Robert Whitaker has released another episode of his History Respawned podcast. He is discussing with his co-host John Harney about the most interesting games at the Gamescom, e.g. Victory 3 or Age of Empires IV. This release of the podcast is combined with an earlier episode of the Civs 101 series about the Inca from July last year.
ABCClassic, normally a broadcaster for classical music, has published their second episode about computer game soundtracks. This episode is about sci-fi and fantasy soundtracks, and might interest some people here, because it contains 2 songs composed by Christopher Tin (who won the Grammy for the Civ4 main theme) for OffWorld Trading Company (a game by the Civ3 lead Soren Johnson). It also features 2 songs for the game Endless Legend, composed by Arnaud Roy, who did the music for Humankind. The songs are introduced by Meena Shamaly, who sang song’s for Old World.
To listen to this episode please click here, and to discuss with us please visit this thread.
Thanks to Meena Shamaly for pointing this out on Twitter.
10 days ago we started a little competition to give away three keys for ZOR: Pilgrimage of the Slorfs. This game is a turn-based monster manager, where you up try to bring your two Slorfs through a crazy world while building up your deck and managing your base. The creator turned out to be a lurker here at CivFanatics, and wanted to see if our community is excited about the game. Therefore he gifted us keys to share them with you, so we had this little competition:
We asked what would be the best monster or Slorf to include in Civ, instead of having the GDR. We got a few very creative entries, and decided to award three keys to our members armcie, Buktu and Gori The Grey, for their great combination of Slorfs with Civ. For his long and well crafted entry we also awarded an additional key to Aiken_Drumn.
The best entry was provided by Gori The Grey, and reads the following:
So Grimp Monstrosity. You get my reasoning in a limerick:
Though it draws in the apex of techs, Take a sec to examine its specs. You’ll find (if compliant) That self-proclaimed “Giant” Confined to but one single hex.
For any discussions about the game, or for the winning entries, please check the related thread.
PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice.
Miscellaneous 01h08m00s | A Topic is Derailed into Bug Speculation Surrounding Hearts of Iron VI
NOTE: This Episode was recorded on June 18, 2022.
PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice.
PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice.
PCGamer has published an article about another game which is dear to us: The original Colonization. In this article the author writes about it was in the shadow of civ, about the struggles of resouce management, dealing with the natives, the lackluster combat and obviously the one-more-turn feeling.
An excerpt: “For an indecisive player like me, it’s torture. I can’t possibly do everything at once but I’ll sure as bloody hell try. Shall I sell this baccy in London or potter around trying to find a native capital with which to trade? Do I buy tools or manufacture them myself? Shall I throw my cargo of rum into the harbour and tell the king to bugger off or accept the latest rise in tax? Do I waste time annoying the French for the sake of it or not?“
PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice.