Category Archives: Civilization VII
Civ7 – patch 1.2.5
The latest patch 1.2.5 for Civ7 was released today. This includes that the user interface of the city screen got some rework, 2 new map types, a rework of Napoleon, and a bunch of other things more (see patch notes). The second part of the Right To Rule DLC was also released today, including the Persian Qajar dynasty,… Read More »
New dev blog: Developing Your Settlements
New Civ7 Civ guide: Qajar
Sara has revealed to us today the details for the last Civ of the “Right To Rule” DLC: Qajar. The Qajar are a dynasty which ruled Persia from the late 18th to the begin of the 20th century. They are diplomatic and expansionist with a starting bias for plains and desert. Their ability and unique infrastructure are geared… Read More »
Civ7: New civ guide for Silla, and blog post about better maps
Sara has given us today again new information for the next patch and the Right To Rule DLC! For the DLC, we got more informaton about Silla: They are an economic and diplomatic civ, who get more culture from resources. Their unique infrastructure is also geared towards resources and culture. For the exact details please watch the video… Read More »
Civ7 First Look: Lakshmibai
Today we got a first look for another leader from the upcoming second part of the Right To Rule DLC: Lakshmibai, an Indian resistance leader. She is a militaristic and diplomatic ruler, and prefers civs with low influence onto her. She gets additional influence while incorporating city states and all their units when it is incorporated. She gets… Read More »
Civ7: New update 1.2.5 coming next week
Sara came gain by today, to tell us that the next update, 1.2.5, will be coming soon! It seems we will be getting 2 new map scripts, Napoleon will get rebalanced and new city states will be included. Part 2 of the Right to Rule DLC will also be released, with Lakshmibai, Silla, and Qajar. For the discussion… Read More »
Designing Sound for the Centuries in ‘Civilization VII’ – with the Firaxis Sound Team
Jennier Walden from “A Sound Effect” has interviewed the Firaxis sound team (incl. Geoff Knorr and Roland Rizzo) about their work for Civ7, in the article called “Designing Sound for the Centuries in ‘Civilization VII’ – with the Firaxis Sound Team”.They talk about the sound effects which were necessary for the user interface, that extra sound variations are… Read More »
