And we are now at the 12th dev diary for Ara: History Untold.
In this episode the devs talk about the crafting system in Ara. The system will allow you to have advanced resources, which will impact your economy, and are also necessary to equip your soldiers. This system is apparently more extensive than what we know from Civ and similar games.
Check it out, and discuss it with us here.
IGN: 2K Reveals Civilization Mobile Game, Moves to Calm Concern It May Impact Civilization 7
Fresh news from IGN, discuss with us here.
The summary of the news article is that an already existing mobile game called “Conquests and Alliances”, a mobile 4X game, is being re-branded as “Civilization: Eras & Allies”. This does not affect the main work on the next Civilization title, which by a Firaxis spokesperson is explicitely not called “Civilization 7”.
Play the new Civ5 “Gmae Of The Month” #234
And obviously we also have a new Civ5 GOTM! This time you play as Ahmad Al-Mansur of Morocco on a standard size fractal map on Emperor level. You need to win via a science victory, but you also most prevent all other civs from achieving another type of victory. See if you can get to the Islaminc Golden Age, with a deadline of December 31st. For more info, please see this thread.
On Being Stuck in Sid Meier’s Civilization: The Promise of Freedom in Historical Games
The Value Foundation, an academic research foundation focusing on research on gaming, has posted on Twitter that 2 researchers from Leiden University have published a new research manuscript about Civilization! The research is featured in the journal of digital games and associated phenomena (DIGRA), and titled “On Being Stuck in Sid Meier’s Civilization: The Promise of Freedom in Historical Games“. In this manuscript they explore a question, which many of us civ-fanatics have probably pondered about multiple times, and that is Civ as a game where you shape history, versus Civ as a history simulator, and how much you can or actually cannot do to achieve this.
An excerpt from the manuscript:
You are never given, for example, the option to create your own mode of government. In Civ6 you can swap between a small pool of government structures, but these are euphemistic versions of governments from western history: autocracy, oligarchy, classical republic, monarchy, merchant republic, theocracy, democracy, fascism, and communism. You can make minute changes by prioritising certain policies over others, make your fascist government even more aggressive, or your merchant republic to work like a financial clockwork, but you have no option to fundamentally design your own government or mode of governance. If you are like us, this stuckness can initially be countered by coming up with all sorts of ‘wild’ political pairings for your game: Communist Americans, Democratic Aztec, the Zulu Republic! Still, this counterfactual trick gets old fast. The Zulu Republic in Civ does not meaningfully play or even look different from, for example, the Dutch Republic.
Contrary to Graeber and Wengrow’s ideas of play-kings discussed earlier, the ability to jump in and out of political structures, in Civ you are actively punished for doing so. Once, for example you move into the modern era and choose Democracy you can include 8 policy cards in the structure of your government, clearly making it a more powerful form of government. If, however, you decide to revert back to an oligarchy or to classical republic, both from the ancient era, you will only have 4 policy slots available. Such an action would place you at such a disadvantage compared to your adversaries that you might as well stop playing the game altogether. Wanting and growing power is central to the way the game forces you to play. The reason for this is that Sid Meier’s enterprise promotes the view that most fun is had by the player when they have the most power. In particular, when he looked at history to design Civ, he felt it were the kings who had the most power and as such would have had the most fun historically (Meier 2020: 204). If you concede your power in Civ, you concede your ability to have fun. In short, you don’t get to be a play-king, and jump in and out of power. Instead, you are to be a real king for the sake of fun.
You can download the whole manuscript here, and you can discuss the manuscript here with us. Let us know how often you see CivFanatics mentioned in there ;).
Play the new Civ6 “Game Of The Month” #172
For our Civ6 “Game Of The Month” we are setting a christmas-y theme! You play as Victoria (Age Of Steam) on a hot and arid standard size Seven Seas map on King level. You have abundant resources, a legendary start, and you play with monopolies and corporations. The science victory is a must, and it will definitely show you what to do with your riches in the future! The deadline is January 3, and you can find all the other details here.
Millennia Developer Diary – Economy Part One
We got another developer diary from the new Paradox game Millennia!
This time the diary is about the economy in the game. The devs explain that many things are managed on a regional level, similar to the cities of civ, like food and health, whereas others are managed more on a global level. In total where will be 130 different types of resources, which can be used to satisfy 9 different needs of your population. Various factors like the better technology and national spirits will also influence the efficacy.
For all this information please check this thread.
Civ IV Hall of Fame Update
The Civilization IV Hall of Fame has been updated – 29 games were accepted since the previous update.
Congratulations to shulec for the highest score of the update with a Small, Epic, Monarch, Space Colony game for 193,742 points.
ajw2255 was the most active player during this update, submitting 8 games.
Only 2 players were brave enough to take on Deity this update:
ajw2255 – 2650 BC, Duel, Marathon, Deity, Conquest game for 51,328 points.​
fizbankovi – 1920 AD, Standard, Normal, Deity, Domination game for 57,933 points.​
fizbankovi – 1949 AD, Standard, Normal, Deity, Domination game for 64,712 points.​
New Number One Entries:
A number of players gained number one positions:
ajw2255 with a 1776 AD, Tiny, Epic, Prince, Espionage game for 32,327 points.
ajw2255 with a 1869 AD, Small, Marathon, Noble, Espionage game for 38,485 points.
Gr8scott with a 1680 BC, Large, Normal, Chieftain, Conquest game for 61,049 points.
New QM/EQMs
Congratulations to ajw2255 on becoming a Quattromaster (BTS).
Ara: History Untold: Dev Diary, Ep. 11 – Nitrous Engine
And we are now at the 11th dev diary for Ara: History Untold.
In this episode the devs talk about the game engine used in Ara, thatthis game studio actually started in a basement, that they saw the need for their own engine to better use the existing hardware (like multiple CPUs) so that more complex games could be made, and that Ara actually needs this optimizations due to the many things going on in this game.
Check it out, and discuss it with us here.