PolyCast Episode 319: “What the Heck”

By | September 30, 2018

PolyCast There’s no singular response to that. The three hundred-and-nineteenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode319]What the Heck[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and first-time guest [url=https://forums.civfanatics.com/members/scaramanga.104744]”Scarmanga”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]03m52s[/i] | [b]Open Mic[/b]
Feedback on show content, and a particular regular co-host, in [url=https://forums.civfanatics.com/threads/polycast-episode-318-the-point-of-no-return.636512]response to[/url] the show’s [url=http://thepolycast.net/polycast/season12.php#episode318]three-hundred-and-eighteenth[/url] episode.
– [i]12m32s[/i] | [b]Forum Talk[/b]
A [url=https://forums.civfanatics.com/threads/darker-dark-ages.631672]call for[/url] [i]Civilization VI[/i] Dark Ages that meaningful, measured impact on game outcomes and how [url=https://forums.civfanatics.com/threads/great-felons.635080]the use of[/url] a Great Felon Great Person pool, or equivalent mechanism, could make managing growing and disperate populations impactful (26m37s).
– [i]39m21s[/i] | [b]Research Lab[/b]
Incorporating [url=https://forums.civfanatics.com/threads/how-regions-could-add-a-lot-to-the-civ-franchise.630856]regions into[/url] [i]Civ[/i] could make for an improved capacity of gameplay choices (recorded for [url=http://thepolycast.net/polycast/season12.php#episode306]Episode 306[/url]).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Stating purpose and aging gracefully.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

ModCast Episode 79: “Ball of Twine and Duct Tape”

By | September 23, 2018

ModCast Holding. The seventy-ninth episode, and tenth season premiere, of [url=http://thepolycast.net/modcast]ModCast[/url] entitled “[url=http://thepolycast.net/modcast/season10.php#mcepisode79]Ball of Twine and Duct Tape[/url]”, is now netcasting. Lead co-host [url=https://forums.civfanatics.com/members/rob-r8xft.20480]Rob “Rob (R8XFT)” Riley[/url] is joined by fellow regular co-hosts [url=https://forums.civfanatics.com/members/neirai.248017]John “Neirai” den Otter[/url] and [url=https://forums.civfanatics.com/members/lees.247111]Lee “LeeS” Shipp[/url] with first-time guest [url=https://steamcommunity.com/profiles/76561198159308002]”p0kiehl”[/url] in this 45m09s outing.

The summary of topics is as follows:

– [i]02m19s[/i] | [b]Miscellaneous[/b]
The state of modding with [i]Civilization VI[/i] post [i]Rise and Fall[/i] expansion pack as compared to [i]CivV[/i] and its first expansion, [i]Gods & Kings[/i] preceeds thanks and wishes for [i]CivVI[/i] modding editing tools (11m38s).
– [i]16m37s[/i] | [b]Modding Spotlight[/b]
Evolution and reflections on “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1178185727]Religion Expanded[/url]”, “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1484935230]Ancient Egyptian Pantheons[/url]” and “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1472662589]Vibrant Waters[/url]” amongst others for [i]Civilization VI[/i].
– [i]26m39s[/i] | [b]Cartography Room[/b]
Works of Natural Wonders, notably “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1437226966]Sukritact’s Great Blue Hole[/url]” and “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1461463960]Terra Mirabilis[/url]” by Deliberator and Chimpan’G, highlights what it brings to [i]CivVI[/i] and what there isn’t for [i]CivV[/i], followed by the constitution of “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1451025835]Sukritact’s Vercingetorix (Gaul)[/url]” civilization (36m07s).

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.

PolyCast Episode 319 Topics List

By | September 20, 2018

PolyCast This Saturday, September 22nd, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]seventeenth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+319+Recording&iso=20180922T12&p1=188&ah=2]timezone converter[/url]), Episode 319’s topics list is set as follows:

[b]Open Mic[/b]
– Episode 318 Feedback
[url]https://forums.civfanatics.com/threads/polycast-episode-318-the-point-of-no-return.636512[/url]

[b]Forum Talk[/b]
– Darker Dark Ages ([i]Civilization VI[/i])
[url]https://forums.civfanatics.com/threads/darker-dark-ages.631672[/url]
– Great Felons
[url]https://forums.civfanatics.com/threads/great-felons.635080[/url]
– Your “Go-to” Civs
[url]https://forums.civfanatics.com/threads/your-go-to-civs-civ-6.636276[/url]

[b]Theatre[/b]
– Recent [i]Civilization VI[/i] Gameplay Experiences

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 318: “The Point of No Return”

By | September 16, 2018

PolyCast Imminent. The three hundred-and-eighteenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode318]The Point of No Return[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guests [url=https://forums.civfanatics.com/members/mr-shadows.270951]”CanusAlbinus”[/url] and [url=https://forums.civfanatics.com/members/mr-shadows.270951]Jason “NewEarthRelic”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m34s[/i] | [b]News[/b]
Soon [url=https://forums.civfanatics.com/threads/civilization-vi-coming-to-nintendo-switch-november-16.636167]to play on[/url] the Nintendo Switch is [i]Civilization VI[/i], though the announcement appears to have been premature.
– [i]08m47s[/i] | [b]Forum Talk[/b]
Using the Shift-and-Enter key combination [url=https://forums.civfanatics.com/threads/shift-enter-allows-you-to-bank-production-science-and-culture.635057]to[/url] [url=https://forums.civfanatics.com/threads/1-0-0-220-gameplay-bug-unlimited-production-overflow-stacks-while-skipping-turns.629872]bank[/url] [i]CivVI[/i] production, science and culture is questioned for strategy and suitability; then, the purpose and process of the various district projects ([url=http://civilization.wikia.com/wiki/Campus_Research_Grants_(Civ6)]1[/url]/[url=http://civilization.wikia.com/wiki/Commercial_Hub_Investment_(Civ6)]2[/url]/[url=http://civilization.wikia.com/wiki/Bread_and_Circuses_(Civ6)]3[/url]/[url=http://civilization.wikia.com/wiki/Encampment_Training_(Civ6)]4[/url]/[url=http://civilization.wikia.com/wiki/Harbor_Shipping_(Civ6)]5[/url]/[url=http://civilization.wikia.com/wiki/Holy_Site_Prayers_(Civ6)]6[/url]/[url=http://civilization.wikia.com/wiki/Industrial_Zone_Projects_(Civ6)]7[/url]/[url=http://civilization.wikia.com/wiki/Theater_Square_Performances_(Civ6)]8[/url]) in the game (18m04s) and what [url=https://forums.civfanatics.com/threads/future-tech-and-future-civ.628031]effects to give[/url] to Future Technology and Civics (24m06s).
– [i]34m36s[/i] | [b]Senate[/b]
In light of the Loyalty mechanic used in the [i]Rise and Fall[/i] expansion pack for [i]Civilization VI[/i], what is the [url=https://forums.civfanatics.com/threads/is-archer-rush-still-viable.635503]present status of[/url] an Archer rush.
– [i]45m21s[/i] | [b]Miscellaneous[/b]
A call that more games like [i]CivVI[/i] [url=https://appleinsider.com/articles/18/08/22/hands-on-there-need-to-be-more-games-like-civilization-vi-on-ipad]are “need”ed[/url] on the iPad.

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Sky water and port access.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

TurnCast Episode 100: “Make That Noise”

By | September 9, 2018

TurnCast Does a body good. Regular players [url=http://apolyton.net/member.php/2-DanQ” title=”Click for Profile]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua” title=”Click for Profile]”Makahlua”[/url], [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and [url=http://www.youtube.com/user/GrimVek]Matthieu “GrimVek”[/url] are joined alongside fellow co-operative [i]Civilization VI[/i] multiplaying gamers in the milestone one hundredth episode of [u]TurnCast[/u] ([u]TC[/u]). Entitled “[url=http://thepolycast.net/turncast/season8.php#tcepisode100]Make That Noise[/url]”, it carries a runtime is 09m59s. Snippets include but are not limited to good nothing, write message, you too, get out and life choice.

[u]TurnCast[/u] is the third spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url] on which Quick and Makahlua serve as regular co-hosts; fellow sibling [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focusing on [i]Civ[/i] modding was the first.

PolyCast Episode 318 Topics List

By | September 6, 2018

PolyCast This Saturday, September 8th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]sixteenth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+318+Recording&iso=20180906T12&p1=188&ah=2]timezone converter[/url]), Episode 318’s topics list is set as follows:

[b]News[/b]
– [i]Civilization VI[/i] Coming to Nintendo Switch Announced, Then Removed
[url]https://forums.civfanatics.com/threads/civilization-vi-coming-to-nintendo-switch-november-16.636167[/url]

[b]Forum Talk[/b]
– Shift-Enter to “Bank” Production, Science and Culture
[url]https://forums.civfanatics.com/threads/shift-enter-allows-you-to-bank-production-science-and-culture.635057[/url]
([url]https://forums.civfanatics.com/threads/1-0-0-220-gameplay-bug-unlimited-production-overflow-stacks-while-skipping-turns.629872[/url])
– Profiling [i]CivVI[/i] District Projects
[url]http://civilization.wikia.com/wiki/Campus_Research_Grants_(Civ6)[/url]
[url]http://civilization.wikia.com/wiki/Commercial_Hub_Investment_(Civ6)[/url]
[url]http://civilization.wikia.com/wiki/Bread_and_Circuses_(Civ6)[/url]
[url]http://civilization.wikia.com/wiki/Encampment_Training_(Civ6)[/url]
[url]http://civilization.wikia.com/wiki/Harbor_Shipping_(Civ6)[/url]
[url]http://civilization.wikia.com/wiki/Holy_Site_Prayers_(Civ6)[/url]
[url]http://civilization.wikia.com/wiki/Industrial_Zone_Projects_(Civ6)[/url]
[url]http://civilization.wikia.com/wiki/Theater_Square_Performances_(Civ6)[/url]
– On Future Technology Effects
[url]https://forums.civfanatics.com/threads/future-tech-and-future-civ.628031[/url]

[b]Senate[/b]
– Is Archer Rush Still Viable?
[url]https://forums.civfanatics.com/threads/is-archer-rush-still-viable.635503[/url]

[b]Miscellaneous[/b]
– More Games Like [i]CivVI[/i] “Need”ed on iPad
[url]https://appleinsider.com/articles/18/08/22/hands-on-there-need-to-be-more-games-like-civilization-vi-on-ipad[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civilization Players Leagues Update!

By | September 3, 2018

The summer has been a busy time for everyone.  And we at CivPlayers have a couple updates between playing many many MP games!

We have Version 6 of the Better Balance Game Mod released Sept 2, 18  you can download or just have a read of the latest changes to this great mod here.  https://steamcommunity.com/sharedfiles/filedetails/?id=1368312893

Or discuss the mod in our discord channel, https://discord.gg/MfEM8nJ

We also have the Sept CPL Challenge Save up, this month it is a Russia Culture Victory challenge!  https://discord.gg/MzWe6Sp

And of course we invite anyone interested in playing the best multiplayer games to come visit Civplayers Discord and see what the excitement is all about  https://discord.gg/ubwTNdd

 

PolyCast Episode 317: “The Letters ‘F’ and ‘O'”

By | September 2, 2018

PolyCast Select combinations. The three hundred-and-seventeenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode317]The Letters ‘F’ and ‘O'[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with first-time guest [url=https://forums.civfanatics.com/members/mr-shadows.270951]Brian “Mr. Shadows”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]02m35s[/i] | [b]Forum Talk[/b]
Wondering why Irrigation technology in [i]Civilization VI[/i] is an [url=https://forums.civfanatics.com/threads/irrigation-is-pretty-bad-i-think.634715]underwhelming dead-end[/url], one’s [url=https://forums.civfanatics.com/threads/whats-your-standard-barracks-to-stables-ratio.634652]typical ratio of[/url] Barracks to Stables in Encampment districts (10m03s), identifying the [url=https://forums.civfanatics.com/threads/what-are-your-biggest-criticisms-of-civ-vi-maps.634456]shortcomings of[/url] the game’s map and whether [url=https://forums.civfanatics.com/threads/bringing-back-corporations-vassal-states-and-introducing-trade-notes-to-civ-vi.633112]to bring back[/url] Corporations, Vassal States — if so, how — while adding the idea of Trade Nodes in the process (29m21s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode310]Episode 310[/url]).
– [i]43m53s[/i] | [b]Theatre[/b]
A religious strategy for [i]CivVI[/i] Poland is first up, followed by revising a strategy for the game full-stop stemming from a difference in combat mechanics found in [i]Civilization V[/i] (45m39s).
– [i]49m02s[/i] | [b]Miscellaneous[/b]
A notable eight jobs [url=https://firaxis.com/careers]now available[/url] at [i]Civ[/i] developer [b]Firaxis Games[/b] seem to jive with its owner, publisher [b]2K Games[/b], looking to [url=https://www.gamesindustry.biz/articles/2018-07-23-2ks-light-slate-belies-bigger-ambitions]add a new series[/url] to its property’s gaming line-up (53m27s).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Silhouette counting and grammatical instruction.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.