Final Overview of Forestry Operations

Quick Start Challenge
How to play
Timelines
Scoring




Civ3 Opening Plays
- Improving Terrain
- Terrain basics
- Terrain types
- ID your power
- Rivers and position
- Forestry operations
- Workers and Settlers
- Get out the Axe
- Plant & Cut Crews
- Intense Profit

Opening Sequence Examples
- Mixed Terrain - Germany
- Flood Plain - Russia
- Grassland - Iroquois


Civ3 Example Games
- GOTM9 Japan Campaign
(ancient age warfare example)
- Index


List of updates to this article


Items below this point
are maintained seperately
from this strategy article
and may not always available.

Known Bugs and Glitches

- The Corona Bug
- The Scared2Death Bug


This article has covered a great deal of information spanning the entire length of a typical Civ3 game from start to finish.

The general progression of the game will lead you through five distinctive phases of the game that depend on how well you manage your workers individually to increase the power of your civilization and then progress to discovering the advances of Engineering, Democracy, Steam Power, and Replaceable Parts.

From the beginning of the game, you should use individual workers AND settlers to perform individual forestry operations that fit into your strategy of increasing the power output from the terrain squares in your empire that can be worker by the available citizens.

Sometime around the 1000 BC timeframe, you should reach a point where your pace of basic improvements will get out in front of the growth rate of citizens in your empire. At this point in time, you should begin to dedicate a select few workers to harvesting forests and clearing jungles.

The key triggering event for Engineered Forestry Operations will be the discovery of the Engineering civilization advance which will allow your workers to plant forests that add increased productivity to your empire. Always put roads in place before planting forests and use crews of workers to maximize the benefit of the harvested forests and added road connections while minimizing the number of worker turns required. You can practice managing the recommended 11 worker Forestry Crew to get a better appreciation of how easy and powerful this technique can be. Timing and assigning the benefit of the harvested forest bonuses is a key skill that you have to practice in order to apply 100% of your bonuses to some productive use.

Worker productivity will be enhanced by the discovery of Replaceable Parts and/or shifting to a Democratic form of government. Each step in increased worker productivity will decrease the cost of earning forestry bonuses and increase the net benefit or profit that you earn from these tasks. Intensive Forestry Operations with multiple crews of workers can add the equivalent of 50 or 60 gold per turn to the power of your economy.

Steam Power and the advent of the military and productivity benefits of railroads will demand that you set Forestry Operations aside in favor of building extensive railroads as quickly as possible.

There are some interesting Extended Forestry Operations that you can perform after your workers have completed railroads and performed all the obvious intensive forestry tasks. In most cases, you should eliminate as many of the workers of your nationality in your empire as possible and continue these extended strategies only with the necessary workforce to support our enhance your game winning strategy.

Author’s note;

“I really hope you found something enjoyable and useful in this article. Please forgive the intense focus on what may seem to be small gains in productivity and small reductions of the number of worker turns that may be required to accomplish a task because when you take these small gains and multiply them together over a sequence of 100 or 200 turns of the game, if can really increase how many toys you have available to smack your enemies in new and exciting ways. Enjoy!!! Email me or PM me on CFC if you have any questions.”
Cracker

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This page was last updated on: September 18, 2002