Civilization Revolution contains a wide variety of units, including land, sea, and air ones. Unlike Civilization 4, CivRev returns to the convention of assigning each unit a specific attack and defense value; however, it also keeps Civ4’s system of promotions and combat modifiers, blending the features from previous Civilization games. Units in this game have been made stronger and more powerful as individual fighting forces and are certainly integral to a successful game, not just those that end in a domination victory. For more, be sure to read this page which overviews units and their role in the game.
Note: A.D.M stands for Attack.Defense.Movement, referring to a unit’s strength and movement ability.
Unit Name | Cost | Prerequisite | A.D.M | Upgrades To |
Warrior | 10 | none | 1.1.1 | Legion |
Legion | 10 | Iron Working | 2.1.1 | Knight |
Horseman | 20 | Horseback Riding | 2.1.2 | Knight |
Knight | 25 | Feudalism | 4.2.2 | Tank |
Tank | 50 | Combustion | 10.6.3 | none |
Archer | 10 | Bronze Working | 1.2.1 | Pikeman |
Pikeman | 15 | Democracy | 1.3.1 | Rifleman |
Rifleman | 20 | Gunpowder | 3.5.1 | Modern Infantry |
Modern Infantry | 30 | Mass Production | 4.8.1 | none |
Catapult | 20 | Mathematics | 4.1.1 | Cannon |
Cannon | 30 | Metallurgy | 6.2.1 | Artillery |
Artillery | 50 | The Automobile | 16.2.2 | none |
Galley | 30 | none | 1.1.2 | Galleon |
Galleon | 30 | Navigation | 2.2.3 | Cruiser |
Cruiser | 40 | Steam Power | 6.6.5 | none |
Battleship | 80 | Steel | 12.18.4 | none |
Submarine | 25 | Electricity | 12.2.2 | none |
Bomber | 60 | Advanced Flight | 18.3.6* | none |
Fighter | 30 | Flight | 6.4.8 | none |
Settler | 20 | none | 0.0.2 | none |
Caravan | 30 | Currency | 0.0.3 | none |
Spy | 25 | Writing | 0.0.2 | none |
Great People | none | none | 0.0.2 | none |
ICBM | 40 | none | none | none |
Militia | none | none | 0.1.1 | none |
* Must land in a city every 4 moves.