GOTM9 Index Items below this point
Known Bugs and Glitches |
There are three separate tables containing the actual combat results from the 330AD battle to capture of the Japanese city of Kyoto. First wave of forceful probing attacks
The final climax
Killing spearman #1 required four units to attack with three of those units being lost. If we had attacked this same spearman with a 10 hit point chariot/horseman army and used the same win loss sequence for this spearman’s combat events, then the army would have required 11 hit points to kill the spearman and survive. We probably would have lost the army in this combat and still would not have defeated the spearman. We would have still lost three combat units but would also have lost the army as well. Spearman #4 was also a very tough kill and required five attack units to ultimately send him to his grave. Using an army to attack this unit in the first round would have killed the spearman in the first round and would have prevented two casualties. It is however; not very likely that someone would save their strong army to attack and defeat the fourth weakest defender in a stack of spearman when the first three units would have commanded higher priority. In the end, the decision
to not load the army full or chariots/and horsemen probably did not change
the final outcome of the battle. Units that were lost outside of the army
would have been trapped inside the army and rendered useless for most of the
rest of the game. Keeping the army with open capacity would prove to be a key
strategic move to support the next phases of the game after
Swordsmen in this battle did not perform as well as expected. Some of this should be offset by the knowledge that during the previous battle for Edo, the swordsman performed much better than expected. In fact, tracking specific units revealed that the elite swordsman who was killed in the opening move of this battle was the same unit that had won seven (7) out of eight (8) of his combat strokes in the Edo battle while earning his promotion to elite. The five losses in this battle combined to make his overall win loss ratio a seven out of twelve. It’s just unfortunate that all of his losses had to basically occur in a streak from which he would never recover.
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