Civ IV Hall of Fame Update

By | January 31, 2024

The Civilization IV Hall of Fame has been updated – 10 games were accepted since the previous update.

Congratulations to nocho for the highest score of the update with a Duel, Normal, Warlord, Space Colony game for 206,705 points.

nocho and ruff_hi were the most active players during this update, submitting 3 games each.

No player was brave enough to take on Deity this update.

New Number One Entries:

A number of players gained number one positions:
nocho with a 1585 AD, Large, Epic, Prince, Espionage game for 71,089 points.
nocho with a 1370 AD, Large, Epic, Prince, Cultural game for 120,311 points.
nocho with a 1500 AD, Duel, Normal, Warlord, Space Colony game for 206,705 points.

A number of players gained a composite table High Score (i.e. Any Condition):
nocho with a 1500 AD, Duel, Normal, Warlord, game for 206,705 points.

Gauntlet Updates

Congratulations to nocho for winning G-Minor 274 with a date of 1500AD, ruff_hi was 2nd in 1775AD.

New Gauntlet Starting

G-Minor 275 – Diplomatic, Emperor, Ancient, Tiny, Epic, Great Plains, (check options)

Please join us for “Hall Of Fame” discussion here.

Podcast: “Legacies of Ancient Persia” with Leyla Johnson

By | January 26, 2024

The Pourdavoud Institute for the studies of ancient Persia is running a podcast called “Legacies of Ancient Persia”.

In their latest episode they have interviewed Leyla Johnson, and talk about her middle Eastern background and obviously Old World. Leyla tells how she loves history (and to talk with Soren about it), how the interviewer got her 84 years old father to play Old World and he loved the history in it, that Old World was the only indy game to be nominated for a Grammy, and much more.

Listen to the whole podcast here, and discuss it with us here.

These news have been sourced from Twitter.

Millennia Developer Diary – Economy Part Two

By | January 23, 2024

We got another developer diary from the new Paradox game Millennia!
This time the diary is again about how the economy works. Overall this works comparable to Civ, in the sense that you have a city where you build buildings which give bonuses in certain areas, and in the surrounding you build improvements. The improvements produce distinct goods though (so wheat is not exchangable with pigs or rice), and this has overall downstream effects. For more information the economy in Millennia please check this thread.