GOTM9 - Tables of Combat Results from the Kyoto Climax

GOTM9 Index



The Japan Campaign
- Introduction
- Planning
- Military orders
- Initial engagements
- Far off landing
- Coastal thrust
- Main advance
- Inland sea
- Consolidate the opening
- Battle before Edo
- Kyoto’s fate
- The gambit
- The battle
- Combat tables
- Mopping up


List of updates to this article


Items below this point
are maintained seperately
from the Japan Campaign files
and may not always available.

Known Bugs and Glitches

- The Corona Bug
- The Scared2Death Bug


There are three separate tables containing the actual combat results from the 330AD battle to capture of the Japanese city of Kyoto.

First wave of forceful probing attacks
The redline slugfest attacks
The final wave and Battle Summary

The final climax
The last ditched stand by spearman #4 provides a bit of excitement in this final sequence.

 

Japanese
Health

Unit
#

Egyptian
Health

Stroke
Count

Japanese
Wins

Egyptian
Wins

Retreat
Choice

Actual
Retreat

6th Chariot stroke 1

1 / 3

3

4 / 5

56

38

 

 

 

6th Chariot stroke 2

1 / 3

3

3 / 5

57

39

 

 

 

6th Chariot stroke 3

1 / 3

3

2 / 5

58

40

 

 

 

6th Chariot stroke 4

0

3

2 / 5

59

 

19

 

 

 

 

 

 

 

 

 

 

 

 

1 / 4

2

 

 

 

 

 

 

7th Chariot stroke 1

0

2

4 / 4

60

 

20

 

 

 

 

 

 

 

 

 

 

 

8th Chariot stroke 1

1 / 4

4

2 / 3

61

41

 

 

 

8th Chariot stroke 2

1 / 4

4

1 / 3

62

42

 

 

 

coin toss - retreat

1 / 4

4

 

 

 

 

8

3

spearman promotes

2 / 5

4

 

 

 

 

 

 

9th Char/Army strke 1

2 / 5

4

3 / 4

63

43

 

 

 

9th Char/Army strke 2

2 / 5

4

2 / 4

64

44

 

 

 

9th Char/Army strke 3

1 / 5

4

2 / 4

65

 

21

 

 

9th Char/Army strke 4

0

4

2 / 4

66

 

22

 

 

chariot promotes

 

 

3 / 5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1 / 5

1

 

 

 

 

 

 

10th Chariot stroke 1

0

1

3 / 4

67

 

23

 

 

* Egyptian Victory *

 

 

 

 

 

 

 

 

Killing spearman #1 required four units to attack with three of those units being lost. If we had attacked this same spearman with a 10 hit point chariot/horseman army and used the same win loss sequence for this spearman’s combat events, then the army would have required 11 hit points to kill the spearman and survive. We probably would have lost the army in this combat and still would not have defeated the spearman. We would have still lost three combat units but would also have lost the army as well.

Spearman #4 was also a very tough kill and required five attack units to ultimately send him to his grave. Using an army to attack this unit in the first round would have killed the spearman in the first round and would have prevented two casualties. It is however; not very likely that someone would save their strong army to attack and defeat the fourth weakest defender in a stack of spearman when the first three units would have commanded higher priority.

In the end, the decision to not load the army full or chariots/and horsemen probably did not change the final outcome of the battle. Units that were lost outside of the army would have been trapped inside the army and rendered useless for most of the rest of the game. Keeping the army with open capacity would prove to be a key strategic move to support the next phases of the game after Japan was eliminated.

Summary

 

 

Stroke
Count

Japanese
Wins

Egyptian
Wins

Retreat
Choice

Actual
Retreat

Total Combat Rounds

15

67

44

23

 

 

gross win percentage

 

 

65.7%

34.3%

 

 

expected chariot win percentage

 

 

67.3%

32.7%

 

 

 

 

 

 

 

 

 

Swordsman Combat Rounds

3

17

13

4

 

 

gross win percentage

 

 

76.5%

23.5%

 

 

Defensive events

1

5

5

0

 

 

attacking directly

1

6

4

2

 

 

attacking across a river

1

6

4

2

 

 

attacking win percentage

 

 

66.7%

33.3%

 

 

expected attacking win percentage

 

 

60.7%

39.3%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Horse Unit Combat Rounds

12

50

31

19

 

 

gross win percentage

 

 

62%

38%

 

 

attacks against an archer

1

6

2

4

 

 

actual -vs- archer win percentage

 

 

33.3%

66.7%

 

 

expected win percent -vs- archers

 

 

35.4%

64.5%

 

 

attacks against spearmen

11

44

29

15

8

3

actual -vs- spear win percentage

 

 

65.9%

34.1%

 

37.5%

expected win percent -vs- spears

 

 

67.3%

32.7%

 

50.0%

Swordsmen in this battle did not perform as well as expected. Some of this should be offset by the knowledge that during the previous battle for Edo, the swordsman performed much better than expected. In fact, tracking specific units revealed that the elite swordsman who was killed in the opening move of this battle was the same unit that had won seven (7) out of eight (8) of his combat strokes in the Edo battle while earning his promotion to elite. The five losses in this battle combined to make his overall win loss ratio a seven out of twelve. It’s just unfortunate that all of his losses had to basically occur in a streak from which he would never recover.

The next major sequence of moves was –

Finishing off the remaining Japanese towns

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