Sid Meier’s Civilisation VI: The Kotaku Re-Review

By | April 22, 2023

Luke Plunkett from Kotaku posted a new article: His Civ6 Re-Review.
He reviewed Civ6 for the initial release, and now he went back to have a look at it again.
While he still likes Civ6, in his opinion it’s the worst of the main games (not counting expansions). He likes the happiness system, as well as controling archeologists and rockbands, but his main gripe is that the game gets in some way too board-gamey with the district system. He would like Civ to be more abstract, farer away from the numbers, to not micromanage the in his opinion to complicated system.

2 excerpts:

Civilisation VI takes a similar approach. It burdens the game with numbers, numbers everywhere, expressed in their rawest and least immersive form, and after seven years those numbers have buried many of the things I enjoy the most about Civilisation.

The defining aspect of Civilisation VI, the thing we will remember it for the most, is its district system. It’s a huge part of the game, based around the idea that after you build a city — which occupies a single one of the world’s tiles — you can then strategically expand it across the map, placing “districts” based on things like science or entertainment or the military, and these provide adjacency bonuses based on things like their proximity to other districts, or which natural resources they contain. It’s a system that is absolutely essential to getting the most out of your empire, and you can’t play Civilisation VI without at least trying to master it.

I love the way Civilisation VI — again, in contrast to a lot of other its other, less successful ideas — makes the game’s culture such a tangible force. Watching your borders spread like a virus in earlier games was one thing, but manually controlling archaeologists and artists and rock bands in the field is a blast. It’s these areas, where the game asks you to get down on the ground and shape your Civilisation directly, that it’s at its strongest. Where the numbers — which are always there, in every video game, I know — fade into the background.

You can read the whole article here and discuss it with us here.

Atari buys Microprose games from 1980s and 1990s – Are Civ1 and Civ2 among them?

By | April 20, 2023

Today Atari announced that it has acquired more than 100 retro titles from the 80s and 90s, from Accolade, Infogrames, and most importantly Microprose. A few names of titles are in the article, but neither Civ1 nor Civ2 are among them, but according to the article this deal “includes groundbreaking and award-winning titles from Accolade, Infogrames, and Microprose”. Can we now have hope that we get Civ1 and Civ2 on digitial platforms? There might be a chance. Discuss with us here.

Play the new Civ4 “Game Of The Month” #250

By | April 17, 2023

This GOTM has already started last month during Women’s History Month, so you’re playing as Boudica of the Celts. You may conquer other tribes on a small highlands map on Monarch level. You have until May 1 to defeat the other powerful women on this map, and the minor nations lead by men. For all other information please see here.

Soren Johnson’s GDC talk: Games and Meaning, or You Have No Idea How Hard It Is To Run a Sweatshop

By | April 16, 2023

Soren Johnson, the lead designer of Old World, as well as Civ4, has given a talk at the GDC, which is now freely available here.
In this 1 hour presentation he talks about various game design issues, including that many decisions are mostly trial and error. He e.g. touches on that you need to know your community, otherwise you might be implementing system, which are just not desired by the community, as the MP mode without characters in Old World, or how the governance system in Civ4 was implemented.. He talks about other 4X games such as Crusader Kings or Victoria, and that murdering your family in Crusader Kings had a valid historical background.
If you want to watch his complete, very diverse talk, then click here, and discuss this talk with us here.

Play the new Civ6 “Game Of The Month” #156

By | April 13, 2023

And we have again another game this month for you! This time you play Qin (Unifier) on Emperor level (how fitting ^^) on a standard size inland sea map with scarce resources, but a legendary start. You need to go for a domination or religious victory, and prevent all AIs from achieving any type of victory. You have until May 1 to finish this game! For all information, please see this thread.

Humankind: Vauban update announced

By | April 12, 2023

Amplitude has announced a new update for Humankind!

The Vauban update will be released in 2 weeks on April 26. This update will include a range of comfort functions, inclusion of the Steam Workshop, AI improvements, a new cultural wonder, and more. For the whole list, please see this thread.

Thanks to our member Saxo Grammaticus for linking to these news!

Civilization 6 Leader Pass: Duel of the Devs – 4/12 Livestream

By | April 11, 2023

As reminder, the stream goes live tomorrow at:

  • 10:00AM PT (Pacific)
  • 1:00PM ET (Eastern)
  • 6:00PM BST (UK)
  • 7:00PM CET (Central European)

Twitch Stream can be found here, and the youtube stream here. Obviously we will also be discussing this stream when it goes live, join us here.