IGN Twitter poll: Best Video Game of All-Time. 24h to vote Civ4!

By | September 10, 2021

IGN has started a Twitter poll about the best video game of all time.

Civ4 is in there, on the lower left, paired against Assassin’s Creed 4: Black Flag.
Currently it’s 29% Civ, 71% Assassin’s Creed.
If you have a Twitter account, help us beat Assassin’s Creed! Vote here! There are right now another 22h left to vote. The winner of this small poll will be matched against winner of the duel The Legend Of Zelda: Ocarina of Time vs the Elder Scolls V: Skyrim.

Discuss this in our thread here: https://forums.civfanatics.com/threads/ign-twitter-poll-best-video-game-of-all-time-24h-to-vote-civ4.673174/.

Old World designer notes #7: Soren Johnson on Characters

By | September 8, 2021

Soren Johnson has added a new blog post, about why the characters were added to Old World. Have a read here: https://www.designer-notes.com/?p=1714
An excerpt:

“Simply put, characters add a dynamism to Old World that prevents it from reaching ECS, the usual fate of most 4X games. The most obvious way characters disrupt the game’s stability is via diplomacy. Simply having foreign leaders actually change – from death or abdication or even deposition – over the course of the game makes a huge difference. Perhaps you have a great relationship with Phillip of Greece but not so much with his heir, Alexander, because you offended him at a dinner years before? The latter’s eventual ascension (unless, say, some unfortunate accident might come to pass) will mean that your diplomatic status with Greece could go from good to bad. The amazing thing about this outcome is that it flows completely naturally from having real characters who age and die; players aren’t shocked when relations change and, indeed, expect them to change.
It is hard to articulate how significant a departure this is from a tension that has always bedeviled Civ games – that players expect diplomacy to be predictable, but predictable diplomacy inevitably becomes boring. Players will frequently rant over “unpredictable” or “random” AI leaders who suddenly go from being a friend to an enemy. These shifts are necessary for games to not slowly calcify from their earliest diplomatic states, but there are few ways to make these changes thematically palatable when the leaders never change. Civ games have experimented with all sorts of opinion modifiers that give a reason why a leader might change their opinion of you, but the most natural reason is that there is now simply a new leader who has a new set of relationships, memories, and opinions.”

Discuss this blog post in our forum: https://forums.civfanatics.com/threads/soren-johnson-on-characters.673117/

Follow this discussion on Twitter: https://twitter.com/SorenJohnson/status/1435440586052579329

Official Old World user manual

By | September 7, 2021

Mohawk Games have released the offical manual for Old World: It’s a 100 pages long PDF document with all the basic explanations you need for the game. The manual has been made with the help of a Velociryx, https://www.twitch.tv/velociryx, the author of the SMAC/X strategy guide.

You can find the manual here, and you can leave comments in our forum here.

Follow this discussion on Twitter: https://twitter.com/mohawkgames/status/1435313578219819020