PolyCast Episode 307 Topics List

By | May 3, 2018

PolyCast This Saturday, May 05th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]ninth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+307+Recording&iso=20180505T12&p1=188&ah=2]timezone converter[/url]), Episode 307’s topics list is set as follows:

[b]Forum Talk[/b]
– Are Coastal Cities Actually Less Defensible? ([i]Civilization VI: Rise & Fall[/i])
[url]https://forums.civfanatics.com/threads/are-coastal-cities-actually-less-defensible.631764[/url]
– Reveal Military Emergency Target Cities
[url]https://forums.civfanatics.com/threads/military-emerg-target-cities-should-be-revealed.631918[/url]
– Perpetual Loyalty Loop
[url]https://forums.civfanatics.com/threads/perpetual-loyalty-loop.631400[/url]
– Proposal for New Victory Conditions
[url]https://forums.civfanatics.com/threads/proposal-for-new-victory-conditions.631736[/url]
– [i]CivVI[/i] “18 Months Later”
[url]https://forums.civfanatics.com/threads/18-months-later-how-is-civ-vi.631704[/url]
– Downloadable Content (DLC) Model “Hurting” 2K/Firaxis
[url]https://forums.civfanatics.com/threads/dlc-business-model-hurting-your-company-2k-firaxis.631519[/url]

[b]Intro/Outro[/b]
– Spring 2018 Update… Update?
[url]https://forums.civfanatics.com/threads/spring-patch-info.631293/page-47#post-15118754[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

HOF Civ5 Update

By | May 2, 2018
The Civilization V Hall of Fame has been updated. 24 games were accepted since the previous update.
Congratulations to vadalaz for the highest Firaxis score of the update with a Prince, Time, Standard, Tiny, Lakes, India (Gandhi) [BNW] game for 17079 points.
zlither was the most active player during this update, submitting 6 games.
Only 1 player was brave enough to take on Deity this update:
zlither – 2640 BC, Turn 34, 3516 points, Deity, Domination, Standard, Duel, Great Plains Plus, Mongolia (Genghis Khan) [BNW]
Gauntlet Results:
G-Major LXXXIX – Science, Immortal, Standard, Continents, Standard, China (Wu Zetain)
1st zlither – 1925 AD T-345
2nd aafritz17 – 1955 AD T-375
3rd tagger2013 – 1982 AD T-402
G-Minor CXLXVII – Domination, Prince, Standard, Fractal, Standard, Sweden (Gustavus Adolphus)
1st zlither – 960 AD T-158
2nd billybgame – 1635 AD T-237
** New Gauntlets Starting **
G-Major XC – Culture, Deity, Standard, Ice Age, Standard, Any Leader
G-Minor CXLXVIII – Science, Prince, Small, Fractal, Quick, Songhai (Askia)
>> [url=http://hof.civfanatics.net/civ5/index.php]Civ V HOF[/url]
>> [url=https://forums.civfanatics.com/threads/hof-civ5-update-discussion.631986]Discussion Thread[/url]

PolyCast Episode 306: “Up To Interpretation”

By | April 29, 2018

PolyCast Over to you. The three hundred-and-sixth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode306]Up To Interpretation[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=https://twitter.com/UberMarklar]Michael “UberMarklar” Bryant[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]02m34s[/i] | [b]News[/b]
The “Spring 2018 Developer Update” for [i]Civilization: Rise and Fall[/i] [url=https://www.youtube.com/watch?v=jb278q5X9v4]arrived[/url], but not the patch it highlights… not yet.
– [i]26m25s[/i] | [b]Open Mic[/b]
For [url=https://forums.civfanatics.com/threads/polycast-episode-305-civ-fanatics-are-people-too.631435]all the conversation[/url] about one topic on [url=http://thepolycast.net/polycast/season12.php#episode305]Episode 305[/url], the bit on another is what takes centre stage.
– [i]33m03s[/i] | [b]Forum Talk[/b]
Getting to [url=https://forums.civfanatics.com/threads/unfair-trading-what-is-this-madness.630401]the bottom of[/url] inconsistent, even conflicting, trading practices by [i]CivVI: R&F[/i]’s Artificial Intelligence (AI) and dealing with getting war declared on you by an ally (44m26s) lead, understanding [url=https://forums.civfanatics.com/threads/ai-double-attacks.630904]joint attacks[/url] from AI for divergent or even no discernible reason follows (46m59s).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Herding sheeple and coffee dunking.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civ IV Hall of Fame Updated

By | April 26, 2018

The Civilization IV Hall of Fame has been updated – 21 games were accepted since the previous update.

Congratulations to [b]@Anysense[/b] for the highest Firaxis score of the update with a Standard, Normal, Deity, Space Colony game for 440,691 points.

[b]@Sun Tzu Wu[/b] was the most active player during this update, submitting 5 games.

Only 5 players were brave enough to take on Deity this update:

[b]@Anysense[/b] – 1490 AD, Standard, Normal, Deity, Space Colony game for 440,691 points.
[b]@Anysense[/b] – 1710 AD, Standard, Normal, Deity, Space Colony game for 164,965 points.
[b]@Dhoomstriker[/b] – 970 AD, Duel, Epic, Deity, Diplomatic game for 250,818 points.
[b]@fizbankovi[/b] – 1930 AD, Standard, Normal, Deity, Domination game for 57,563 points.
[b]@Noble Zarkon[/b] – 3040 BC, Duel, Marathon, Deity, Conquest game for 54,839 points.
[b]@Sun Tzu Wu[/b] – 2480 BC, Duel, Marathon, Deity, Domination game for 60,549 points.
[b]@Sun Tzu Wu[/b] – 1970 BC, Duel, Marathon, Deity, Domination game for 105,933 points.
[b]@Sun Tzu Wu[/b] – 2360 BC, Duel, Marathon, Deity, Domination game for 110,511 points.
[b]@Sun Tzu Wu[/b] – 2080 BC, Duel, Marathon, Deity, Domination game for 71,342 points.
[b]@Sun Tzu Wu[/b] – 2310 BC, Duel, Marathon, Deity, Domination game for 123,464 points.

A number of players gained number one positions on harder difficulty levels:

[b]@Anysense[/b] with a 1490 AD, Standard, Normal, Deity, Space Colony game for 440,691 points.
[b]@Dhoomstriker[/b] with a 970 AD, Duel, Epic, Deity, Diplomatic game for 250,818 points.

[b]@Fractal Spiral[/b] with a 1250 AD, Small, Epic, Emperor, Diplomatic game for 34,920 points.

A number of players gained a composite table High Score [i](i.e. Any Condition)[/i]:

>> [url=http://hof.civfanatics.net/civ4/index.php]Civ IV HOF[/url]
>> [url=http://hof.civfanatics.net/civ4/stats.php?show=updates]Full Update Details[/url]
>> [url=https://forums.civfanatics.com/threads/civ-iv-hof-update-discussion-thread.631784]Discussion Thread[/url]

ModCast Episode 76: “Fall Into Place”

By | April 22, 2018

ModCast All coming together. The seventy-sixth episode, and tenth season premiere, of [url=http://thepolycast.net/modcast]ModCast[/url] entitled “[url=http://thepolycast.net/modcast/season10.php#mcepisode76]Fall Into Place[/url]”, is now netcasting. Lead co-host [url=https://forums.civfanatics.com/members/rob-r8xft.20480]Rob “Rob (R8XFT)” Riley[/url] is joined by fellow regluar co-hosts [url=https://forums.civfanatics.com/members/neirai.248017]John “Neirai” den Otter[/url] and [url=https://forums.civfanatics.com/members/lees.247111]Lee “LeeS” Shipp[/url] in this 40m32s outing.

The summary of topics is as follows:

– [i]06m15s[/i] | [b]Modder’s Spotlight[/b]
The three regular panelists present give updates on their latest [i]Civilization VI[/i]-based projects: first, [url=https://steamcommunity.com/profiles/76561198030610777]”Neirai”[/url] followed by [url=https://forums.civfanatics.com/members/lees.247111]LeeS[/url] (13m18s), then [url=https://forums.civfanatics.com/members/rob-r8xft.20480]”Rob (R8XFT)”[/url] (26m02s).
– [i]33m03s[/i] | [b]Miscellaneous[/b]
What things each panelist would like to have to help them modify [i]CivVI[/i].

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.

PolyCast Episode 306 Topics List

By | April 19, 2018

[b]News[/b]
– [i]Civilization VI: Rise and Fall[/i] “Spring 2018 Developer Update”

([url]https://forums.civfanatics.com/threads/spring-patch-info.631293[/url])

[b]Forum Talk[/b]
– Unfair Trading: What Is This Madness?
[url]https://forums.civfanatics.com/threads/unfair-trading-what-is-this-madness.630401[/url]
– AI Double Attacks [([i]CivVI: R&F[/i])]
[url]https://forums.civfanatics.com/threads/ai-double-attacks.630904[/url]
– Missed Opportunity: Inflicting Negative Era Score
[url]https://forums.civfanatics.com/threads/missed-opportunity-inflicting-negative-era-score.630067[/url]
– What Is The Most Versatile Civilization?
[url]https://forums.civfanatics.com/threads/what-is-the-most-versatile-civilization.628690[/url]

[b]Research Lab[/b]
– How “Regions” Could Add a Lot to the [i]Civ[/i] Franchise
[url]https://forums.civfanatics.com/threads/how-regions-could-add-a-lot-to-the-civ-franchise.630856[/url]

[b]Open Mic[/b]
– Episode 305 Feedback
[url]https://forums.civfanatics.com/threads/polycast-episode-305-civ-fanatics-are-people-too.631435[/url]

Civilization Players League Podcast #26 A New Beginning

By | April 18, 2018

This past Friday, April 13th at 9 PM EST was the 26th CivPlayers League Podcast. Here’s what we talked about in the past  week!

Co-Hosts TheMysteriousX and KingLewie, and guest Co-Host Hannah bring you this weeks topics.

• This week TheMysteriousX leads the Podcast into our new format, still with KingLewie holding down the fort.

• The ADCP is still ongoing and the panel covers the current standings and competition.

• We are still learning the in’s and out’s of Rise and Fall 2 month’s later and the panel discusses many of the changes and how they effect MP games we love to play!

• Be sure to be active in chat! We do watch and are happy to answer your questions!

• Do you have ideas you’d like to see brought up on the podcast? Make sure to post your thoughts and suggestions in the comment section!

CivPlayers Podcasts are recorded live on TheMysteriousX’s Twitch Live every Friday at 9pm EST  https://www.twitch.tv/themysteryx

Watch this Episode here https://www.youtube.com/watch?v=8j6Iw4-ysf8

You can watch all Podcasts as well as other CivPlayers events at our YouTube page  CivPlayers Youtube Channel

PolyCast Episode 305: “Civ Fanatics Are People Too”

By | April 15, 2018

PolyCast Don’t you know it. The three hundred-and-fifth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode305]Civ Fanatics Are People Too[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and first-time guest [url=https://forums.civfanatics.com/members/uberfrog.118819]”Uberfrog”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]03m52s[/i] | [b]Forum Talk[/b]
Would giving [i]Civilization VI[/i] coast tiles an extra hammer of production be a [url=https://forums.civfanatics.com/threads/should-coast-tiles-yield-an-extra-production-for-balance.630753]sufficient improvement[/url], should giving Fort improvements Loyalty pressure [url=https://forums.civfanatics.com/threads/forts-should-give-loyalty.629421]improve their standing[/url] in the game’s [i]Rise and Fall[/i] expansion, should railroads [url=https://forums.civfanatics.com/threads/railroads.629143]be included[/url] in this series’ latest title (18m13s), could improving gameplay come about with a return of water transport units (25m03s) and the case for having barbarians [url=https://forums.civfanatics.com/threads/barbarians-are-people-too.626206]act as people[/url] too (30m54s).
– [i]38m23s[/i] | [b]Miscellaneous[/b]
What lessons [url=https://www.business2community.com/strategy/5-business-lessons-civilization-02036391]business can learn[/url] from [i]Civ[/i], whether or not a pillaging action be required to clear air units from an Aerodrome distirct (43m48s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode285]Episode 285[/url]) and yearning for the game’s Build Queue feature to return (46m00s).
– [i]49m06s[/i] | [b]Theatre[/b]
Perseverance through tundra and taking over the world from the Gaelic isle are tales followed by a [i]Civilization IV: Colonization[/i] account of hidden nationalities (51m23s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode295]Episode 295[/url]).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Learning experience, loyalty qualms, taking a liking to overflow and tongue twisted.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.