Much joy. The 2016 PolyCast Christmas Special, “[url=http://thepolycast.net/polycast/season9.php#christmas2016]We Wish You a Merry Civmas[/url]”, is now available for netcasting. Join regular panelists [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]”Makahlua”[/url] and [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url], with [url=http://forums.civfanatics.com/member.php?u=145352]Scott “AlphaShard” Dirk[/url] and a cameo by [url=http://forums.civfanatics.com/member.php?u=163829]Lisa “qnl” Bang[/url], as they give their take on questions and comments received from members of the show’s audience and otherwise in this hour-long plus (73m02s) production.
The summary of topics is as follows:
– [i]05m18s[/i] | [b]Forum Post #1[/b]
Annoyance over [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14590914]lacking “competent”[/url] Artificial Intelligence (AI) following the release of [i]Civilization VI[/i] turns to challenges and hopes.
– [i]17m19s[/i] | [b]Forum Post #2A[/b]
Speculating as to the [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14590881]timing and content[/url] of the first pieces of Downloadable Content (DLC) for [i]CivVI[/i].
– [i]24m24s[/i] | [b]Forum Post #3[/b]
The [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14591740]trifecta inquiry[/url] of having a human and AI-controlled civilization alliance/friendship lasting an entire [i]Civilization[/i] game, why AIs in its sixth iteration seem to end up always hating each other and favourite music from the title.
– [i]35m25s[/i] | [b]Forum Post #4A[/b]
For that which each panelist has been [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14592431]”most pleasantly surprised by”[/url] in [i]CivVI[/i].
– [i]43m36s[/i] | [b]Forum Post #2B[/b]
Symptom, not a cause, in response to a [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14590881]stated “loophole”[/url] in the game’s District costing.
– [i]49m45s[/i] | [b]Forum Post #5[/b]
Hinging views of “rushing” not in [i]Civilization VI[/i], but [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14593077]of its release[/url].
– [i]59m21s[/i] | [b]Forum Post #4B[/b]
If the North Pole were a [i]CivVI[/i] City State, its unique suzerain bonus is [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14592431]open for consideration[/url].
– [i]61m28s[/i] | [b]Forum Post #6A[/b]
Considering what [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14592143]additional mechanic[/url] one would (most) like to see added to the game.
– [i]66m30s[/i] | [b]Forum Post #7[/b]
On making Gold an [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14590831]in-game resource again[/url] in [i]Civ[/i].
– [i]67m59s[/i] | [b]Forum Post #6B[/b]
Contemplating what civilization should [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14592143]be added next[/url] into the [i]Civilization[/i] series, [i]VI[/i] in particular.
– [i]72m27s[/i] | [b]Forum Post #8[/b]
Would giving [i]CivV[/i] City States the [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14591452]Ancient Walls building from the outset[/url] be a good thing or a bad thing.
– [i]76m53s[/i] | [b]Forum Post #9[/b]
Qualifier quandary to fulfill a [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14591396]musical request[/url].
– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Presupposing identities, real-life identification and gleeful extrapolation.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; the tenth edition of Evergreen, a side series on selected moments and topics that best represent the show, is set to be released in one week’s time. Fellow sibling shows also in production presently are [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] on [i]Civ[/i] modding and [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.