Come and Join us for the First Civ6 Game of the Month

By | November 4, 2016

The Game of the Month is a friendly competition designed to help us all learn about Civ6 and, together, improve our game play.  We start from a common save, with a common goal, and, as we play, keep notes on our actions and decisions.  We then share what we did and discuss the merits of our actions and, in the process, learn from each other.

The first Civ6 GOTM features Trajan of Rome in a King difficulty level game on a Standard Sized Continents map at Standard Speed.  You can find the game announcement and, at the bottom of the announcement post, the game save that you can download.

Please join us and help us learn how to play Civ6.

Firaxis Streaming This Saturday for Extra Life

By | November 4, 2016

Firaxis will be streaming on Twitch for 25 hours straight to celebrate 25 years of Civilization and to help raise money for a good cause. The streaming will start at 11 AM ET on Saturday.

HOF Civ5 Update

By | November 3, 2016
hof_biglogoThe Civilization V Hall of Fame has been updated. 61 games were accepted since the previous update.
Congratulations to Foamfollower for the highest Firaxis score of the update with a Deity, Domination, Marathon, Duel, Great Plains, Huns (Attila) [BNW] game for 26500 points.
Foamfollower was the most active player during this update, submitting 21 games.
Only 3 players were brave enough to take on Deity this update
antareslight – 1575 AD, Turn 225, 1922 points, Deity, Domination, Standard, Duel, Archipelago, Denmark (Harald) [BNW]
blatc – 1400 AD, Turn 200, 3877 points, Deity, Science, Standard, Standard, Great Plains Plus, Korea (Sejong) [BNW]
Foamfollower – 3895 BC, Turn 7, 26500 points, Deity, Domination, Marathon, Duel, Great Plains, Huns (Attila) [BNW]
Gauntlet Results:
G-Minor CXXXI – Domination, Warlord, Standard, Great Plains Plus, Epic, Austria (Maria Theresa)
[IMG]http://hof.civfanatics.net/civ5/images/gold.png[/IMG]1st zenmaster – 1700 BC T-92
[IMG]http://hof.civfanatics.net/civ5/images/silver.png[/IMG]2nd Mighty Dwaarf – 1550 BC T-98
[IMG]http://hof.civfanatics.net/civ5/images/bronze.png[/IMG]3rd zlither – 875 BC T-125
** New Gauntlets Starting **
G-Minor CXXXII – Science, Prince, Small, Continents, Epic, Assyria (Ashurbanipal)

Civ6: Fastest Selling Title in the History of the Series

By | November 2, 2016

According to this article on VentureBeat, Civilization VI has already shipped 1 million copies since the game’s release on October 21, making it the fastest selling title in the history of the series. While this doesn’t represent the actual number sold to consumers, it’s still a metric that outpaces all previous entries.

The article also said that Civilization V sold over 8 million copies, and that Civilization series’s total sales before Civ6 were 35 million units since the original Civilization came out in 1991.

One More Turn Episode 505: “Relative Separation”

By | November 2, 2016

omt_logoNew wrinkles open old wounds. The fifth episode of dramedy podcast [u]One More Turn[/u]’s ([u]OMT[/u]) fifth season [url=http://onemoreturn.net/episodes5.php#episode505]is now available[/url]. Entitled “Relative Separation”, it has a runtime of 09m34s. A story set in the near future, [u]OMT[/u] features geeks deal with non-geeky problems. One can [url=https://twitter.com/onemoreturnshow]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/onemoreturnshow]check out[/url] its YouTube channel for caption capability.

[u]OMT[/u] features the voice talents of [i]Civilization[/i] strategy-centric podcast [url=http://thepolycast.net]PolyCast[/url] regular co-hosts [url=http://apolyton.net/forums/member.php?action=getinfo&userid=2]Daniel “DanQ” Quick[/url] and [url=http://apolyton.net/forums/member.php?action=getinfo&userid=22677]Stephanie “Makahlua”[/url] among others; Quick is also the show’s writer and creator. Selections of American music and soundtrack composer [url=http://www.imdb.com/name/nm2228215]Kevin MacLeod[/url]’s work is included throughout the series. Episode 506 is scheduled for release on [i]November 09th, 2016[/i].

Civ6 – General Reference & Guides

By | November 2, 2016

We have created a new Civ6 – General Reference & Guides category in our Resource Manager.

If you have created a reference or guide for Civ6 and would like to share with the community, feel free to add the resource there.

Currently we have two guides, amenity guide by Iron Angel and housing guide by Browd. Check them out!

Civ6 Hall of Fame Opened

By | October 30, 2016

The Civ VI Hall of Fame has started up the first Beta (ie unofficial) Gauntlet, while the official Civ VI Hall of Fame is being readied for business.

The idea is to get some discussion going as to strategy, introduce new players to the Hall of Fame and welcome back old friends from V and earlier.

The winner is the person who submits the fastest finishing game with the following settings:

  • Victory Condition: Cultural (though all victory conditions must be enabled)
  • Difficulty: Prince
  • Starting Era: Ancient
  • Map Size: Small
  • Map Type: Continents
  • Speed: Normal
  • Leader: Phillip II
  • Opponents: Any, 5 opponents only (default option)
  • Resources: Standard
  • Start Position: Standard
  • Limit Turns: By Game Speed
  • Must Not Be Checked: No Barbarians
  • Date: 30th October to 29th November 2016

Check out the thread for submitting entries right here.

Civ6 Reviews Roundup

By | October 27, 2016

Civilization VI has been out for almost a week now and lots of reviews have been published.

At Metacritic, the game’s current meta score is 90 based on 36 reviews, which is “Universal acclaim” rating.

Here are excerpts from some of the reviews:

GameSpot (90/100)
“Civ 6 has a few rough edges, but they’re pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever.”

IGN (94/100)
“Civilization VI will go down in history as the most fully-featured launch version in the series. Many of those are smartly revamped versions of Civ classics, buy it finds its own identity with great new ideas like spread-out cities, customizeable governments, research boosts, and leader agendas. And even though the AI has some improving to do, it can put up enough of a fight to make world domination a challenge.”

PC Gamer (93/100)
“Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.

Kotaku
“Civilization VI has issues in unexpected places, but only a catastrophe was going to stop this being a real good time. And this is no catastrophe. What we’ve got here is a strategy game that, while preserving most of the series’ longtime fundamentals, has also found new and surprising ways—through an investment in player choice and more hands-on time with your people—to keep things interesting.”

Game Revolution (90/100)
“This is a captivating game, one that consumes your time and gives back more than you put in. It’ll test your ability to make sound decisions, and anticipate the future. While diplomacy and numbers tuning will be required to combat some of the frustration that the game brings, this is yet another outstanding 4X game from Firaxis Games that will undoubtedly become one of the most popular PC titles for the years to come.”

PCWorld (80/100)
“Civilization VI has room to improve (particularly the AI), but this is the most complete a baseline Civ game has felt in ages and a few smart tweaks on the formula distinguish it from its predecessor.”

Destructoid (85/100)
“The old Civ mantra of “one more turn” is stronger than ever. The additions make for a much deeper strategy game and the inclusion of most of the features from previous entries makes for a remarkably well-rounded launch. It will be interesting to see where Civ VI goes, but I have a feeling there won’t be nearly as dramatic a change as Civ V saw.”

Polygon (85/100)
“Civilization 6 is an advance on the previous game, offering more variety, smarter use of assets and a wider palette of potential activities. It remains the best of its kind, always demanding my attention, forever creating new narratives out of stats and maps. But it fails to move the concept of a history simulation beyond the ambitions set 25 years ago. We’ve reached the point where Civ games are as much a simulation of themselves, as they are of the march of human progress.”

Game Informer (95/100)
“These are just a few of the dozens of minor tweaks to what was already an incredibly strong formula. Firaxis’ newest entry in the Civilization series isn’t a game changer, because the game was already great. However, Civilization VI could easily be the pinnacle of the series.”

Time (80/100)
“It is, in most of the ways that matter, the best-looking, most systemically well thought out, and thereby most fun I’ve had with a Civilization since 1996…Except for that one thing.”

Rock, Paper, Shotgun
“It is, quite simply, a thing of wonder, and a late contender for my personal game of the year.”