1 Iron | Steel | Metallurgy | Medieval | Musketman (70) | Amphibious promotion | |||
Samurai | Japan | 21 | 2 | 120 | 460 | 1 Iron | Steel | Metallurgy | Medieval | Musketman (70) | Shock promotion | |||
Caravel | 20 | 4 | 120 | 600 | Astronomy | Steam Power | Renaissance | Ironclad (270) | ||||||
Nau | Portugal | 20 | 5 | 120 | 600 | Astronomy | Steam Power | Renaissance | Ironclad (270) | May sell Exotic Goods in Foreign Lans for gold and XP. | ||||
Turtle Ship | Korea | 36 | 4 | 120 | 600 | Astronomy | Replaceable Parts |
Renaissance | Ironclad (270) | May not enter ocean tiles | ||||
Musketman | 24 | 2 | 150 | 540 | Gunpowder | Rifling | Renaissance | Rifleman (160) | ||||||
Minuteman | America | 24 | 2 | 150 | 540 | Gunpowder | Rifling | Renaissance | Rifleman (160) | Ignores terrain cost, drill promotion | ||||
Musketeer | France | 28 | 2 | 150 | 540 | Gunpowder | Rifling | Renaissance | Rifleman (160) | |||||
Janissary | Ottoman | 24 | 2 | 150 | 540 | Gunpowder | Rifling | Renaissance | Rifleman (160) | Fully heals when it kills a unit, +25% combat strength when attacking | ||||
Tercio | Spain | 26 | 2 | 160 | 570 | Gunpowder | Rifling | Renaissance | Rifleman (140) | 50% bonus vs mounted | ||||
Frigate | 25 | 28 | 5 | 2 | 185 | 770 | 1 Iron | Navigation | Electronics | Renaissance | Battleship (390) | |||
Ship of the Line | England | 30 | 35 | 5 | 2 | 170 | 720 | 1 Iron | Navigation | Electronics | Renaissance | Battleship (420) | ||
Privateer | 25 | 5 | 150 | 650 | Navigation | Combustion | Renaissance | Destroyer (460) | Captures enemy ships, Coastal raiders 1 promotion | |||||
Sea Beggar | Netherlands | 25 | 5 | 150 | 650 | Navigation | Combustion | Renaissance | Destroyer (460) | Captures enemy ships, Coastal raiders 1+2 and supply promotions | ||||
Lancer | 25 | 4 | 185 | 640 | 1 Horse | Metallurgy | Combined Arms |
Renaissance | Anti-Tank Gun (240) | |||||
Winged Hussar | Poland | 28 | 5 | 185 | 640 | 1 Horse | Metallurgy | Combined Arms |
Renaissance | Anti-Tank Gun (240) | Forces Enemies to Retreat when it inflicts more damage than it receives. | |||
Sipahi | Ottoman | 25 | 5 | 185 | 640 | 1 Horse | Metallurgy | Combined Arms |
Renaissance | Anti-Tank Gun (240) | Pillaging costs no movement points | |||
Hakkapeliitta | Sweden | 25 | 4 | 185 | 640 | 1 Horse | Metallurgy | Combined Arms |
Renaissance | Anti-Tank Gun (240) | Extra +15% combat bonus from great general, Transfers movement points if stacked with great general | |||
Cannon | 14 | 20 | 2 | 2 | 185 | 640 | Chemistry | Dynamite | Renaissance | Artillery (140) | ||||
Gatling Gun | 36 | 36 | 2 | 1 | 225 | 740 | Industrial- ization |
Ballistics | Industrial | Machine Gun (260) | ||||
Rifleman | 34 | 2 | 225 | 740 | Rifling | Replaceable Parts |
Industrial | Great War Infantry (200) | ||||||
Norwegian Ski Infantry | Denmark | 34 | 2 | 225 | 740 | Rifling | Replaceable Parts |
Industrial | Great War Infantry (200) | Moves at double rate through snow and tundra | ||||
Mehal Sefari | Ethiopia | 34 | 2 | 200 | 680 | Rifling | Replaceable Parts |
Industrial | Great War Infantry (250) | Bonus fighting near capital, Drill 1 promotion | ||||
Carolean | Sweden | 34 | 2 | 225 | 740 | Rifling | Replaceable Parts |
Industrial | Great War Infantry (200) | Heals every turn | ||||
Cavalry | 34 | 4 | 225 | 740 | 1 Horse | Military Science |
Combustion | Industrial | Landship (260) | |||||
Berber Cavalry | 34 | 4 | 225 | 740 | 1 Horse | Military Science |
Combustion | Industrial | Landship (260) | +50% Combat Bonus in Desert.+25% Combat Bonus in Moroccan Territory. | ||||
Comanche Riders | Shoshone | 34 | 5 | 200 | 680 | 1 Horse | Military Science |
Combustion | Industrial | Landship (260) | ||||
Hussar | Austria | 34 | 5 | 225 | 740 | 1 Horse | Military Science |
Combustion | Industrial | Landship (260) | +5% bonus per flank | |||
Cossack | Russia | 34 | 4 | 225 | 740 | 1 Horse | Military Science |
Combustion | Industrial | Landship (260) | +33% bonus vs damaged units | |||
Ironclad | 50 | 3 | 250 | 800 | 1 Coal | Steam Power | Combustion | Industrial | Destroyer (260) | Double movement in coast”250 | ||||
Artillery | 21 | 28 | 2 | 3 | 250 | 800 | Dynamite | Industrial | Rocket Artillery (360) | |||||
Archaeologist | 4 | 200 | 680 | Archaeology | Industrial | Constructs Archaeological Digs to create a landmark or Great Work | ||||||||
Submarine | 35 | 60 | 5 | 3 | 325 | 980 | Refrigeration | Tele- communications |
Modern | Nuclear Submarine (210) | ||||
Great War Infantry | 50 | 2 | 320 | 960 | Replaceable Parts |
Plastics | Modern | Infantry (120) | ||||||
Foreign Legion | 42 | 2 | 320 | 960 | Replaceable Parts |
Plastics | Modern | Infantry (120) | +20% bonus in foreign lands. May only be built by civs with the Voluntary Army tenet of the Freedom ideology. | |||||
Triplane | 35 | 2 | 5 | 325 | 980 | 1 Oil | Flight | Radar | Modern | Fighter (110) | ||||
Great War Bomber | 50 | 2 | 6 | 325 | 980 | 1 Oil | Flight | Radar | Modern | Bomber (110) | ||||
Infantry | 70 | 2 | 375 | 1090 | Plastics | Mobile Tactics | Modern | Mechanized Infantry (10) | ||||||
Pracinha | Brazil | 70 | 2 | 375 | 1090 | Plastics | Mobile Tactics | Modern | Mechanized Infantry (10) | Gains points towards Golden Age after winning battles. | ||||
Carrier | 50 | 5 | 375 | 1090 | Electronics | Modern | ||||||||
Battleship | 55 | 65 | 5 | 3 | 375 | 1090 | 1 Oil | Electronics | Modern | |||||
Anti-Aircraft Gun | 50 | 2 | 2 | 375 | 1090 | Ballistics | Rocketry | Modern | Mobile SAM (110) | |||||
Machine Gun | 60 | 60 | 2 | 1 | 350 | 1030 | Ballistics | Modern | Mechanized Infantry (60) | |||||
Destroyer | 55 | 6 | 375 | 1090 | Combustion | Modern | ||||||||
Landship | 60 | 4 | 350 | 1030 | 1 Oil | Combustion | Combined Arms |
Modern | Tank (60) | |||||
Marine | 65 | 2 | 400 | 1140 | Penicillin | Atomic | Amphibious promotion, Extra sight while embarked | |||||||
Bomber | 65 | 2 | 10 | 375 | 1090 | 1 Oil | Radar | Atomic | Stealth Bomber (110) | |||||
Fighter | 45 | 2 | 8 | 375 | 1090 | 1 Oil | Radar | Atomic | Jet Fighter (110) | |||||
Paratrooper | 65 | 2 | 375 | 1090 | Radar | Atomic | Can paradrop | |||||||
B17 | America | 70 | 2 | 10 | 375 | 1090 | 1 Oil | Radar | Atomic | Stealth Bomber (110) | Siege 1 promotion, Evasion promotion | |||
Zero | Japan | 45 | 2 | 8 | 375 | 1090 | 1 Oil | Radar | Atomic | Jet Fighter (110) | Bonus vs fighters | |||
Tank | 70 | 5 | 375 | 1090 | 1 Oil | Combined Arms |
Atomic | Modern Armor (110) | ||||||
Anti-Tank Gun | 50 | 2 | 300 | 920 | Combined Arms |
Atomic | Helicopter Gunship (260) | |||||||
Panzer | Germany | 80 | 6 | 375 | 1090 | 1 Oil | Combined Arms |
Atomic | Modern Armor (110) | |||||
Atomic Bomb | 2 | 10 | 600 | 1550 | 1 Uran. | Nuclear Fission | Atomic | |||||||
Mobile SAM | 65 | 3 | 2 | 425 | 1190 | Rocketry | Atomic | |||||||
Rocket Artillery | 45 | 60 | 2 | 3 | 425 | 1190 | 1 Alum. | Rocketry | Atomic | No setup before firing | ||||
Helicopter Gunship | 60 | 6 | 425 | 1190 | 1 Alum. | Computers | Atomic | Ignores terrain cost, can not capture cities, can go on mountains and ice | ||||||
Bazooka | 85 | 85 | 2 | 1 | 375 | 1090 | Nuclear Fission | Atomic | Must be Adjacent to enemy to attack. Can Defend in melee. | |||||
Nuclear Submarine | 50 | 85 | 6 | 3 | 425 | 1190 | Tele- communications |
Information | ||||||
Mechanized Infantry | 90 | 3 | 375 | 1090 | Mobile Tactics | Information | ||||||||
XCOM Squad | 100 | 2 | 400 | 1140 | Nanotechnology | Information | Can paradrop up to 40 tiles. | |||||||
Nuclear Missile | 2 | 12 | 1000 | 2270 | 2 Uran. | Advanced Ballistics |
Information | |||||||
Guided Missile | 60 | 2 | 8 | 150 | 540 | Advanced Ballistics |
Information | |||||||
Missile Cruiser | 80 | 100 | 7 | 3 | 425 | 1190 | Robotics | Information | ||||||
Jet Fighter | 75 | 2 | 10 | 425 | 1190 | 1 Alum. | Lasers | Information | ||||||
Modern Armor | 100 | 5 | 425 | 1190 | 1 Alum. | Lasers | Information | Giant Death Robot (10) | ||||||
Giant Death Robot | 150 | 5 | 425 | 1190 | 1 Uran. | Nuclear Fusion | Information | |||||||
Stealth Bomber | 85 | 2 | 20 | 425 | 1190 | 1 Alum. | Stealth | Information |