Firaxis has published the next “Challenge Of The Month” for Civ6, this time designed by PotatoMcWhiskey himself!
This time you lead the Khmer on a standard size wetlands map on either Prince or Emperor. You need to win it via a culture victory, and have time until June 18 to do this. Check out the challenge here, and discuss with us here.
EpicStore: Five reasons why Civilization 6 is so enduringly popular
This article at the EpicGames Store is nearly 1 month old, but only popped up now on social media: “Five reasons why Civilization 6 is so enduringly popular”
While we are pretty sure that the CFC crowd can think of more than only 5 reasons, the article distills down some of the most important aspects, as you can see in the actual 5 points:
- It’s epic and intense
- Civ 6 satisfies a powerful emotional need
- Longevity counts
- It’s grown over the years
- Play as you please
The 3rd point is probably the most controversial, as a series does not need longevity to become great, but more experience certainly helps during the development.
An excerpt:
It’s epic and intense
First and most obviously, it’s a seriously good game, presenting a coherent view of world history through complex and interlocking gameplay systems that simulate the fantasy of building an empire. No two play sessions are ever the same. Developer Firaxis Games’ carefully calibrated gameplay loops are designed to hook players and to keep them engaged without resorting to tiresome chores.
Sullla’s AI Survivor Season Eight
The incredibly popular CIV IV AI Survivor Season Eight Will Begin on 31 May 2024 at 1200 EST
What is AI survivor? It’s a CIV IV watching party on Twitch where we witness various AIs from one of the most enduring CIV titles duke it out on a Pangea map, max difficulty, no tech trading, no vassals, and Aggressive AI turned on.
Sullla randomly picks the AIs and also randomly generates each new map. He also goes into world builder mode to make sure nothing gets missed, commentating on the wacky events that seem to get nuttier and less predictable every year!
In Sullla’s own words, “Civ4 AI Survivor is a tournament competition pitting the 52 leaders in the game against one another in a battle for supremacy. Each season starts with a random draw, then proceeds to eliminate the AI leaders across 13 games before crowning an ultimate champion. Have you ever wondered what type of leaders perform the best in Civ4: warmongers or pacifists? Wonder builders or religious fanatics? Let’s find out! Who will survive?”
PolyCast 432: The Relation is Tangential
The four-hundred-and-thirty-second episode of PolyCast, “The Relation is Tangential“ is now available for streaming on the PolyCast YouTube Channel. This episode features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, and Phil “TheMeInTeam”. Topics for this episode include:
Misc
– 00h02m04s | Feedback from Episode 428
News
– 00h13m17s | March Challenge of the Month: The Ides of March and April Challenge of the Month: Three Stars Each
– 00h23m28s | First Neurolink Patient Plays Civilization VI
– 00h31m02s | April Fools 2024: 2K Buys Paradox
– 00h35m24s | Millennia Releases, Leading to Tangents
NOTE: This Episode was recorded on April 13, 2024.
PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice. You can discuss the latest episode with us here.
Millennia – Update 2
The second of the scheduled updates for Millennia has been released. In this update the devs bring us new options for hot seat multiplayer, new indicators for unrest, a better overview over some unit stats, made the remapping of keys possible, expanded the nation builder functionality, and a bunch of other things as well. For the full overview please see this thread.
Civ IV hall of Fame Update
The Civilization IV Hall of Fame has been updated – 16 games were accepted since the previous update.
Congratulations to Lcpl Jack Jones for the highest score of the update with a Duel, Quick, Deity, Conquest game for 76,963 points.
Lcpl Jack Jones was the most active player during this update, submitting 13 games, and getting 6 number one entries.
Only one player was brave enough to take on Deity this update:
Lcpl Jack Jones – 1960 BC, Duel, Quick, Deity, Conquest game for 76,963 points.
New Number One Entries:
A number of players gained number one positions:
Lcpl Jack Jones with a 2050 AD, Huge, Epic, Immortal, Time game for 15,861 points.
Lcpl Jack Jones with a 2050 AD, Huge, Quick, Emperor, Time game for 9,875 points.
Lcpl Jack Jones with a 2050 AD, Large, Epic, Prince, Time game for 13,297 points.
Lcpl Jack Jones with a 2050 AD, Large, Quick, Warlord, Time game for 24,743 points.
Lcpl Jack Jones with a 2785 BC, Huge, Marathon, Chieftain, Conquest game for 13,228 points.
Lcpl Jack Jones with a 3055 BC, Huge, Marathon, Settler, Conquest game for 7,846 points.
New Gauntlets Starting
G-Minor 277 – Religious, Prince, Ancient, Standard, Normal, Pangaea, (check options)
G-Major 190 – Time, Warlord, Ancient, Tiny, Epic, Big and Small, – High Score Wins! (check options)
Discuss this update with us here.
Civ5 Battle Royal Season 4: New episodes
The Civ5 Battle Royale is huge but the concept of the show is pretty simple! On a massive world map, 61 AI Civilizations go at it to see which one can be the last one standing. No human intervention in the show as a several months long game is recorded and then curated into episodes across the action. Right now the community has arrived at the 6th episode already. If you are curious, then check them out here.
Play the new Civ6 “Game Of The Month” #181
We also deliver you a new Civ6 GOTM for May! This time you play as Montezuma on a standard size “Continents & Islands” map on Emperor level. Your world is hot with a high sea level, a disaster intensity of 2, with abundant resources, but balanced starting positions. You need to go against Monty’s spirit though, and need to achieve a science victory. You have until June 1 to please the sungod! For more information please check this thread.