Steam 2K Publisher Weekend Sale

By | February 5, 2021

Steam is having a 2K publisher sale this weekend. Some of the deals include:

  • Civilization VI Platinum Edition for just $34.99. It includes the base game, 2 expansions (Rise and Fall, Gathering Storm), and 6 DLC packs.
  • Rise and Fall / Gathering Storm expansion pack at $9.99 each
  • Civilization V Complete Edition for $34.47
  • Civilization IV Complete Edition for $7.49
  • Civilization III Complete Edition for $1.24
  • X-COM 2 for $4.80.

Check it out!

PolyCast 377: Good Morning, Vietnam!

By | January 28, 2021

The three hundred-and-seventy-seventh episode of PolyCast, “Good Morning, Vietnam!“ is now available for streaming on polycast.civfanatics.com. This episode features regular co-hosts
CanusAlbinus, Stephanie “Makahlua”, Phil “TheMeInTeam”, and Jason “MegaBearsFan”. Topics for this episode include:

News
00h02m07s | Vietnam civilization first look and discussion
00h14m25s | Kublai Khan speculation
00h23m14s | corporations game mode and Sanctuary district previews.

Forum Talk
00h35m26s | Historic concepts translated to gameplay mechanics

PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding.

Civilization VI Welcomes Vietnam, Kublai Khan, and Economic Game Mode

By | January 21, 2021

The next DLC of Civilization VI’s New Frontier Pass brings Vietnam to the Civilization series for the first time. Lady Trieu leads Vietnam. Kublai Khan comes as an alternate leader for both Mongolia and China. And the Monopolies and Corporations game mode provides new lucrative uses for duplicate luxuries. Discuss the whole DLC here; there are also specific threads for Vietnam, Kublai Khan, and the game mode.

PolyCast 375: We’ve Already Checked-Out for the Holidays

By | December 19, 2020

The three hundred-and-seventy-fifth episode of PolyCast, “We’re Already Checked-Out For the Holidays“ is now available for streaming on https://polycast.civfanatics.com. This episode features regular co-hosts
CanusAlbinus, Stephanie “Makahlua”, Phil “TheMeInTeam”, and Jason “MegaBearsFan”. We goofed on several audio queues, but topics for this episode include:

News
00h03m21s | December 2020 Update preview

Forum Talk
00h14m07s | Civ series Easter eggs and secrets
00h24m03s | Hero Observations, but first a short tangent about exploit that allows Babylon to research the entire tech tree in one turn.

Senate
00h36m31s | Poll: Civ VI’s art style, do you like it?
00h51m25s | Loyalty makes it impossible to invade other continents

PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding.

This will be our final recording for the 2020 calendar year. As such, we wish all our listeners Happy Holidays and a safe and pleasant conclusion to this Topsy-turvy year. We plan to be back on our regular bi-weekly schedule on Saturday, the 9th of January in the new year 2021. We hope to have you back as well!

Civilization VI Free Patch to Bring City State Picker, Balance Tweaks

By | December 15, 2020

The Civilization VI December update, free for all Civ VI players, will add a city state picker and adjust various aspects of the game (including great people, policy cards, and secret societies) for balance. Players will also gain the ability to tell an AI civ to STOP ASKING for things. Discuss this update in the forums here.

The developers will show off the changes in a livestream on December 16; discuss the livestream here.

The update drops on December 17.

PolyCast 374: It’s Not Balanced, and That’s Okay

By | November 30, 2020

The three hundred-and-seventy-fourth episode of PolyCast, “It’s Not Balanced, and That’s OK“ is now available for streaming on polycast.civfanatics.com. This episode features regular co-hosts
CanusAlbinus, Stephanie “Makahlua”, Phil “TheMeInTeam”, and Jason “MegaBearsFan”. Topics for this episode include:

Forum Talk
00h02m00s | Episode 373 feedback
00h11m56s | Do we really need “balance”?
00h24m54s | Dramatic ages has really surprised players

Senate
00h28m24s | Babylon impressions, tips, and tricks

PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding.

PolyCast 373: Eureka!

By | November 25, 2020

The three hundred-and-seventy-third episode of PolyCast, “Eureka!“ is now available for streaming on polycast.civfanatics.com. This episode features regular co-hosts
Stephanie “Makahlua”, Phil “TheMeInTeam”, and Jason “MegaBearsFan”. Topics for this episode include:

News
00h01m23s | Babylon first look, impressions, and discussion
00h29m20s | November 2020 patch, impressions, and discussion

Forum Talk
00h36m48s | Tribal Village Spawn Locations
00h45m50s | AI Conquering Absent (and yet more complaining about walls)

PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding.

Sorry for the delay on this one, folks. Every time I sat down to work on it on Sunday and Monday, I got pulled away to do something else. But it’s an extra-long episode this week, so hopefully that makes up for it

Medieval Millennium – a Modpack for Civ2 ToTPP by Knighttime Released!

By | November 23, 2020

Knighttime has released his Medieval Millennium modpack for Civilization II Test of Time Patch Project just in time for the long Thanksgiving weekend!

This project utilizes Lua scripting events to get every last inch possible out of the platform! Dozens of new and never-before seen features are available, including a plague and pestilence system, ranged attacks that the AI fully implements, a field rotation system where tiles must be left fallow occasionally or lose their fertility, and much, much more!

More information can be found in the release thread.