Civilization Revolution: Units

Civilization Revolution contains a wide variety of units, including land, sea, and air ones. Unlike Civilization 4, CivRev returns to the convention of assigning each unit a specific attack and defense value; however, it also keeps Civ4’s system of promotions and combat modifiers, blending the features from previous Civilization games. Units in this game have been made stronger and more powerful as individual fighting forces and are certainly integral to a successful game, not just those that end in a domination victory. For more, be sure to read this page which overviews units and their role in the game.

Note: A.D.M stands for Attack.Defense.Movement, referring to a unit’s strength and movement ability.

Unit NameCostPrerequisiteA.D.MUpgrades To
Warrior10none1.1.1Legion
Legion10Iron Working2.1.1Knight
Horseman20Horseback Riding2.1.2Knight
Knight25Feudalism4.2.2Tank
Tank50Combustion10.6.3none
Archer10Bronze Working1.2.1Pikeman
Pikeman15Democracy1.3.1Rifleman
Rifleman20Gunpowder3.5.1Modern Infantry
Modern Infantry30Mass Production4.8.1none
Catapult20Mathematics4.1.1Cannon
Cannon30Metallurgy6.2.1Artillery
Artillery50The Automobile16.2.2none
Galley30none1.1.2Galleon
Galleon30Navigation2.2.3Cruiser
Cruiser40Steam Power6.6.5none
Battleship80Steel12.18.4none
Submarine25Electricity12.2.2none
Bomber60Advanced Flight18.3.6*none
Fighter30Flight6.4.8none
Settler20none0.0.2none
Caravan30Currency0.0.3none
Spy25Writing0.0.2none
Great Peoplenonenone0.0.2none
ICBM40nonenonenone
Militianonenone0.1.1none

* Must land in a city every 4 moves.