New dev blog: Developing Your Settlements

By | September 26, 2025

Firaxis has posted another blog post about the upcoming update 1.2.5, where they describe how exactly the interface of the city menu will change, and there are big improvements there. You can read everything here, and discuss with us here.

A cartographer has made a Alpha Centauri map

By | September 26, 2025

A professional Cartographer has made a beautiful printable map of Planet/Chiron from Sid Meier’s Alpha Centauri. The author has also commented that he’s working on a physical 3D globe version too! He describes how he’s made this map here, and it is quite an elaborate process, with a lot of work involved! If you want to talk about this map, then join us here.

New Civ7 Civ guide: Qajar

By | September 25, 2025

Sara has revealed to us today the details for the last Civ of the “Right To Rule” DLC: Qajar. The Qajar are a dynasty which ruled Persia from the late 18th to the begin of the 20th century. They are diplomatic and expansionist with a starting bias for plains and desert. Their ability and unique infrastructure are geared towards gaining more influence, and their unique commander gets more movement and can raze more. For the exact details please check our thread here.

Play the new Civ5 “Game Of the Month” #273

By | September 25, 2025

Summer is over, and we already got your the first autumn GOTM for Civ5: This time you are playing as Ahmad Al-Mansur of Morocco on a standard size Skirmish map on King difficulty. Your main challenge is to beat the game as fast as possible with a science victory, and to not let any over civ win another victory first. You got until October 20 to tackle this challenge. For more information and the savegame please check our thread here.

Civ7: New civ guide for Silla, and blog post about better maps

By | September 24, 2025

Sara has given us today again new information for the next patch and the Right To Rule DLC!

For the DLC, we got more informaton about Silla: They are an economic and diplomatic civ, who get more culture from resources. Their unique infrastructure is also geared towards resources and culture. For the exact details please watch the video or check our thread here.

For the base game patch, the devs explain how they tackle the map generation by completely changing the underlying algorithm. The animations indeed show that this could be interesting. If you want to discuss the new map generation with us, then join us here.

Civ7 First Look: Lakshmibai

By | September 23, 2025

Today we got a first look for another leader from the upcoming second part of the Right To Rule DLC: Lakshmibai, an Indian resistance leader. She is a militaristic and diplomatic ruler, and prefers civs with low influence onto her. She gets additional influence while incorporating city states and all their units when it is incorporated. She gets also influence for defeated units.

And as a side note: It seems the Ottomans are hinted at in the trailer.

Want to discuss with us? Join us here.

Civ7: New update 1.2.5 coming next week

By | September 22, 2025

Sara came gain by today, to tell us that the next update, 1.2.5, will be coming soon! It seems we will be getting 2 new map scripts, Napoleon will get rebalanced and new city states will be included. Part 2 of the Right to Rule DLC will also be released, with Lakshmibai, Silla, and Qajar.

For the discussion please check here.

Designing Sound for the Centuries in ‘Civilization VII’ – with the Firaxis Sound Team

By | September 8, 2025

Jennier Walden from “A Sound Effect” has interviewed the Firaxis sound team (incl. Geoff Knorr and Roland Rizzo) about their work for Civ7, in the article called “Designing Sound for the Centuries in ‘Civilization VII’ – with the Firaxis Sound Team”.
They talk about the sound effects which were necessary for the user interface, that extra sound variations are necessary for often repeating actions such like moving units, balancing how big vs small military units sound, and more.

An excerpt:

Scouts involved some fun sound designing. I started work on the Scout Dog a while back and shared it with the wider team, and a member from the Unit’s team, Erika Ward, asked if we could record her dog. Her dog Kaiya Bear Gilchrist was trained to bark on command, so we got her in our foley room and proceeded with a pretty fun recording session. In the game credits, we made sure to include Kaiya’s excellent voice acting work!

You can read the full article here, and discuss it with us here.