Civ IV Hall of Fame Updated

By | April 26, 2018

The Civilization IV Hall of Fame has been updated – 21 games were accepted since the previous update.

Congratulations to [b]@Anysense[/b] for the highest Firaxis score of the update with a Standard, Normal, Deity, Space Colony game for 440,691 points.

[b]@Sun Tzu Wu[/b] was the most active player during this update, submitting 5 games.

Only 5 players were brave enough to take on Deity this update:

[b]@Anysense[/b] – 1490 AD, Standard, Normal, Deity, Space Colony game for 440,691 points.
[b]@Anysense[/b] – 1710 AD, Standard, Normal, Deity, Space Colony game for 164,965 points.
[b]@Dhoomstriker[/b] – 970 AD, Duel, Epic, Deity, Diplomatic game for 250,818 points.
[b]@fizbankovi[/b] – 1930 AD, Standard, Normal, Deity, Domination game for 57,563 points.
[b]@Noble Zarkon[/b] – 3040 BC, Duel, Marathon, Deity, Conquest game for 54,839 points.
[b]@Sun Tzu Wu[/b] – 2480 BC, Duel, Marathon, Deity, Domination game for 60,549 points.
[b]@Sun Tzu Wu[/b] – 1970 BC, Duel, Marathon, Deity, Domination game for 105,933 points.
[b]@Sun Tzu Wu[/b] – 2360 BC, Duel, Marathon, Deity, Domination game for 110,511 points.
[b]@Sun Tzu Wu[/b] – 2080 BC, Duel, Marathon, Deity, Domination game for 71,342 points.
[b]@Sun Tzu Wu[/b] – 2310 BC, Duel, Marathon, Deity, Domination game for 123,464 points.

A number of players gained number one positions on harder difficulty levels:

[b]@Anysense[/b] with a 1490 AD, Standard, Normal, Deity, Space Colony game for 440,691 points.
[b]@Dhoomstriker[/b] with a 970 AD, Duel, Epic, Deity, Diplomatic game for 250,818 points.

[b]@Fractal Spiral[/b] with a 1250 AD, Small, Epic, Emperor, Diplomatic game for 34,920 points.

A number of players gained a composite table High Score [i](i.e. Any Condition)[/i]:

>> [url=http://hof.civfanatics.net/civ4/index.php]Civ IV HOF[/url]
>> [url=http://hof.civfanatics.net/civ4/stats.php?show=updates]Full Update Details[/url]
>> [url=https://forums.civfanatics.com/threads/civ-iv-hof-update-discussion-thread.631784]Discussion Thread[/url]

ModCast Episode 76: “Fall Into Place”

By | April 22, 2018

ModCast All coming together. The seventy-sixth episode, and tenth season premiere, of [url=http://thepolycast.net/modcast]ModCast[/url] entitled “[url=http://thepolycast.net/modcast/season10.php#mcepisode76]Fall Into Place[/url]”, is now netcasting. Lead co-host [url=https://forums.civfanatics.com/members/rob-r8xft.20480]Rob “Rob (R8XFT)” Riley[/url] is joined by fellow regluar co-hosts [url=https://forums.civfanatics.com/members/neirai.248017]John “Neirai” den Otter[/url] and [url=https://forums.civfanatics.com/members/lees.247111]Lee “LeeS” Shipp[/url] in this 40m32s outing.

The summary of topics is as follows:

– [i]06m15s[/i] | [b]Modder’s Spotlight[/b]
The three regular panelists present give updates on their latest [i]Civilization VI[/i]-based projects: first, [url=https://steamcommunity.com/profiles/76561198030610777]”Neirai”[/url] followed by [url=https://forums.civfanatics.com/members/lees.247111]LeeS[/url] (13m18s), then [url=https://forums.civfanatics.com/members/rob-r8xft.20480]”Rob (R8XFT)”[/url] (26m02s).
– [i]33m03s[/i] | [b]Miscellaneous[/b]
What things each panelist would like to have to help them modify [i]CivVI[/i].

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.

PolyCast Episode 306 Topics List

By | April 19, 2018

[b]News[/b]
– [i]Civilization VI: Rise and Fall[/i] “Spring 2018 Developer Update”

([url]https://forums.civfanatics.com/threads/spring-patch-info.631293[/url])

[b]Forum Talk[/b]
– Unfair Trading: What Is This Madness?
[url]https://forums.civfanatics.com/threads/unfair-trading-what-is-this-madness.630401[/url]
– AI Double Attacks [([i]CivVI: R&F[/i])]
[url]https://forums.civfanatics.com/threads/ai-double-attacks.630904[/url]
– Missed Opportunity: Inflicting Negative Era Score
[url]https://forums.civfanatics.com/threads/missed-opportunity-inflicting-negative-era-score.630067[/url]
– What Is The Most Versatile Civilization?
[url]https://forums.civfanatics.com/threads/what-is-the-most-versatile-civilization.628690[/url]

[b]Research Lab[/b]
– How “Regions” Could Add a Lot to the [i]Civ[/i] Franchise
[url]https://forums.civfanatics.com/threads/how-regions-could-add-a-lot-to-the-civ-franchise.630856[/url]

[b]Open Mic[/b]
– Episode 305 Feedback
[url]https://forums.civfanatics.com/threads/polycast-episode-305-civ-fanatics-are-people-too.631435[/url]

Civilization Players League Podcast #26 A New Beginning

By | April 18, 2018

This past Friday, April 13th at 9 PM EST was the 26th CivPlayers League Podcast. Here’s what we talked about in the past  week!

Co-Hosts TheMysteriousX and KingLewie, and guest Co-Host Hannah bring you this weeks topics.

• This week TheMysteriousX leads the Podcast into our new format, still with KingLewie holding down the fort.

• The ADCP is still ongoing and the panel covers the current standings and competition.

• We are still learning the in’s and out’s of Rise and Fall 2 month’s later and the panel discusses many of the changes and how they effect MP games we love to play!

• Be sure to be active in chat! We do watch and are happy to answer your questions!

• Do you have ideas you’d like to see brought up on the podcast? Make sure to post your thoughts and suggestions in the comment section!

CivPlayers Podcasts are recorded live on TheMysteriousX’s Twitch Live every Friday at 9pm EST  https://www.twitch.tv/themysteryx

Watch this Episode here https://www.youtube.com/watch?v=8j6Iw4-ysf8

You can watch all Podcasts as well as other CivPlayers events at our YouTube page  CivPlayers Youtube Channel

PolyCast Episode 305: “Civ Fanatics Are People Too”

By | April 15, 2018

PolyCast Don’t you know it. The three hundred-and-fifth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode305]Civ Fanatics Are People Too[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and first-time guest [url=https://forums.civfanatics.com/members/uberfrog.118819]”Uberfrog”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]03m52s[/i] | [b]Forum Talk[/b]
Would giving [i]Civilization VI[/i] coast tiles an extra hammer of production be a [url=https://forums.civfanatics.com/threads/should-coast-tiles-yield-an-extra-production-for-balance.630753]sufficient improvement[/url], should giving Fort improvements Loyalty pressure [url=https://forums.civfanatics.com/threads/forts-should-give-loyalty.629421]improve their standing[/url] in the game’s [i]Rise and Fall[/i] expansion, should railroads [url=https://forums.civfanatics.com/threads/railroads.629143]be included[/url] in this series’ latest title (18m13s), could improving gameplay come about with a return of water transport units (25m03s) and the case for having barbarians [url=https://forums.civfanatics.com/threads/barbarians-are-people-too.626206]act as people[/url] too (30m54s).
– [i]38m23s[/i] | [b]Miscellaneous[/b]
What lessons [url=https://www.business2community.com/strategy/5-business-lessons-civilization-02036391]business can learn[/url] from [i]Civ[/i], whether or not a pillaging action be required to clear air units from an Aerodrome distirct (43m48s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode285]Episode 285[/url]) and yearning for the game’s Build Queue feature to return (46m00s).
– [i]49m06s[/i] | [b]Theatre[/b]
Perseverance through tundra and taking over the world from the Gaelic isle are tales followed by a [i]Civilization IV: Colonization[/i] account of hidden nationalities (51m23s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode295]Episode 295[/url]).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Learning experience, loyalty qualms, taking a liking to overflow and tongue twisted.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Fusion Power is NOW!

By | April 11, 2018

* * *
Sinder Roze awoke to the beeping on her nightstand. Sitting up in bed, saw it was 5:36a.m.

Putting the headset on, she slapped the earpiece to activate. “This better be good.”

“Pwned, Datajack.” Katt’s voice began, “You wanted to know immediately – Tinker Junction reports the radiometric telltales. The Gaians have initiated the Ascent To Transcendence.”

God; this, finally. “Where?”

“Seems to triangulate on Gaia’s Landing, Datajack. Recon tried a few system probes already, but they’d sewed up the interlocks and the firewalls look tight. They were ready for us.”

Roze pushed up her visor to rub her eyes, thinking. “Have they tried the reactor control systems? That’s going to suck a lot of juice, to power the link with Planet, or at least at the last stage they — crap; I can’t think straight yet.”

“No vulnerabilities found yet. -It’s my regular duty shift tonight if you need to get back to sleep, ma’am, and our people are on the job probing. Watching won’t help. I’ll ping you again if anything happens.”

Roze considered, still groggy, “Yeah.” She’d only been offline two hours, and tomorrow would need her sharp, organizing the countermeasures and making arrangements with any allies she could get. “Look in Contingencies folder of Protocols and open the Louis Armstrong file and review, okay? Password forthelulz.

“But first, Katt, screen Free Drone Central now, make sure Domai knows – and that I’ll definitely be talking to him tomorrow. Logout.” Roze put the headset down and flopped back onto the bed.

‘The Group Mind,’ she thought, looking up at nothing. ‘All my life has been a war for freedom against groupthink and the human mob, dancing and scatting against something so vast and slow and oh, how it hates the independent mind, punishes style, and now that stupid, stupid Deirdre thinks she can suck us all into an alien plant making a Group Mind. Over my dead body, she will.’

Mobs were vicious and stupid, to even call it mob psychology gave it too much credit for any thinking going on. The human herding instinct had been the bane of Roze’s existence, social cues a self-contained girl hadn’t caught, making it feel like everywhere she ever went there’d been a meeting held that she hadn’t been invited to. Social rules and holoshows and fashions and turns of phrase and customs that didn’t make sense and no one ever explained.

She’d never been interested in any of that; she had her machines and her jazzy, elegant code. But an outsider noticed things insiders didn’t – how on every systems analyst gig, every organization was full of people dressing alike, talking alike, telling her the same jokes, thinking alike, if you call that thought; how quickly and completely an outsider could become a pariah after a single quarrel with an incompetent IT worker or sysop.

Mindless mobs and humans herding, everywhere. No original thought, no diversity in groupthink; no rhythm nor style, no jazz to it, just an empty white-noise hum. Group minds, bad enough how people graze together in a herd by instinct, not-thinking together in lockstep. Bad enough the natural way people always form group minds.

And the Gaians thought it was a good idea to drive the human race extinct making the biggest group mind of all. A single life. One mind; one thought, a dull carrier hum the soundtrack of Hell Forever trapped in the alien Group Mind.

‘No, just NO,’ she closed her sleepy eyes to get some rest, ‘Never. Domai will accompany my trumpet playing, and Deirdre, have I ever got some free blowing that will blow your group mind…’

* * *


April 2018 Game of the Month

Fusion Power is NOW!​

[Requires [url=http://alphacentauri2.info/index.php?action=downloads;sa=view;down=352]Yitzi patch 3.5d[/url]]
Bringing late game into spotlight. This time, we start two centuries after planetfall in Mission Year 2300.

Installation

– Unpack the zip file (“extract here” command or similar) to scenario folder, so that GOTM1804 folder is inside “Scenarios” folder.

– Start SMAX patched with Yitzi 3.5d, use:
Scenario > Play Scenario
and navigate to GOTM1804 folder.

– Choose the scenario, that you wish to play, there 2 difficulty settings:
1) Easier on Librarian difficulty: gotm18aprLIBRAR_2300.Sc
2) Harder on Transcend difficulty: gotm18aprTRANSC_2300.Sc

– After you open in MY 2300, confirm that you are playing with game ruleset, that is designed for this scenario:
Open F1 screen and make sure that the first Secret Project on the list, Ascent to Transcendence costs 3000.

– Do not change folder name of GOTM1804 to any other, or change the structure of the folders/files inside after you start the scenario, and
– Do not remove the folder GOTM1804 from scenarios after you started to play. That would screw up the game.

Scenario Objectives

Roze wants to prevent Transcendence. She can do it, among other means, by sabotaging the project of Ascending to Planetmind, but in order to do it, she has to gain knowledge on transcendence. Therefore, the objective of this scenario is:
A) Research, probe or trade the Transcendent Thought 1 (the first generic technology after all tech tree is discovered) in smallest possible number of turns, and prevent any other faction from Transcendence (Completing Ascent to Transcendence Secret Project).
B) Prevent any other faction from other three victory conditions, that are enabled too: Diplomatic, Conquest, Economic.
Note:
– You do not have to build Voice of Planet or Ascent to Transcendence, just prevent any other faction from this victory.
– Blind research is ON.
– Native Life is Abundant.
– Data Angels just traded Fusion Power from Morganites.
– Deirdre won Planetary Governorship in the first elections in 2181, against Santiago. In 2220 the second elections were held, also Deirdre and Santiago were nominated, but this time, Santiago received almost twice as many votes as Deirdre. Santiago is Planetary Governor still in 2300.
– Deirdre and Santiago united their factions and are not friendly towards Roze.
– Data Angels developed very well for the first several decades after arrival to Chiron, but then, till Mission Year 2300, Rose did not have very good advisers. Now it is your chance!

Contest

If you wish to enter contest, submit your save with turn, in which you posses Transcendent Thought 1, linked below.
– Standings for Librarian and Transcendence difficulties will be held separately.
– Achieved victory conditions are not objectives of this scenario. If you win by, for example Dimplomacy (get elected Supreme Leader) or conquer whole planet, then you need to play further until you obtain Transcendent Thought 1, and the turn you have it, would be your sav file submission.
– Submissions after deadline are ranked in Consolation Standings.

Submission Deadline:
June 30, 2018.

Scenario .zip here: http://alphacentauri2.info/index.php?topic=20906.0

BU note: PLAY!. Mart’s GOOD, and this will be GOOD. -Note that there’s ALSO an easy/librarian version for newbs, oldtimers who feel rusty, and anyone wanting a relaxing game.

Please discuss this scenario here:

https://forums.civfanatics.com/threads/fusion-power-is-now-april-2018-smacx-game-of-the-month.630995/

Thanks to Buster’s Uncle for furnishing this scenario.

PolyCast Episode 304: “Not Just a Lame Clip Show XXIII”

By | April 8, 2018

PolyCast Spring has sprung. The three-hundred-and-fourth episode of [i]Civilization[/i] strategy podcast PolyCast, “[url=http://thepolycast.net/polycast/season11.php#episode304]Not Just a Lame Clip Show XXIII[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]”Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with five guest co-hosts in the twenty-third compilation of segments archived from previous episode recordings and not released previously. With a 59m59s runtime, the summary of topics is as follows:

– [i]00m37s[/i] | [b]Forum Talk[/b]
Being able [url=https://forums.civfanatics.com/threads/remove-district-project.615030]to remove[/url] Districts in [i]Civilization VI[/i] is followed closely behind by a call [url=https://forums.civfanatics.com/threads/rethinking-districts-and-a-new-district.615940]to rethink[/url] them altogether (06m33s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode283]Episode 283[/url]); then, whether [url=https://forums.civfanatics.com/threads/are-wonders-worth-it.621481]it it worthwhile[/url] to acquire any of the game’s World Wonders (11m59s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode290]Episode 290[/url]) is just ahead of [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#wonders]those introduced[/url] in its [i]Rise and Fall[/i] expansion pack [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#natural_wonders]alongside its[/url] Natural cousins (31m12s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode301]Episode 301[/url]).

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay. Episode 305 of PolyCast, the show’s latest recorded outing in 2018, is to be published on April 15th.

PolyCast Episode 305 Topics List

By | April 5, 2018

PolyCast This Saturday, April 7th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]seventh recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+305+Recording&iso=20180407T12&p1=188&ah=2]timezone converter[/url]), Episode 305’s topics list is set as follows:

[b]Forum Talk[/b]
– Should Coast Tiles Yield an Extra Production for Balance?
[url]https://forums.civfanatics.com/threads/should-coast-tiles-yield-an-extra-production-for-balance.630753[/url]
– Forts Should Give Loyalty
[url]https://forums.civfanatics.com/threads/forts-should-give-loyalty.629421[/url]
– Railroads?
[url]https://forums.civfanatics.com/threads/railroads.629143[/url]
– Barbarians Are People Too
[url]https://forums.civfanatics.com/threads/barbarians-are-people-too.626206[/url]

[b]Miscellaneous[/b]
– 5 Business Lessons from [i]Civilization[/i]
[url]https://www.business2community.com/strategy/5-business-lessons-civilization-02036391[/url]

[b]Theatre[/b]
– [i]Civilization VI: Rise and Fall[/i] Gameplay Experiences to Date

[b]Intro/Outro[/b]
– [i]CivVI[/i] “Independence Day”

– April Fool’s 2018: Aspyr Media Announced [i]CivVI[/i] for Smart Watches
[url]https://mailchi.mp/c6df649f3a46/announcing-civilization-vi-for-smart-watches[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.