Millennia Developer Diary – Ages Part One

By | December 14, 2023

We got another developer diary from the new Paradox game Millennia!
This time the diary is about the ages in Millennia. The age system is somewhat comparable to Civ3, as there are defined ages, which can be unlocked by more things than only technologies. The first player entering a certain age will have the option to chose from a historical age, from an alternative timeline age (e.g. steam punk age), or they might trigger a crisis age (like probably the dark ages). If a player enters one of the first two, they will stay locked for everyone, but you can get out of a crisis age by triggering one of the others. After each alternative age you have to play a historical age though, to keep the timeline a bit on track.

For some more insights please check this thread.

Next Civ6 Monthly Challenge: Seven Seas

By | December 12, 2023

Firaxis has put the next monthly challenge online: This time you are playing as Hadrada (Konge) on a large island plates map with a high sea level and high rainfall. You may chose between Prince and Emperor difficulty, and the necessary DLC is for you available for this challenge even if you have not bought it.

This challenge runs from December 12 to January 9.

Come discuss with us here.

New Civ5 HOF gauntlets

By | December 8, 2023

While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets.

For december we got again two new ones, one major, one minor:

For the G-Major CXXXIX, you need to play as Harald of Denmark on a small shuffle map on Immortal level, and you need to win via a science victory. The deadline is December 31, and you can find more information here.

For the G-Minor CCXII, you can play as any leader on a tiny small continents map on chieftain with quick speed, with some defined competitors (see thread) and a diplomacy victory. Also here the deadline is December 31, and you can find more information here.

Support the CivGive charity event 2023

By | December 7, 2023

The CivGive is a charity event, organized by various Streamers around TheCivShow.

In 2021 the team managed to raise $42 000 for extralife, and $25 000 were matched by 2K Games, in 2022 the aim was $75 000, which was nearly reached.

So this year, it is time again: On December 17 is the big, big, big live stream, with 10 known streamers participating. The goal this time is $50 000, of which nearly 8% have already been raised. All donations will go this time  to GamersOutreach, a foundation which tries to light up the lives of hospitalized children by giving them the option to play.

The following streamers will participate in this giant MP match:

The event is hosted by TheCivShow.

We hope that also CivFanatics will do their share to reach the 50 000 , and we hope that this will again be an enjoyable event!

Ara: History Untold: Dev Diary, Ep. 12 – Crafting 101

By | December 7, 2023

And we are now at the 12th dev diary for Ara: History Untold.
In this episode the devs talk about the crafting system in Ara. The system will allow you to have advanced resources, which will impact your economy, and are also necessary to equip your soldiers. This system is apparently more extensive than what we know from Civ and similar games.
Check it out, and discuss it with us here.

IGN: 2K Reveals Civilization Mobile Game, Moves to Calm Concern It May Impact Civilization 7

By | December 6, 2023

Fresh news from IGN, discuss with us here.

The summary of the news article is that an already existing mobile game called “Conquests and Alliances”, a mobile 4X game, is being re-branded as “Civilization: Eras & Allies”. This does not affect the main work on the next Civilization title, which by a Firaxis spokesperson is explicitely not called “Civilization 7”.

Play the new Civ5 “Gmae Of The Month” #234

By | December 5, 2023

And obviously we also have a new Civ5 GOTM! This time you play as Ahmad Al-Mansur of Morocco on a standard size fractal map on Emperor level. You need to win via a science victory, but you also most prevent all other civs from achieving another type of victory. See if you can get to the Islaminc Golden Age, with a deadline of December 31st. For more info, please see this thread.

On Being Stuck in Sid Meier’s Civilization: The Promise of Freedom in Historical Games

By | December 5, 2023

The Value Foundation, an academic research foundation focusing on research on gaming, has posted on Twitter that 2 researchers from Leiden University have published a new research manuscript about Civilization! The research is featured in the journal of digital games and associated phenomena (DIGRA), and titled “On Being Stuck in Sid Meier’s Civilization: The Promise of Freedom in Historical Games“. In this manuscript they explore a question, which many of us civ-fanatics have probably pondered about multiple times, and that is Civ as a game where you shape history, versus Civ as a history simulator, and how much you can or actually cannot do to achieve this.

An excerpt from the manuscript:

You are never given, for example, the option to create your own mode of government. In Civ6 you can swap between a small pool of government structures, but these are euphemistic versions of governments from western history: autocracy, oligarchy, classical republic, monarchy, merchant republic, theocracy, democracy, fascism, and communism. You can make minute changes by prioritising certain policies over others, make your fascist government even more aggressive, or your merchant republic to work like a financial clockwork, but you have no option to fundamentally design your own government or mode of governance. If you are like us, this stuckness can initially be countered by coming up with all sorts of ‘wild’ political pairings for your game: Communist Americans, Democratic Aztec, the Zulu Republic! Still, this counterfactual trick gets old fast. The Zulu Republic in Civ does not meaningfully play or even look different from, for example, the Dutch Republic.

Contrary to Graeber and Wengrow’s ideas of play-kings discussed earlier, the ability to jump in and out of political structures, in Civ you are actively punished for doing so. Once, for example you move into the modern era and choose Democracy you can include 8 policy cards in the structure of your government, clearly making it a more powerful form of government. If, however, you decide to revert back to an oligarchy or to classical republic, both from the ancient era, you will only have 4 policy slots available. Such an action would place you at such a disadvantage compared to your adversaries that you might as well stop playing the game altogether. Wanting and growing power is central to the way the game forces you to play. The reason for this is that Sid Meier’s enterprise promotes the view that most fun is had by the player when they have the most power. In particular, when he looked at history to design Civ, he felt it were the kings who had the most power and as such would have had the most fun historically (Meier 2020: 204). If you concede your power in Civ, you concede your ability to have fun. In short, you don’t get to be a play-king, and jump in and out of power. Instead, you are to be a real king for the sake of fun.

You can download the whole manuscript here, and you can discuss the manuscript here with us. Let us know how often you see CivFanatics mentioned in there ;).