PolyCast Episode 300: “This. Is. POLYCAST!”

By | February 20, 2018

PolyCast Ripped. The three hundredth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode300]This. Is. POLYCAST![/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url] and [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] with thirteen recurring guest co-hosts. It carries an extended runtime of 96m47s.

The summary of topics is as follows:

– [i]03m46s[/i] | [b]Maki, Phil and Dan[/b]
The regular panelists present discuss what they’re most liking, most disliking and next step for play in [i]Civilization VI: Rise and Fall[/i].
– [i]08m01s[/i] | [b]”CanusAlbinus” and “Ubermarklar”[/b]
From one who has, and one who has not, yet played said [i]CivVI[/i] expansion pack is a breakdown of their first takes.
– [i]13m08s[/i] | [b]”AlphaShard” and “stormtrooper412″[/b]
First impressions of [i]Civilization VI: Rise and Fall[/i] from the next pair of recurring guests.
– [i]24m46s[/i] | [b]”Monthar”[/b]
Pros, cons and looking ahead from the first of two guest co-hosts from the show’s most previous episode.
– [i]30m29s[/i] | [b]”Drusain”[/b]
Pros, cons and looking ahead from the second of two guest co-hosts from the show’s most previous episode.
– [i]36m22s[/i] | [b]Jonah Falcon and Martin Alvito[/b]
Highs, lows and in-betweens lead to varying conversation points including an argument for gamer generational differences to explain varying views.
– [i]50m22s[/i] | [b]”Cartimandua” and “Kingmaker”[/b]
A former regular co-host and her husband, himself a recurring guest, talk about their shared first experiences with [i]Civilization VI: Rise and Fall[/i].
– [i]64m57s[/i] | [b]”MikeDoubleU” and “ZTZaorish”[/b]
Again, a pair of panelists where one has yet to play and who has played [i]CivVI[/i]’s expansion pack with their first opinions.
– [i]74m44s[/i] | [b]”SempferFi2382″[/b]
The final recurring guest talks about how he and his significant other have been making the most of their first [i]CivVI: RaF[/i] play.
– [i]82m08s[/i] | [b]News[/b]
The day before [i]Civilization VI: Rise and Fall[/i]’s release, its base game [url=http://steamcommunity.com/games/289070/announcements/detail/1662261735494326654]was updated[/url] leading to conversation here of noteworthy changes.

– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Weirded out, belayed acknowledgment of new membership in the 200 Club and forward thinking.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civilization Players Leagues Podcast #22 Rise and Fall, A week of Ranked games!

By | February 18, 2018

This past Friday, Feb 16th at 9 PM EST was the 22th CivPlayers League Podcast. Here’s what we talked about in the past  week!

Co-Hosts Sarnith and KingLewie, and guest Co-Host 2B and SaltCreek bring you this weeks topics.

• This week we have been playing ranked games, the real deal, for the past week!  Now we will discuss all the changes that Rise and Fall has made to the game we love, and how competitive MP players are adjusting to the new mechanics, and how the meta is starting to change.

• Be sure to be active in chat! We do watch and are happy to answer your questions!

• Do you have ideas you’d like to see brought up on the podcast? Make sure to post your thoughts and suggestions in the comment section!

CivPlayers Podcasts are recorded live on Sarnith’s Youtube Live every Friday at 9pm EST  Sarnith’s Youtube Live

Watch this episode here https://www.youtube.com/watch?v=GwZjZCIqUwo

You can watch all Podcasts as well as other CivPlayers events at our YouTube page  CivPlayers Youtube Channel

Reconstitute the Podcast Exploration: PolyCast Evergreen, Season 11

By | February 11, 2018

Celebrate a second decade of podcasting on [url=http://thepolycast.net/polycast]PolyCast[/url] ([u]PC[/u]), the [i]Civilization[/i] strategy-centric bi-weekly show now in its twelfth season in 2018. Hosted by show co-founder and lead co-host [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], he counts down ten selected [url=http://thepolycast.net/polycast/season11.php]Season 11[/url] topics that most retain their relevance and ten moments that best represent delivery style on [url=http://thepolycast.net/polycast/season11.php#evergreen11]PolyCast Evergreen, Season 11[/url]. The eleventh in a side series of ten productions for each of PolyCast’s completed seasons to date, it carries a runtime of 03h10m33s. Topics were chosen by [url=http://apolyton.net/member.php/2-DanQ]”DanQ”[/url] who shared a panel alongside [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url]. Moments were chosen by recurring guest [url=http://www.ustream.tv/user/CanusAlbinus]”CanusAlbinus”[/url].

Today and since 2011, [url=http://thepolycast.net/polycast]PolyCast[/url] records [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civilization Players Leagues Podcast #21 24 hours of Rise and Fall!

By | February 11, 2018

This past Friday, Feb 9th at 9 PM EST was the 21th CivPlayers League Podcast. Here’s what we talked about in the past  week!

Co-Hosts Sarnith and KingLewie, and guest Co-Host Under and Auguthy bring you this weeks topics.

• This week it was all about playing Rise and Fall multiplayer games in the first 24 hours in the Civplayers Discord.  We have removed reporting games as ranked for the first week of Rise and Fall so players can explore all the new mechanics, Civs/leaders etc.  Rise and Fall is a huge game change for MP and the panelists will discuss all the feedback of the first day!

• Be sure to be active in chat! We do watch and are happy to answer your questions!

• Do you have ideas you’d like to see brought up on the podcast? Make sure to post your thoughts and suggestions in the comment section!

CivPlayers Podcasts are recorded live on Sarnith’s Youtube Live every Friday at 9pm EST  Sarnith’s Youtube Live

Watch this episode here https://www.youtube.com/watch?v=AMeCXhS1ZhM

You can watch all Podcasts as well as other CivPlayers events at our YouTube page  CivPlayers Youtube Channel

Sid Meier’s Civilization VI: Rise and Fall Available Now

By | February 10, 2018

Civ6 Rise and Fall Art Work2K and Firaxis Games today announced that Sid Meier’s Civilization® VI: Rise and Fall, the expansion pack for the 2016 award-winning strategy title, is now available for Windows PC. Sid Meier’s Civilization VI: Rise and Fall is already receiving critical praise, with PC Gamer saying it is, “a great addition to Civilization VI”, along with Polygon awarding it a score of 9/10 and calling its all-new features, “welcome innovations for a storied strategy epic”.

Civilization VI: Rise and Fall builds upon the critically-acclaimed gameplay experience of Civilization VI giving players new choices, strategies, and challenges as they guide a civilization through the ages. The expansion introduces new Golden Ages and Dark Ages, a new city Loyalty system, and Governors who can be stationed in players’ cities. Civilization VI: Rise and Fall also adds nine new leaders and eight new civilizations, including returning fan favorites Shaka leading the Zulu and Genghis Khan leading Mongolia, alongside newcomers in a Civilization game for the first time such as Queen Seondeok leading Korea and Robert the Bruce leading Scotland.

“Firaxis Games has an impressive track record of delivering innovative and extensive expansions that dramatically impact the player experience while adding robust replay value,” said Matt Gorman, VP of Marketing at 2K. “Civilization VI: Rise and Fall is no exception, offering new narratives and upgraded gameplay systems that will challenge players throughout their journey.”

Rise and Fall expands the foundation of Civilization VI, adding exciting new ways to reinvent human history,” said Anton Strenger, Lead Designer at Firaxis Games. “Whether you’re discovering the new Golden and Dark Ages, fostering the loyalty of your cites, or meeting heroic new leaders for the first time, Rise and Fall offers players exponential opportunities as they guide a civilization through the ages.”

Key features for Sid Meier’s Civilization VI: Rise and Fall include: 

  • GREAT AGES: As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
  • LOYALTY: Cities now have individual Loyalty to your leadership – let it fall too low, and face the potential to lose your city to its own independence. One civilization’s loss can be your gain as you inspire Loyalty among Free Cities throughout the map and further expand your borders.
  • GOVERNORS: Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
  • ENHANCED ALLIANCES: An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
  • EMERGENCIES:  When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
  • TIMELINE: Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
  • NEW LEADERS AND CIVS:  Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
  • NEW GLOBAL CONTENT: Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
  • IMPROVED GAMEPLAY SYSTEMS:  The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.

Sid Meier’s Civilization® VI is rated E10+ for Everyone 10 and up by the ESRB, and is available now on Windows PC. Sid Meier’s Civilization® VI is also available on iPad, Mac and Linux by Aspyr. Sid Meier’s Civilization® VI: Rise and Fall is available now for Windows PC, and will be available soon for iPad, Mac and Linux by Aspyr.

>> Buy the expansion pack from Amazon
>> Discuss the expansion pack on our forums!

CIV IV Hall of Fame Updated

By | February 10, 2018

The Civilization IV Hall of Fame has been updated – 17 games were accepted since the previous update.

Congratulations to [b]@Lazybones[/b] for the highest Firaxis score of the update with a Standard, Normal, Emperor, Domination game for 157,530 points.

[b]@Lazybones[/b] was the most active player during this update, submitting 7 games.

Only 3 players were brave enough to take on Deity this update:

[b]@Kaitzilla[/b] – 805 AD, Standard, Epic, Deity, Espionage game for 138,507 points.
[b]@Lazybones[/b] – 1964 AD, Small, Normal, Deity, Conquest game for 20,314 points.
[b]@Lazybones[/b] – Jul 2028 AD, Tiny, Normal, Deity, Domination game for 11,596 points.
[b]@Sun Tzu Wu[/b] – Jul 1936 AD, Tiny, Marathon, Deity, Espionage game for 14,334 points.

A number of players gained number one positions on harder difficulty levels:

[b]@Kaitzilla[/b] with a 805 AD, Standard, Epic, Deity, Espionage game for 138,507 points.
[b]@Sun Tzu Wu[/b] with a Jul 1936 AD, Tiny, Marathon, Deity, Espionage game for 14,334 points.

>> [url=http://hof.civfanatics.net/civ4/index.php]Civ IV HOF[/url]
>> [url=http://hof.civfanatics.net/civ4/stats.php?show=updates]Full Update Details[/url]
>> [url=http://forums.civfanatics.com/threads/civ-iv-hof-update-discussion-thread.628311]Discussion Thread[/url]

PolyCast Episode 300 Agenda

By | February 8, 2018

PolyCast This Saturday, February 10th, 2018 is to see the milestone recording of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s 300th episode. Now in its twelth season, this — the show’s [url=https://www.youtube.com/user/thepolycast/live]third recording[/url] of 2018 — is set to bring a rotational of more than a dozen guests to celebrate, and provide their first impressions of the [i]Civilization VI[/i] expansion pack [i]Rise and Fall[/i] released two days prior in the process.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Join the panel at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+300+Recording&iso=20180210T12&p1=188&ah=2]timezone converter[/url]) to both listen live and gain the opportunity to join in on the conversation.

PolyCast Episode 299: “It’s Not All Roses and Unicorns”

By | February 5, 2018

PolyCast No refunds. The two-hundred-and-ninety-ninth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode299]It’s Not All Roses and Unicorns[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url] and [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] with returning guests [url=https://www.youtube.com/user/drubell06]Brian “Drusain”[/url] and [url=http://forums.civfanatics.com/member.php?u=44801]”Monthar”[/url]. It carries an extended runtime of 79m17s.

The summary of topics is as follows:

– [i]03m05s[/i] | [b]News[/b]
An in-depth overview and consideration of [url=https://www.youtube.com/watch?v=h31myLyc_qk]the various[/url] [i]Civilization VI: Rise and Fall[/i] features, starting with [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#loyalty]Loyalty[/url] and Empire Management followed [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#governors]by[/url] Governors (11m23s), [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#alliances]then[/url] Alliances (35m38s), [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#emergencies]the[/url] Emergencies (46m46s) and then the [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#ages]combination[/url] [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#moments]of[/url] Eras with Dedications and Historic Timeline (57m08s); then, shining the [url=https://www.facebook.com/notes/sid-meiers-civilization/civilization-vi-rise-and-fall-robert-the-bruce-leads-scotland/10155923950835359]spotlight on[/url] Scotland to be included as an official civilization for the first time in the series (65m03s).

– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Getting [url=http://appleinsider.com/articles/18/01/17/aspyr-ships-civilization-vi-fall-2017-update-for-macos-metal-supporting-games-list-compiled]up-to-date[/url], and on previews [url=https://www.digitaltrends.com/game-reviews/civilization-vi-rise-and-fall-review]once[/url], [url=http://www.pcgamer.com/150-turns-with-civilization-vi-rise-and-fall-reveals-a-complex-broad-expansion]twice[/url] and [url=https://www.pcgamesn.com/sid-meiers-civilization-vi/civ-6-rise-and-fall-gameplay-preview-impressions]thrice[/url].

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.