Before we get to Civ7 and will be busy playing it, our master cartographer bite has released his latest project: The ultimate map. On this maps (maps per region), you will find every feature from the Civilization franchise. All civilizations which appeared in Civ1-6, all city states, world wonders and other map features. Are you curious which are has the most wonders and civs? Or you just like maps? Discuss with us here, and check out the maps here.
Mohawk Games, the developers of Old World, have released the latest update for their game. With this update you get performance and memory optimizations, civilian units cannot defend cities anymore, and you will be able to play DLC civs in the game of the week, even if you do not own them.
It seems that Firaxis will be showing a first gameplay showcase for Civ7 right before this year’s gamescom, on Tuesday August 20, 1:30 PM Pacific time (4:30 PM Eastern time, 10:30 PM CEST). This showcase will be streamed on the Firaxis Twitch channel. Come and join us for the anticipation here.
The devs of Ara have released their 21st dev diary, in which they talk about the goverment systems in Ara. As in the civ games, you start with a basic type of government, and you unlock new types in the research tree. While the government types have positive modifiers, it’s unclear from the video if they also have negative modifiers, but the devs said they had a look at the historical impact of the governments. The leaders have some shared traits, similar to Civ3 and Civ4, and some of them will have synergies with some forms. The other details are a bit more vague, but have a look at the video yourself. And come discuss it with us here.
AI Survivor is an annual competition of all Civilization IV AI Leaders by long-time Civilization enthusiast and streamer Sullla.
“Random” is a word that comes to mind when I think of Game 6. A balanced mix of peaceniks and warmongers ended with the Doves dominating. Victoria of England, renowned for being a paper tiger – great traits/pathetic results – won this game with a Space Victory. She sat in her little corner for much of the game focusing on her blazing economy. Meanwhile, heavily favored Stalin of Russia launched an extremely early, shocking, and pyrrhic invasion against Napoleon of France off in the distance while ignoring his expansion, economy, and juicy barbarian cities in his neighborhood. Stalin did not survive Gandhi, our second-place finisher, nor did Nappy. Stalin’s incompetence was startling. His top-tier ranking is likely over. Interestingly, Vicky almost triggered a domination victory the turn her spaceship arrived at Alpha Centauri. No one came close to touching her late-game military. The remnants of Joao’s Portuguese Empire survived for the Wildcard games. Roosevelt of America and Ragnar of the Vikings put up a fight but are now enjoying an early vacation. The Alternate Histories for this one should be fascinating.
Game 7 is absolutely a must-watch match. Suryavarman of the Khmer is favored as the top seed here. Sury is considered an underrated leader both as AI and human player. He possesses a balance of economic traits and killer instincts. However, the real treat of this game is everyone’s favorite nutjob in Montezuma of the Aztecs. Monty rarely wins in AI Survivor, although he did pull off an early-round victory last season. Regardless, he is the most unpredictable leader in Civ 4 except for one certainty – he will always be at war with someone……anyone. Monty’s antics alone are worth the price of admission for this match. Another highlight here is former champion Mehmed of the Ottomans. Second seed Charlemagne of the Holy Roman Empire, Elizabeth I of England, and zealot Isabel of Spain round out the field. Be sure to make your picks in the picking context.
It seems the recent announcement of Civ7 has not stopped the new challenges! The new Civ6 monthly challenge, going from July 16 until August 14 is: Live Yongle Reaction.
You play as the one and only, obviously, on a tiny fractal map on online speed. As usual you get to choose between Prince and Emperor difficulty, and also between a culture or science victory. For more information please check this thread.
Every civ-fanatic should be interested in the talk on Friday about historical accuracy in strategy games! The talk about procedural generation might be interesting as well, given that’s essentially how the civ maps are generated. For the game showcases, Reus 2, a god game (… probably), is probably also something for civ-fans!