Civilization Players Civ6 Podcast #12 Civ6 Rise and Fall!

By | December 2, 2017

This past Friday, Dec 1st at 9 PM EST was the 12th CivPlayers League Podcast. Here’s what we talked about in the past  week!

Co-Hosts Sarnith and KingLewie, and guest Co-Host Harambe, BladeSe7en and Roven, bring you this weeks topics.

• The Expansion has been announced! Will it fix problems, or just create more? Tell us what you expect!

• The CPL Challenger Series is upon us! 8 Players have signed up to duke it out on balanced maps to establish dominance. 1:35:30

• God of the Forge as a pantheon is being revisited!? It’s been default banned with a vote to allow it, but now people are saying it’s not a big deal – What do YOU think? 1:16:40

• Siege units such as the Battering Ram and Siege Tower [which are really support units but hey, who’s checking?] with units past the medieval era? What about my poor walls? 1:22:35

• How would you rate each civ? What if the bot drafted you a civ list with civs from each “tier”? How would you feel about it? Who’s opinion would be used to determine such a thing? 1:29:40

• We normally vote to have barbs on or off for a match. With the recent merger, we made Two separate staging lobbies [Barbs on, and Barbs off] – This has shown that Barbarians no longer lag the game out of control and a LOT of barb games have been happening. Do we still need these channels? Or now that we’re aware that it’s fixed, can we return to voting as we did before? 1:42:10

• Catch us at YouTube live at https://www.youtube.com/channel/UCIw6b7qVvkbA27lXUYLJjNg

CivPlayers Podcasts are recorded live on Sarnith’s Youtube Live every Friday at 9pm EST  Sarnith’s Youtube Live

Watch this episode here https://youtu.be/liXoyOd4dig

You can watch all Podcasts as well as other CivPlayers events at our YouTube page  CivPlayers Youtube Channel

Input Requested for PolyCast Christmas Special 2017

By | November 30, 2017

PolyCast [url=http://thepolycast.net/polycast]PolyCast[/url] is approaching the conclusion to its [url=http://thepolycast.net/polycast/season11.php]eleventh season[/url], helping keep it as the longest running [i]Civilization[/i] podcast as well as the first. On December 9th, 2017, the show’s annual Christmas Special is to be [url=https://www.youtube.com/user/thepolycast/live]recorded live[/url] as have been episode recordings this calendar year. Its panelists are need of questions to answer, comments to reflect on and topics to investigate to drive this special stream’s content: [i]Civ[/i] in nature, strategy/computer gaming in general or even [u]PolyCast[/u] specific inquiries are all welcome… you are not limited to just one!

To submit your questions, comments or topics for this purpose in advance, do one of the following:

a) respond accordingly [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2017.624998]to a related forum thread[/url];
b) send an email to [email]thepolycast@gmail.com[/email];
c) leave a voicemail for free by using [url=http://www.skype.com]Skype[/url] to [url=skype:thepolycast?call]call the show[/url]; or
d) leave a voicemail by using your telephone to call the show: (301) 637-7659 or +44 121 288 7659.

In addition, the [url=http://thepolycast.net/polycast]PolyCast[/url] panel will also take them live during [url=https://www.youtube.com/user/thepolycast/live]the recording[/url] of the 2017 Christmas Special in the chat room powered by [b]YouTube[/b]. Help the show’s panelists prepare for this event by submitting your inquiries in advance. [url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy.

ANNOUNCING CIVILIZATION VI: RISE AND FALL

By | November 28, 2017

Firaxis have an exciting announcement for us today:-

“Civilizations are not set in stone. You can’t just do all the hard work in the beginning then expect your culture to stand the test of time, unchallenged. It’s not like that in the real world – or in Civilization games. The expansion we’re announcing today, Civilization VI: Rise and Fall, adds new dynamic layers onto the game you’ve already been enjoying. On February 8th 2018, you will lead nations to golden ages. You will watch others buckle under their own weight. You will earn – or lose – the loyalty of your people. The question is, “How will you be remembered?””

Read all about the expansion here and join in the discussion here.

Civ IV Hall of Fame updated

By | November 26, 2017

The Civilization IV Hall of Fame has been updated – 29 games were accepted since the previous update.

Congratulations to [b]Kaitzilla[/b] for the highest Firaxis score of the update with a Large, Epic, Noble, Space Colony game for 878,645 points.

[b]brianbog[/b] was the most active player during this update, submitting 6 games.

Only 3 players were brave enough to take on Deity this update:

[b]Fippy[/b] – 25 AD, Standard, Epic, Deity, Conquest game for 431,736 points.
[b]fizbankovi[/b] – 1665 AD, Standard, Normal, Deity, Cultural game for 76,743 points.
[b]Morcar_olmig[/b] – 2950 BC, Duel, Epic, Deity, Conquest game for 42,703 points.
[b]Morcar_olmig[/b] – 3040 BC, Duel, Normal, Deity, Conquest game for 26,473 points.
[b]Morcar_olmig[/b] – 2440 BC, Duel, Quick, Deity, Conquest game for 44,168 points.

A number of players gained number one positions on harder difficulty levels:

[b]Fippy[/b] with a 25 AD, Standard, Epic, Deity, Conquest game for 431,736 points.

[b]Fippy[/b] with a 1180 AD, Standard, Normal, Emperor, Cultural game for 83,912 points.

A number of players gained a composite table High Score [i](i.e. Any Condition)[/i]:
[b]Kaitzilla[/b] with a 1050 AD, Large, Epic, Noble, game for 878,645 points.

[b]Fippy[/b] with a 25 AD, Standard, Epic, Deity, game for 431,736 points.

[b]brianbog[/b] with a 425 AD, Tiny, Normal, Prince, game for 101,569 points.

>> [url=http://hof.civfanatics.net/civ4/index.php]Civ IV HOF[/url]
>> [url=http://hof.civfanatics.net/civ4/stats.php?show=updates]Full Update Details[/url]
>> [url=https://forums.civfanatics.com/threads/civ-iv-hof-update-discussion-thread.624826]Discussion Thread[/url]

TurnCast Episode 91: “Optimized”

By | November 25, 2017

TurnCast Efficiency. Regular players [url=http://apolyton.net/member.php/2-DanQ” title=”Click for Profile]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua” title=”Click for Profile]”Makahlua”[/url], [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and [url=http://www.youtube.com/user/GrimVek]Matthieu “GrimVek”[/url] are joined alongside fellow co-operative [i]Civilization VI[/i] multiplaying gamers in the ninety-first episode of [u]TurnCast[/u] ([u]TC[/u]). Entitled “[url=http://thepolycast.net/turncast/season7.php#tcepisode91]Optimized[/url]”, it carries a runtime is 09m59s. Snippets include but are not limited to fix problems, target self, that’s attacking, competing effectively and essentially ragequit.

[u]TurnCast[/u] is the third spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url] on which Quick and Makahlua serve as regular co-hosts; fellow sibling [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focusing on [i]Civ[/i] modding was the first.

PolyCast Episode 295 Topics List

By | November 23, 2017

PolyCast This Saturday, November 25th, 2017 is to see the [url=https://www.youtube.com/user/thepolycast/live]twenty-third recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s eleventh season. It’s the last episode recording of the year, and second-to-last recording of the season overall. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+295+Recording&iso=20171125T12&p1=188&ah=2]timezone converter[/url]), Episode 295’s topics list is set as follows:

[b]Open Mic[/b]
– Episode 294 Feedback
[url]https://forums.civfanatics.com/threads/polycast-episode-294-recurring-consumer-activation.624589[/url]

[b]Forum Talk[/b]
– Your Rule of Thumb for Evaluating Trade Yields ([i]Civilization VI[/i])
[url]https://forums.civfanatics.com/threads/your-rule-of-thumb-for-evaluating-trade-yields.624280[/url]

[b]Senate[/b]
– Spreading My Religion ([i]CivVI[/i])
[url]https://forums.civfanatics.com/threads/spreading-my-religion.623723[/url]

[b]Research Lab[/b]
– Great Athletes ([i]CivVI[/i])
[url]https://forums.civfanatics.com/threads/great-athletes.623424[/url]

[b]Theatre[/b]
– Memorable 2017 [i]Civilization VI[/i] Gameplay Experiences

[b]News[/b]
– [i]Civilization: A New Dawn[/i] Board Game Now Available
[url]https://www.facebook.com/civ/photos/pb.117631940358.-2207520000.1511470599./10155747119180359[/url]

[b]Miscellaneous[/b]
– The “Complete History” of [i]Civilization[/i] Article
[url]http://www.pcgamer.com/the-complete-history-of-civilization[/url]

[b]Intro/Outro[/b]
– [i]Civilization VI[/i] Delegation Gifts Suggestions
[url]https://forums.civfanatics.com/threads/delegation-gifts-suggestions-list.623656[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civilization Players Leagues Podcast #11

By | November 18, 2017

This past Friday, Nov 17th at 9 PM EST was the 11th CivPlayers League Podcast. Here’s what we talked about in the past  week!

Co-Hosts Sarnith and KingLewie, and guest Co-Host Rolfe bring you this weeks topics.

• Firaxis released a hotfix! Has “Hell” frozen over or could we see more than just a patch for a DLC?

• Defender and Crusader, along with the CC push back have been in affect for awhile now. How do you feel about it now that you’ve seen it in several games?

• Do you think this hotfix is a sign of things to come? Or do you feel that Firaxis is just putting this out to make the majority feel a little better – only as a distraction from the other numerous problems? Let us know – voice your opinions!

• Some say the hotfix hasn’t fixed anything, others say it’s causing numerous crash errors during games. What problems, if any, have you experienced?

• Clan KC is running a Civ 6 Training Event on Tuesday, November 28th at 5PM EST! Come and learn with the community! I know i’ll be there!

• The CPL Challenger Series is approaching! Sign ups open on November 25th at 11 AM EST and the Tournament itself is on December 9th and 10th with matches starting at 11 AM EST.

• Be sure to be active in chat! We do watch and are happy to answer your questions!

• Do you have ideas you’d like to see brought up on the podcast? Make sure to post your thoughts and suggestions in the comment section!t we’re talking about this week!

 

• Catch us at YouTube live at https://www.youtube.com/channel/UCIw6b7qVvkbA27lXUYLJjNg

CivPlayers Podcasts are recorded live on Sarnith’s Youtube Live every Friday at 9pm EST  Sarnith’s Youtube Live

Watch this episode here  https://youtu.be/7Vi5YClkxDs

You can watch all Podcasts as well as other CivPlayers events at our YouTube page  CivPlayers Youtube Channel

PolyCast Episode 294: “Recurring Consumer Activation”

By | November 18, 2017

PolyCast It’s a thing. The two-hundred-and-ninety-fourth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season11.php#episode294]Recurring Consumer Activation[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url] with returning guests [url=http://www.ustream.tv/user/CanusAlbinus]”CanusAlbinus”[/url] and [url=http://forums.civfanatics.com/member.php?u=253556]”Sedwick”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m38s[/i] | [b]Senate[/b]
The “As and Against” series for [i]Civilization VI[/i] civilizations return to highlight both [url=https://civilization.com/news/entries/civilization-vi-fall-2017-update-available-now]Indonesia[/url] and the [url=https://civilization.com/news/entries/civilization-vi-fall-2017-update-available-now]Khmer[/url] (07m41s); then, how the War Weariness [url=https://forums.civfanatics.com/threads/how-war-weariness-works-wip.623207]mechanic works[/url] in (13m09s) and whether or not to [url=https://forums.civfanatics.com/threads/when-would-you-harvest-or-chop.623666]harvest or chop[/url] in the game (25m37s).
– [i]31m31s[/i] | [b]Forum Talk[/b]
First the [url=https://forums.civfanatics.com/threads/ed-beach-pc-gamer-interview.623805]preview to[/url] (recorded for [url=http://thepolycast.net/polycast/season11.php#episode293]Episode 293[/url]), and then [url=]the actual[/url], interview with [i]CivVI[/i] Lead Designer Ed Beach on what’s next for the title (35m43s) followed by unearthening [url=https://forums.civfanatics.com/threads/fall-2017-patch-undocumented-changes.623618]undocumented changes[/url] from [url=https://forums.civfanatics.com/threads/autumn-2017-patch-general-discussion.623539]its[/url] Fall 2017 patch (39m12s), why the Domination Victory, well, [url=https://forums.civfanatics.com/threads/why-cant-people-in-mp-play-anything-but-dom.608098]dominates in[/url] multiplayer play (43m12s) and the notion of “[url=https://www.gamasutra.com/view/news/309190/TakeTwo_plans_to_only_release_games_with_recurrent_consumer_spending_hooks.php]recurring consumer spending[/url]” in eyed by [i]Civilization VI[/i] publisher [b]Take-Two Interactive[/b] garners some reaction (48m53s).

– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Introductory appreciations and reading between the lines.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.