Pantheon Beliefs                                                                                                                                                                                                                    [Contents]
 |
Name | Description |
|
Dance of the Aurora |  Holy Site districts get +1  Faith from adjacent  Tundra tiles. |
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Desert Folklore |  Holy Site districts get +1  Faith from adjacent  Desert tiles. |
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Divine Spark | +1  Great Person point from  Holy Site (Prophet),  Campus (Scientist), and  Theater Square (Writer) districts. |
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Fertility Rites | City growth rate is 10% higher. |
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God of Craftsmen | +1  Production from  Mines over Strategic Resources. |
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God of Healing | Increases Healing by +30 in your  Holy Site district, or any adjacent tiles. |
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God of the Forge | +25% Â Production toward Ancient and Classical military units. |
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God of the Open Sky | +1  Culture from  Pastures. |
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God of the Sea | +1  Production from  Fishing Boats |
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God of War | Bonus  Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a  Holy Site district you own. |
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Goddess of Festivals | +1  Food from  Wine,  Incense,  Cocao,  Tobacco,  Coffee, and  Tea Plantations. |
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Goddess of the Harvest | Harvesting a Resource or removing a Feature receives a  Faith equal to the other yields quantity. |
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Goddess of the Hunt | +1  Food from  Camps. |
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Initiation Rites | +50 Â Faith for each Barbarian Outpost cleared. |
|
Lady of the Reeds and Marshes |
+1  Production from  Marsh,  Oasis, and  Floodplains. |
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Monument to the Gods | +15% Â Production towards Ancient and Classical era wonders. |
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Oral Tradition | +1  Culture from  Banana,  Citrus,  Cotton,  Dyes,  Silk,  Spices, and  Sugar Plantations. |
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Religious Idols | +1  Faith from  Mines over Luxury and Bonus resources. |
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Religious Settlements | Border expansion rate 15% higher. |
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River Goddess | +1  Amenity to cities if they have a  Holy Site district adjacent to a River. |
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Sacred Path |  Holy Site districts get +1  Faith from adjacent  Rainforest tiles. |
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Stone Circles | +2  Faith from  Quarries. |
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Worship Beliefs                                                                                                                                                                                                                       [Contents]
 |
Name | Description |
|
Cathedral | Allows construction of  Cathedrals (+3  Faith, 1 slot for  religious art). |
|
Gurdwara | Allows construction of  Gurdwaras (+3  Faith, +2  Food). |
|
Meeting House | Allows construction of  Meeting Houses (+3  Faith, +2  Production). |
|
Mosque | Allows construction of  Mosques (+3  Faith).  Missionaries and  Apostles +1 Spread. |
|
Pagoda | Allows construction of  Pagodas (+3  Faith, +1  Housing). |
|
Synagogue | Allows construction of  Synagogues (+5  Faith). |
|
Wat | Allows construction of  Wats (+3  Faith, +2  Science). |
Follower Beliefs                                                                                                                                                                                                                       [Contents]
 |
Name | Description |
|
Divine Inspiration | All world wonders provide +4 Â Faith. |
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Feed the World |  Shrines and  Temples provide  Food equal to their intrinsic  Faith output. |
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Jesuit Education | May purchase  Campus and  Theater Square district buildings with  Faith. |
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Religious Community |  Shrines and  Temples each provide +1  Housing. |
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Reliquaries |  Relics have triple yield of both  Faith and  Tourism. |
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Work Ethic | +1 Â Production for each follower. |
|
Zen Meditation | +1 Â Amenity in cities with 2 specialty Districts. |
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Founder Beliefs                                                                                                                                                                                                                        [Contents]
 |
Name | Description |
|
Church Property | +2 Â Gold for each city following this Religion. |
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Lay Ministry | Each  Holy Site or  Theater Square district in a city following this Religion provides +1  Faith or +1  Culture respectively. |
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Papal Primacy | Type bonuses from city-states following your Religion are 50% more powerful. |
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Pilgrimage | +2 Â Faith for every city following this Religion in other civilizations and City-States. |
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Stewardship | Each  Campus or  Commercial Hub district in a city following this Religion provides +1  Science or +1  Gold respectively. |
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Tithe | +1 Â Gold for every 4 followers of this Religion. |
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World Church | +1 Â Culture for every 5 followers of this Religion in other civilizations. |
Enhancer Beliefs                                                                                                                                                                                                                     [Contents]
 |
Name | Description |
|
Crusade | Combat units gain +10 Â Combat Strength near foreign cities that follow this Religion. |
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Defender of the Faith | Combat units gain +10 Â Combat Strength when within the borders of friendly cities that follow this Religion. |
|
Holy Order |  Missionaries and  Apostles are 30% cheaper to purchase. |
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Itinerant Preachers | Religion spreads to cities 30% further away. |
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Missionary Zeal | Religious units ignore  Movement costs of Terrain and Features. |
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Monastic Isolation | Your Religion’s pressure never drops due to losses in Theological Combat. |
|
Scripture | Religious spread from adjacent city pressure is 25% stronger. Boosted to 50% once  Printing is researched. |