PolyCast Episode 321: “Not Just a Lame Clip Show XXVII”

By | October 21, 2018

PolyCast Say it again. The three-hundred-and-twenty-first episode of [i]Civilization[/i] strategy podcast PolyCast, “[url=http://thepolycast.net/polycast/season12.php#episode321]Not Just a Lame Clip Show XXVII[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]”Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with four guest co-hosts in the twenty-seventh compilation of segments archived from previous episode recordings and not released previously. With a 59m59s runtime, the summary of topics is as follows:

– [i]00m37s[/i] | [b]Forum Talk[/b]
A comprehensive consideration of a [url=https://forums.civfanatics.com/threads/proposal-for-new-victory-conditions.631736]proposal for[/url] new Victory Conditions in the [i]Civilization[/i] series (recorded for [url=http://thepolycast.net/polycast/season12.php#episode307]Episode 307[/url]) leads a [url=https://forums.civfanatics.com/threads/is-it-time-for-a-custom-civ-option.633442]call for[/url] custom civilizations in [i]VI[/i] (37m35s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode310]Episode 310[/url]).
– [i]42m40s[/i] | [b]Miscellaneous[/b]
On a [i]Civilization[/i] board game that plays first like a board game, [url=http://www.megabearsfan.net/post/2018/03/21/Civilization-A-New-Dawn-board-game-review.aspx]then like[/url] [i]Civ[/i]: [i]A New Dawn[/i] (recorded for [url=http://thepolycast.net/polycast/season12.php#episode303]Episode 303[/url]).

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay. Episode 322 of PolyCast, the show’s latest recorded outing in 2018, is to be published on October 28th.

PolyCast Episode 322 Topics List

By | October 18, 2018

PolyCast This Saturday, October 20th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]ninteenth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+322+Recording&iso=20181020T12&p1=188&ah=2]timezone converter[/url]), Episode 322’s topics list is set as follows:

[b]Forum Talk[/b]
– Difficulty ([i]Civilization VI[/i])
[url]https://forums.civfanatics.com/threads/difficulty.637053[/url]
– Strategic Resources “Woefully Lacking”
[url]https://forums.civfanatics.com/threads/strategic-resources-woefully-lacking.637325[/url]
– The Capital (Buff the Palace!)
[url]https://forums.civfanatics.com/threads/the-capital-buff-the-palace.637492[/url]
– “Better Off” Without Battering Rams?
[url]https://forums.civfanatics.com/threads/would-life-be-better-without-battering-rams.637173[/url]

[b]Research Lab[/b]
– An Idea for Agendas
[url]https://forums.civfanatics.com/threads/an-idea-for-agendas.636466[/url]

[b]Theatre[/b]
– Recent [i]Civilization VI[/i] Gameplay Experiences

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 320: “Random Other Stuff”

By | October 14, 2018

PolyCast Mishmash. The three hundred-and-twentieth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode320]Random Other Stuff[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with first-time guest [url=https://forums.civfanatics.com/members/willowbrook.51123]Laura “WillowBrook”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]02m34s[/i] | [b]Forum Talk[/b]
Taking in the suggestion that [url=https://forums.civfanatics.com/threads/seems-like-its-better-just-to-build-warriors.637007]only building Warriors[/url] is the way to go at the outset of a [i]Civilization VI[/i] game, responding to the assertion that Appeal [url=https://forums.civfanatics.com/threads/appeal-is-irrelevant.636964]is “irrelevant”[/url] (11m03s) and pushing back on how Unique Improvements are [url=https://forums.civfanatics.com/threads/unique-improvements-disappearing-upon-conquest.636381]destroyed upon capture[/url] (17m20s); then, proposing a meshing of Era Score, Alliances and shared victories (24m33s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode308]Episode 308[/url]) and dozens of pages and tens of thousands of pageviews later: [url=https://forums.civfanatics.com/threads/all-quiet-on-the-civ-front.633171]”all quiet”[/url] on the [i]Civ[/i] front… or is it? (28m30s)
– [i]30m21s[/i] | [b]Theatre[/b]
Past peaceful expansion for present conquest and declaring war on one’s self in an Emergency clash?
– [i]41m50s[/i] | [b]Open Mic[/b]
Asks “etsharry” during [url=]a live recording[/url] of the show: “[do] you guys mind[,] and I think I heard before you do[,] if there was even more micro/speed required in [i]Civ[/i] to be a good player” (recorded for [url=http://thepolycast.net/polycast/season12.php#episode319]Episode 319[/url]).
– [i]46m00s[/i] | [b]News[/b]
First the [u]iPad[/u], and now the [u]iPhone[/u]: [i]Civilization VI[/i] [url=https://www.engadget.com/2018/10/04/civilization-vi-iphone-release]arrives[/url] [url=https://forums.civfanatics.com/threads/civ6-now-on-iphone7-and-later.637073]on[/url] the cellular mobile platform.

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Breaking the ice and cause for hesitation.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Sample PolyCast (Civ Strategy Podcast) with “Promo 29”

By | October 10, 2018

PolyCast Regular co-hosts [url=http://apolyton.net/forums/member.php?action=getinfo&userid=2]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/forums/member.php?action=getinfo&userid=22677]”Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] discuss [i]Civilization[/i] strategy on [u]PolyCast[/u], a bi-weekly podcast. The first episode sampler from its twelfth season [url=http://thepolycast.net/polycast/about.php#promos]is now available[/url] for listening. Targeting both would-be and current listeners to get a sense of the content and atmosphere of the show, it runs for 04m59s.

Recording live before a [url=https://www.youtube.com/user/thepolycast/live]listening audience[/url] every other Saturday throughout the year, [url=http://thepolycast.net/polycast]PolyCast[/url] is an every-other-week audio production in an ongoing effort to give the [i]Civilization[/i] community an interactive voice on game strategy; its Season 11 Blooper Reel is to be released on January 6th. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

TurnCast Episode 101: “Always A Trap”

By | October 7, 2018

TurnCast Default circumstance. Regular players [url=http://apolyton.net/member.php/2-DanQ” title=”Click for Profile]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua” title=”Click for Profile]”Makahlua”[/url], [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and [url=http://www.youtube.com/user/GrimVek]Matthieu “GrimVek”[/url] are joined alongside fellow co-operative [i]Civilization VI[/i] multiplaying gamers in the milestone one hundredth episode of [u]TurnCast[/u] ([u]TC[/u]). Entitled “[url=http://thepolycast.net/turncast/season8.php#tcepisode101]Always A Trap[/url]”, it carries a runtime is 09m59s. Snippets include but are not limited to like bread, to spite, big question, much better and all even.

[u]TurnCast[/u] is the third spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url] on which Quick and Makahlua serve as regular co-hosts; fellow sibling [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focusing on [i]Civ[/i] modding was the first.

Civilization Players Leagues Update!

By | October 5, 2018

OK everyone is back at work and school, and the Fall has been a busy time in multiplayer. And we at CivPlayers have a couple updates between playing many many MP games!

We have Version 7 of the Better Balance Game Mod released Oct 2, 18  you can download or just have a read of the latest changes to this great mod here.  https://steamcommunity.com/sharedfiles/filedetails/?id=1368312893

Or discuss the mod in our discord channel, https://discord.gg/MfEM8nJ

We also have the Oct CPL Challenge Save up, this month it is a Scotland Science Victory challenge!  https://discord.gg/MzWe6Sp

And best of all the Clan Championship Cup, with 6 top Clans competing in 3 days of exciting matches is 26-28 Oct, you can come to our Discord and chat and watch all the streamed games on our Youtube live https://www.youtube.com/c/CivPlayersLeagues/live

Or on our Twitch https://www.twitch.tv/civplayers

And of course we invite anyone interested in playing the best multiplayer games to come visit Civplayers Discord and see what the excitement is all about  https://discord.gg/ubwTNdd

PolyCast Episode 320 Topics List

By | October 4, 2018

PolyCast This Saturday, October 06th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]eighteenth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+320+Recording&iso=20181006T12&p1=188&ah=2]timezone converter[/url]), Episode 320’s topics list is set as follows:

[b]Forum Talk[/b]
– “Better to Just Build Warriors” in [i]Civilization VI[/i]
[url]https://forums.civfanatics.com/threads/seems-like-its-better-just-to-build-warriors.637007[/url]
– Appeal is Irrelevant
[url]https://forums.civfanatics.com/threads/appeal-is-irrelevant.636964[/url]
– Unique Improvements Disappearing Upon Conquest
[url]https://forums.civfanatics.com/threads/unique-improvements-disappearing-upon-conquest.636381[/url]
– “All Quiet on the [i]Civ[/i] Front”
[url]https://forums.civfanatics.com/threads/all-quiet-on-the-civ-front.633171[/url]

[b]Theatre[/b]
– Recent [i]Civilization VI[/i] Gameplay Experiences

[b]Intro/Outro[/b]
– [i]CivVI[/i] Now On iPhone
[url]https://www.engadget.com/2018/10/04/civilization-vi-iphone-release[/url]
([url]https://forums.civfanatics.com/threads/civ6-now-on-iphone7-and-later.637073[/url])

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 319: “What the Heck”

By | September 30, 2018

PolyCast There’s no singular response to that. The three hundred-and-nineteenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode319]What the Heck[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and first-time guest [url=https://forums.civfanatics.com/members/scaramanga.104744]”Scarmanga”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]03m52s[/i] | [b]Open Mic[/b]
Feedback on show content, and a particular regular co-host, in [url=https://forums.civfanatics.com/threads/polycast-episode-318-the-point-of-no-return.636512]response to[/url] the show’s [url=http://thepolycast.net/polycast/season12.php#episode318]three-hundred-and-eighteenth[/url] episode.
– [i]12m32s[/i] | [b]Forum Talk[/b]
A [url=https://forums.civfanatics.com/threads/darker-dark-ages.631672]call for[/url] [i]Civilization VI[/i] Dark Ages that meaningful, measured impact on game outcomes and how [url=https://forums.civfanatics.com/threads/great-felons.635080]the use of[/url] a Great Felon Great Person pool, or equivalent mechanism, could make managing growing and disperate populations impactful (26m37s).
– [i]39m21s[/i] | [b]Research Lab[/b]
Incorporating [url=https://forums.civfanatics.com/threads/how-regions-could-add-a-lot-to-the-civ-franchise.630856]regions into[/url] [i]Civ[/i] could make for an improved capacity of gameplay choices (recorded for [url=http://thepolycast.net/polycast/season12.php#episode306]Episode 306[/url]).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Stating purpose and aging gracefully.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.