Old World update #65

By | August 12, 2021

The developers of Old World have updated the game yesterday with a new patch. There seem to be mainly improvements on the multiplayer side, as well as bug fixes. Read the details here.

New Alpha Centauri scenarios!

By | August 12, 2021

We truly have very dedicated fans here at CivFanatics. Our member Darsnan has added 7 new Alpha Centauri scenarios to our scenario repository . If you thought about firing up this game again, then try this new content!

Follow this discussion on Twitter: https://twitter.com/civfanatics/status/1425749136691941377

17% discount on the HUMANKIND Digital Deluxe Edition pre-purchase

By | August 11, 2021

Both the Epic Games store and Steam have currently a 17% discount on pre-purchase Humankind digital dexuxe edition. Have a look at the offer here for the Epic store and here for the pre-order on Steam.

Soren Johnson on 1UpT in Old World

By | August 11, 2021

Soren Johnson has written a blog-post on the challenges with the concepts of “one unit per tile” (1UpT) versus “stacked units” in Old World, you can read it here. 1 UpT was certainly one of the most controversial changes going from Civ4 to Civ5. Soren did not work on Civ5, but had to make the same decisions for his current game Old World. He writes about the various things he had to consider, changes, which were tested, and how they returned to the original design.

To quote from his blog post: “Although I saw that Civ 5’s 1UPT had become the mainstream conception of a tile-based 4X game, Old World actually went through roughly a year of development WITH stacked units. […] Unlike the rest of my writing on Old World’s design, I’m not sure I can quite articulate why 1UPT worked better than the stacking system I had implemented. I can still explain what was great about giving the players a reason to stack and a reason not to.”

The whole blog post is certainly interesting in general for pepole interested turn-based strategy and the possible concepts you could test.

Join this discussion here in the forum: https://forums.civfanatics.com/threads/soren-johnson-on-1upt-in-old-world.672317/

Follow this discussion on Twitter: https://twitter.com/SorenJohnson/status/1425289290318106625

Civ2 “Let’s Play”

By | August 10, 2021

Despite that Civ2 is in the meantime a near-ancient game, our user pi-r8 still put in the work to produce a new “Let’s Play” for it on Youtube. He has recently finished it, and you can watch it here:

Humankind soundtrack as vinyl

By | August 10, 2021

In case you can’t get enough of the music, you can order the Humankind sountrack as vinyl. Early pre-orders will get it signed by the composer.

Find all the information here: https://www.g4f-records.com/en/produit/humankind-edition-vinyl/

Follow this discussion on Twitter: https://twitter.com/humankindgame/status/1425139914899869699

Expanded forums for “Old World” and “Humankind”

By | August 10, 2021

Since there are two recent/upcoming games, which are of interest for the civ-fanatics community, we have decided to expand their forums. We have given sub-categories to both the Old World and Humankind forum, to allow a better organization of tech support, modding, strategy guides and and everything else what we desire for these games.

PolyCast 387: If We Haven’t Said So Already, A.I. Is Hard

By | August 9, 2021

The three hundred-and-eighty-seventh episode of PolyCast, “Machine Learning“ is now available for streaming on polycast.civfanatics.com. This episode features regular co-hosts CanusAlbinus,
Stephanie “Makahlua”, and Jason “MegaBearsFan”. Topics for this episode include:

Forum Talk
00h03m29s | Feedback from episode 386 on CivFanatics and YouTube, and why we aren’t available on Apple Podcasts (or other podcast services).
00h25m22s | Remaining issues with Civ VI.
00h54m00s | Why are my founding cities always so lousy? (compared to PotatoMcWhiskey).
01h03m00s | Speedrun record for fastest defeat?


PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding.  

Note: This is actually the second most recent episode, which I failed to post here because I was away from home and without Internet access. Episode 388 will be posted soon.