Our Immortal Leader(s) are getting revamped in Civ 7, so here’s a discussion thread to talk about the new Leader system. Author: thecrazyscot
I’ve tried to be as factual as possible, so my own comments are presented in italics:
Sid Meier’s Civilization VII lets you choose your leader separately from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses. Each leader possesses a unique ability and can further be improved with customizable attributes earned through gameplay, empowering you to reinforce or pivot your strategy from one Age into the next.
[E]ach Age offers a unique set of available civilizations to play as—but your choice of leader remains the same for the entire match. For multi-Age campaigns, your leader will always stay the same, even as you choose new civilizations for each Age Transition. Having leaders in a match stay consistent across Ages helps bring a sense of ‘who’ you’re playing as or against.
Civilization VII also offers one of Civilization‘s most diverse rosters yet, from traditional heads of state known for their militaristic might or political prowess, to visionary leaders who made everlasting impacts in philosophy, science, human rights, and more. For players who want to stick to more historical pairings of leaders and civs, an indicator on the civilization selection screen will help make the connection.
- You can choose any combination of leader and civ
- Your leader stays the same throughout the whole game, while you change your civ with each new Age
- Playing as a certain leader will guarantee certain civ choices during an Age Transition.
- For example, playing as Amina guarantees Songhai will be an available choice when entering the Exploration Age.
- There can be multiple versions of the same leader (e.g. Personas)
Each Persona offers a new variant of an existing leader, including a different outfit and background for that leader, new gameplay bonuses, and an alternative agenda that reflects a different side of their personality!
- Each leader has innate bonuses available from the game start, and also have Traits corresponding to leader Attribute trees (see below)
- Do the leader traits (e.g. Diplomatic / Expansionist) effect what Attribute points they gain during the game?
- Leaders can be upgraded with Attribute points throughout the game, providing permanent bonuses across each age (unlike civs)
- There are 6 Attribute trees to spend ability points in:
- Cultural
- Diplomatic
- Economic
- Expansionist
- Militaristic
- Scientific
- Attribute points are earned via Legacy Paths and purchased with Legacy Points during an Age Transition
- It seems logical that you can also earn Attribute points from other sources, like Wonders and Tech/Civic trees.
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