Civilization Players Leagues News Update

By | June 24, 2018

Civilization Addicts, At CivPlayers, we have been busy over the spring.  We just had a Clan Championship Cup with 6 Clans, and over 120 players, taking place and a great deal of fun was had by all players!

We have also been busy with creating a Better Balanced Game Mod, the aim of this mod is to make all of the Civs equally playable and able to win a game with them, and to balance out some of the game mechanics.  While this mod is designed for us competitive MP players, it’s equally enjoyable for the casual MP player, Co-op player or single player!  So come have a look.

Better Balance Mod

You can comment on the steam page, or come to our discord, main chat and discuss the mod https://discord.gg/uBEpu3u

And for those not totally happy with the Firaxis fix for start positions, we also have our Better Balance Start Fix

Better Balanced Start Fix

We also have a monthly CPL Challenge, much like other GOTM Challenges, however the CPL Challenge is based on settings normal to competitive MP games, only now we are playing the AI, and the winner is who ever satisfies the win condition in the fewest turns!  Come check it out here https://discord.gg/BHy2yp

And finally, no matter your background, everyone is welcome to come to CivPlayers Leagues Discord and try out a game, we have a “Play Civ6” Zone for casual players, that only requires you link your Steam ID.  Or you can jump right into games that are recorded on Myleague for all posterity!  We welcome players from all backgrounds and skill levels!  Our friendly staff will help get you setup to play!

https://discord.gg/ubwTNdd  Our Welcome channel

PolyCast Episode 310: “Pothole Repair Season”

By | June 24, 2018

PolyCast Sinkholes may follow. The three hundred-and-tenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode310]Pothole Repair Season[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://forums.civfanatics.com/member.php?u=263216]Jason “NewEarthRelic”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]03m48s[/i] | [b]Forum Talk[/b]
Evaluating the frontloading of tasks [i]Civilization VI[/i] [url=https://forums.civfanatics.com/threads/does-civ-%E2%80%9Cfront-load%E2%80%9D-too-much.633200]imposes on[/url] the player, the [url=https://forums.civfanatics.com/threads/legacy-policy-cards.632912]usefulness of[/url] government Legacy Policy Cards (15m44s), what the priorities for the game’s next patch [url=https://forums.civfanatics.com/threads/when-do-you-expect-next-patch-fall-and-what-could-be-its-priorities.633394]should be[/url] (31m13s) and from the methodology to the madness surrounding the game’s [url=https://forums.civfanatics.com/threads/fyi-civ6-contains-red-shell-analytics-software.633277]inclusion of[/url] analytics software (42m30s).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Nickname advantage, and mixing a unique blend of protein and dairy.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civ VI on sale – up to 60% off!

By | June 21, 2018

Civ6 Box Art

The Steam summer sale has begun and Civ VI is included!

  • Regular & Deluxe versions are 60% off.
  • First six DLC’s are bundled together @ 47% off, or can be purchased individually @ 33% off each.
  • Rise & Fall is 25% off.

https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/

 

ModCast Episode 77: “Really Latch On”

By | June 17, 2018

ModCast Hold on tight. The seventy-seventh episode, and tenth season premiere, of [url=http://thepolycast.net/modcast]ModCast[/url] entitled “[url=http://thepolycast.net/modcast/season10.php#mcepisode77]Really Latch On[/url]”, is now netcasting. Lead co-host [url=https://forums.civfanatics.com/members/rob-r8xft.20480]Rob “Rob (R8XFT)” Riley[/url] is joined by fellow regular co-host [url=https://forums.civfanatics.com/members/vicevirtuoso.243485]”vicevirtuoso”[/url] in this 35m50s outing.

The summary of topics is as follows:

– [i]00m28s[/i] | [b]Artist Sketchpad[/b]
A runthrough of new civilizations for [i]Civilization VI[/i]: “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1387897065]CIVITAS Normandy[/url]” by Chimpan’G, “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1390884073]Merrick’s Palmyra[/url]” by Merrick and “[url=https://steamcommunity.com/profiles/76561198057028321/myworkshopfiles/?appid=289070]Sengoku Monogatari[/url]” by Homusubi.
– [i]07m07s[/i] | [b]Code Corner[/b]
The appeal of “Renaming Cities” by CeilingCat (recorded for [url=http://thepolycast.net/modcast/season9.php#mcepisod73]Episode 73[/url]), the usefulness of “Better Reports” (10m56s; recorded for [url=http://thepolycast.net/modcast/season10.php#mcepisod76]Episode 76[/url]) and the allure of “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1346992881]Starting Free Cities[/url]” by HandyVac (13m24s; recorded for [url=http://thepolycast.net/modcast/season10.php#mcepisod76]Episode 76[/url]).
– [i]16m16s[/i] | [b]Modding Spotlight[/b]
Vicevirtuoso on his anime works in [i]Civilization VI[/i] to date.
– [i]25m47s[/i] | [b]Miscellaneous[/b]
What [i]Civilization V[/i] MOD the panelists would like to see brought into [i]VI[/i].

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.

PolyCast Episode 310 Topics List

By | June 14, 2018

PolyCast This Saturday, June 16th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]twelfth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+310+Recording&iso=20180616T12&p1=188&ah=2]timezone converter[/url]), Episode 310’s topics list is set as follows:

[b]Forum Talk[/b]
– Does [i]Civilization VI[/i] ‘Front Load’ Too Much?
[url]https://forums.civfanatics.com/threads/does-civ-%E2%80%9Cfront-load%E2%80%9D-too-much.633200[/url]
– On Legacy Policy Cards
[url]https://forums.civfanatics.com/threads/legacy-policy-cards.632912[/url]
– Time for a Custom Civ Option?
[url]https://forums.civfanatics.com/threads/is-it-time-for-a-custom-civ-option.633442[/url]
– Next Patch to Fall When, and Its Priorities
[url]https://forums.civfanatics.com/threads/when-do-you-expect-next-patch-fall-and-what-could-be-its-priorities.633394[/url]
– On Analytics Software Inclusion
[url]https://forums.civfanatics.com/threads/fyi-civ6-contains-red-shell-analytics-software.633277[/url]

[b]Research Lab[/b]
– Bring Back Corporations, Vassal States and Introducing Trade Nodes to [i]CivVI[/i]
[url]https://forums.civfanatics.com/threads/bringing-back-corporations-vassal-states-and-introducing-trade-notes-to-civ-vi.633112[/url]
– Weapon Trading
[url]https://forums.civfanatics.com/threads/weapon-trading.632662[/url]
– “After Rise & Fall” Suggestions Series
[url]https://www.reddit.com/r/civ/comments/7txub2/after_rise_fall_pt1_resources_and_energy[/url]
[url]https://www.reddit.com/r/civ/comments/7u6qpm/after_rise_fall_pt2_envoys_and_diplomacy[/url]
[url]https://www.reddit.com/r/civ/comments/7uekih/after_rise_fall_pt3_city_works[/url]
[url]https://www.reddit.com/r/civ/comments/7ueli2/after_rise_fall_pt3_governments[/url]
[url]https://www.reddit.com/r/civ/comments/7vcolr/after_rise_fall_pt5_buffs_to_civs_vassals_and[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 309: “Stepping Stones”

By | June 10, 2018

PolyCast Watch your step. The three hundred-and-ninth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode309]Stepping Stones[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://www.ustream.tv/user/CanusAlbinus]Martin “Martin Alvito” Alvito[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m47s[/i] | [b]News[/b]
Following the most lead time between announcement and release in recent [i]Civilization[/i] series history, the Spring 2018 patch for the game’s sixth iteration [url=https://civilization.com/news/entries/civilization-vi-rise-and-fall-spring-2018-update-release-date]has[/url] [url=https://forums.civfanatics.com/threads/spring-patch-notes.632218]arrived[/url] with many an addition, balancing, bug fixing and more.
– [i]31m02s[/i] | [b]Forum Talk[/b]
Pushing for late-game science yields [url=https://forums.civfanatics.com/threads/ice-tiles-should-provide-science-in-late-game.632510]from ice tiles[/url] leads to an off-shoot conversation about conceptualizing the game map as a sphere and the impact it would have on city placement and unit pathing (34m06s).
– [i]45m32s[/i] | [b]Miscellaneous[/b]
[i]Civilization VI[/i] developer is [url=https://www.linkedin.com/jobs/view/online-services-engineer-at-firaxis-games-629680887]looking for[/url] an “Online Services Engineer”: part of future [i]Civ[/i] development or not?

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Hot with cold, sneezing collateral damage and unexpected phrasings.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

HOF Civ5 Update

By | June 5, 2018
The Civilization V Hall of Fame has been updated. 26 games were accepted since the previous update.
Congratulations to zlither for the highest Firaxis score of the update with a Settler, Domination, Marathon, Duel, Great Plains, Huns (Attila) [BNW] game for 50200 points.
Sclb was the most active player during this update, submitting 4 games.nyika13 was the most active player during this update, submitting 4 games.
Only 1 player was brave enough to take on Deity this updat:
blatc – 1300 AD, Turn 190, 4450 points, Deity, Science, Standard, Standard, Great Plains, Babylon (Nebuchadnezzar II) [BNW]
Gauntlet Results:
G-Minor CXLXVIII – Science, Prince, Small, Fractal, Quick, Songhai (Askia)
1st dinanipedro – 1725 AD T-170
2nd zlither – 1858 AD T-199
3rd aafritz17 – 1902 AD T221
** New Gauntlets Starting **
G-Minor CXLXIX – Culture, Chieftain, Standard, Ice Age, Standard, Russia (Catherine)

TurnCast Episode 97: “Ignorance Is Bliss”

By | June 3, 2018

TurnCast Forget it. Regular players [url=http://apolyton.net/member.php/2-DanQ” title=”Click for Profile]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua” title=”Click for Profile]”Makahlua”[/url], [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and [url=http://www.youtube.com/user/GrimVek]Matthieu “GrimVek”[/url] are joined alongside fellow co-operative [i]Civilization VI[/i] multiplaying gamers in the ninety-seventh episode of [u]TurnCast[/u] ([u]TC[/u]). Entitled “[url=http://thepolycast.net/turncast/season8.php#tcepisode97]Ignorance Is Bliss[/url]”, it carries a runtime is 09m59s. Snippets include but are not limited to have faith, in head, be nice, thought muted and look down.

[u]TurnCast[/u] is the third spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url] on which Quick and Makahlua serve as regular co-hosts; fellow sibling [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focusing on [i]Civ[/i] modding was the first.