One More Turn Seasons 4, 5 Listener Feedback Surveys

By | January 11, 2017

Story rating? Favourite episode? These are two of the five questions being asked of Seasons [url=http://onemoreturn.net#episodes4]4[/url] and [url=http://onemoreturn.net#episodes5]5[/url] of the [u]One More Turn[/u] ([u]OMT[/u]) dramedy podcast audience. To provide your input on/by January 31st, 2017 follow the links below respectively:

[url=http://onemoreturn.net/s4s]http://onemoreturn.net/s4s[/url]
[url=http://onemoreturn.net/s5s]http://onemoreturn.net/s5s[/url]

A story set in the near future featuring geeks dealing with non-geeky problems, [u]One More Turn[/u]’s thirteen-episode sixth season is to premiere this year.

Play and Collaborate on a Research Study

By | January 10, 2017

Rhye is doing a research study on decision making process using Civ4. Below is the post he made and how to contribute to the study:

I am posting on behalf of an interdisciplinary group from the Northeastern University, Texas A&M University-Commerce, and Waseda University in Japan.

There is a ongoing research, in which I’m also involved, on decision making processes in Civ4.
I am writing here in order to recruit Civ4 experienced players that are willing to play a mod designed to investigate the issues.

In the mod I am posting below, you will play as Rome, with quick speed. All victory conditions are enabled.
The map is generated randomly through Rhye’s and Fall RAND algorithm. It is toroidal (wrap both X and Y).
Rules are vanilla (a standard games with 7 players), except the rules about territory, which comply with Rhye’s and Fall.


1) Check that in your .ini file (C:\Users\….nomeutente…..\Documents\My Games\Beyond the Sword\CivilizationIV.ini) LoggingEnabled is = 1

2) Download from here:
rhye.civfanatics.net/files/TestRFCRAND_rev3.zip

3) Unpack the contents of the zip into:
….game folder…..\Beyond the Swords\mods\
Please note that the game folder is NOT the one inside documents folder.

4) Launch “Beyond the Sword”; in the main menu select Advanced -> Load a mod -> TestRFCRAND

5) Start playing. The mod collects automatically play data in a log file located in
C:\Users\….username…..\Documents\My Games\Beyond the Sword\Logs\PythonDbg.log

6) Whenever you interrupt a play session, save and continue at a later time, please post here the log file and the save file at the end of each play session, incuding the end game one.

Please don’t post spoliers!

For comments and submissions, you can post to the forum thread.

PolyCast Bloopers, Volume 10

By | January 7, 2017

Compiling the flubs, dubs and “what the”s. From the strategy-centric [i]Civilization[/i] podcast [url=http://civcomm.civfanatics.com/polycast/polycast]PolyCast[/url] comes, “[url=http://thepolycast.net/polycast/season10.php#bloopers_volume10]Bloopers: Volume 10[/url]”, the third dedicated blooper reel for the since its [url=http://thepolycast.net/classic]first season[/url]. It runs 19m07s.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civ[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay. PolyCast’s [url=http://thepolycast.net/polycast/season11.php]eleventh season[/url] is to begin with the release of Episode 272 next Saturday from its first recording in 2017.

PolyCast Episode 272 Topics List

By | January 5, 2017

This Saturday, January 07th, 2017 is to see the [url=https://www.youtube.com/user/thepolycast/live]first recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s eleventh season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+272+Recording&iso=20170107T12&p1=188&ah=2]timezone converter[/url]), Episode 272’s topics list is set as follows:

[b]News[/b]
– [i]Civilization VI[/i] Winter 2016 Update
[url]https://civilization.com/news/entries/civilization-vi-winter-2016-update-now-live[/url]
([url]https://forums.civfanatics.com/threads/new-patch-20-december.607584[/url])
First [i]CivVI[/i]: DLC: Poland, Vikings
([url]https://forums.civfanatics.com/threads/new-civ-look-poland.607585[/url])
([url]https://forums.civfanatics.com/threads/the-viking-dlc.607601[/url])
– [i]CivVI[/i] “Platinum” Seller in 2016 — [i]CivV[/i] “Silver”
[url]http://store.steampowered.com/sale/2016_top_sellers[/url]

[b]Open Mic[/b]
– Christmas Special Feedback
[url]https://forums.civfanatics.com/threads/polycast-2016-christmas-special-we-wish-you-a-merry-civmas.607826[/url]
– Episode 271 Feedback
[url]https://forums.civfanatics.com/threads/polycast-episode-271-not-just-a-lame-clip-show-xx.607429[/url]
– PolyCast 2016 Feedback Survey Results

[b]Intro/Outro[/b]
“New Workers”, Old Issues
“Thought I Survived”: Sean Bean on [i]CivVI[/i] Narration

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

HOF Civ5 Update

By | January 2, 2017

The Civilization V Hall of Fame has been updated. 22 games were accepted since the previous update.

Congratulations to [b]sexten[/b] for the highest Firaxis score of the update with a Settler, Science, Epic, Large, Highlands, Inca (Pachacuti) [BNW] game for 7635 points.

[b]sexten[/b] was the most active player during this update, submitting 5 games.

Only 2 players were brave enough to take on Deity this update:
[b]blatc[/b] – 1420 AD, Turn 202, 4520 points, Deity, Science, Standard, Standard, Great Plains, Poland (Casimir III) [BNW]
[b]blatc[/b] – 1320 AD, Turn 192, 4736 points, Deity, Science, Standard, Standard, Great Plains, Poland (Casimir III) [BNW]
[b]R.G.A.M.[/b] – 1848 AD, Turn 294, 2053 points, Deity, Diplomacy, Standard, Small, Inland Sea, England (Elizabeth) [BNW]

[COLOR=”Blue”][B]Gauntlet Results:[/B][/COLOR]
[b][url=http://hof.civfanatics.net/civ5/gauntlet.php?show=minor&gauntlet=213]G-Minor CXXXV[/url] – Domination, Prince, Standard, Fractal, Epic, Huns (Attila)[/b]
1st [B]Mighty Dwaarf[/B] – 975 BC T-121
2nd [B]zlither[/B] – 55 AD T-177
3rd finminer – 189 T-1844

[SIZE=”3″][B][COLOR=”Blue”]** New Gauntlets Starting **[/COLOR][/B][/SIZE][COLOR=”Green”]
[b][url=http://hof.civfanatics.net/civ5/gauntlet.php?show=minor&gauntlet=214]G-Minor CXXXVI[/url] – Diplomacy, King, Small, Pangaea, Standard, Rome (Augustus Caesar)[/b]
[/COLOR]

>> [url=http://hof.civfanatics.net/civ5/index.php]Civ V HOF[/url]
>> [url=https://forums.civfanatics.com/threads/hof-civ5-update-discussion.608347]Discussion Thread[/url]

Rewind the Podcast Celebration: PolyCast Evergreen, Season 10

By | December 31, 2016

Celebrate a decade of podcasting on [url=http://thepolycast.net/polycast]PolyCast[/url] ([u]PC[/u]), the [i]Civilization[/i] strategy-centric bi-weekly show that was renewed for a landmark tenth season in 2016. Hosted by [u]PC[/u] recurring guest [url=http://www.ustream.tv/user/CanusAlbinus]”CanusAlbinus”[/url] and co-creator [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], they count down ten selected [url=http://thepolycast.net/polycast/season10.php]Season 10[/url] topics that most retain their relevance and ten moments that best represent delivery style on [url=http://thepolycast.net/polycast/season10.php#evergreen10]PolyCast Evergreen, Season 10[/url]. The tenth in a side series of ten productions for each of PolyCast’s ten seasons running, it carries a runtime of 02h22m28s. Topics were chosen by [url=http://apolyton.net/member.php/2-DanQ]”DanQ”[/url], serving as lead co-host alongside [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url]. Moments were chosen by [url=http://www.ustream.tv/user/CanusAlbinus]”CanusAlbinus”[/url].

Today and since 2011, [url=http://thepolycast.net/polycast]PolyCast[/url] records [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

One More Turn Season 5 Bloopers

By | December 28, 2016

Not as planned. All the outtakes from dramedy podcast [u]One More Turn[/u]’s Season 5 episodes’ recording for public consumption [url=http://onemoreturn.net/#s5bloopers]are now available[/url]. It has a runtime of 17m39s. A story set in the near future, [u]OMT[/u] features geeks deal with non-geeky problems. One can [url=https://twitter.com/onemoreturnshow]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/onemoreturnshow]check out[/url] its YouTube channel for caption capability.

[u]OMT[/u] features the voice talents of [i]Civilization[/i] strategy-centric podcast [url=http://thepolycast.net]PolyCast[/url] regular co-hosts [url=http://apolyton.net/forums/member.php?action=getinfo&userid=2]Daniel “DanQ” Quick[/url] and [url=http://apolyton.net/forums/member.php?action=getinfo&userid=22677]Stephanie “Makahlua”[/url] among others; Quick is also the dramedy’s writer and creator. Selections of American music and soundtrack composer [url=http://www.imdb.com/name/nm2228215]Kevin MacLeod[/url]’s work is included throughout the series.

The [u]One More Turn[/u] Season 5 Commentary is to be released in [i]January 2017[/i].

PolyCast 2016 Christmas Special: “We Wish You a Merry Civmas”

By | December 24, 2016

Much joy. The 2016 PolyCast Christmas Special, “[url=http://thepolycast.net/polycast/season9.php#christmas2016]We Wish You a Merry Civmas[/url]”, is now available for netcasting. Join regular panelists [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]”Makahlua”[/url] and [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url], with [url=http://forums.civfanatics.com/member.php?u=145352]Scott “AlphaShard” Dirk[/url] and a cameo by [url=http://forums.civfanatics.com/member.php?u=163829]Lisa “qnl” Bang[/url], as they give their take on questions and comments received from members of the show’s audience and otherwise in this hour-long plus (73m02s) production.

The summary of topics is as follows:

– [i]05m18s[/i] | [b]Forum Post #1[/b]
Annoyance over [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14590914]lacking “competent”[/url] Artificial Intelligence (AI) following the release of [i]Civilization VI[/i] turns to challenges and hopes.
– [i]17m19s[/i] | [b]Forum Post #2A[/b]
Speculating as to the [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14590881]timing and content[/url] of the first pieces of Downloadable Content (DLC) for [i]CivVI[/i].
– [i]24m24s[/i] | [b]Forum Post #3[/b]
The [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14591740]trifecta inquiry[/url] of having a human and AI-controlled civilization alliance/friendship lasting an entire [i]Civilization[/i] game, why AIs in its sixth iteration seem to end up always hating each other and favourite music from the title.
– [i]35m25s[/i] | [b]Forum Post #4A[/b]
For that which each panelist has been [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14592431]”most pleasantly surprised by”[/url] in [i]CivVI[/i].
– [i]43m36s[/i] | [b]Forum Post #2B[/b]
Symptom, not a cause, in response to a [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14590881]stated “loophole”[/url] in the game’s District costing.
– [i]49m45s[/i] | [b]Forum Post #5[/b]
Hinging views of “rushing” not in [i]Civilization VI[/i], but [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14593077]of its release[/url].
– [i]59m21s[/i] | [b]Forum Post #4B[/b]
If the North Pole were a [i]CivVI[/i] City State, its unique suzerain bonus is [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14592431]open for consideration[/url].
– [i]61m28s[/i] | [b]Forum Post #6A[/b]
Considering what [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14592143]additional mechanic[/url] one would (most) like to see added to the game.
– [i]66m30s[/i] | [b]Forum Post #7[/b]
On making Gold an [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14590831]in-game resource again[/url] in [i]Civ[/i].
– [i]67m59s[/i] | [b]Forum Post #6B[/b]
Contemplating what civilization should [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14592143]be added next[/url] into the [i]Civilization[/i] series, [i]VI[/i] in particular.
– [i]72m27s[/i] | [b]Forum Post #8[/b]
Would giving [i]CivV[/i] City States the [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14591452]Ancient Walls building from the outset[/url] be a good thing or a bad thing.
– [i]76m53s[/i] | [b]Forum Post #9[/b]
Qualifier quandary to fulfill a [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14591396]musical request[/url].

– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Presupposing identities, real-life identification and gleeful extrapolation.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; the tenth edition of Evergreen, a side series on selected moments and topics that best represent the show, is set to be released in one week’s time. Fellow sibling shows also in production presently are [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] on [i]Civ[/i] modding and [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.