GOTM9 Index
The Japan Campaign
- Introduction
- Planning
- Military orders
- Initial engagements
- Far off landing
- Coastal thrust
- Main advance
- Inland sea
- Consolidate the opening
- Secure the horses
- Western port
- Moving inland
- Battle before Edo
- Combat tables
- Yokohama and Nara
- Osaka
- Kyoto’s fate
- The gambit
- The battle
- Combat tables
- Mopping up
List of updates to this article
Items below this point
are maintained seperately
from the Japan Campaign files
and may not always available.
Known Bugs and Glitches
- The Corona Bug
- The Scared2Death Bug
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There are four separate
tables containing the actual combat results leading up to the capture of the
Japanese city of Edo.
The “Warrior Flutter” in 270 AD
The Japanese military continued to counterattack our advance guard in
piecemeal fashion during this turn by advancing three warriors into open
terrain on either side of our position and the town of Edo. I only attacked
and destroyed one of their warriors because the low movement rate and weak 1
attack value did not pose a substantial threat. I even assessed that it would
be unlikely that Tokugawa would attack our defensive positions with these
units because the built in AI math evaluation would tell him that such
attacks would truly be futile.
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Japanese
Health
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Egyptian
Attacker
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Stroke
Count
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Defender
Wins
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Attacker
Wins
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Retreat
Choice
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Actual
Retreat
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1st Chariot
stroke 1
|
4 / 5
|
4 / 4
|
1
|
|
1
|
|
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1st Chariot
stroke 2
|
4 / 5
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3 / 4
|
2
|
1
|
|
|
|
1st Chariot
stroke 3
|
3 / 5
|
3 / 4
|
3
|
|
2
|
|
|
1st Chariot
stroke 4
|
2 / 5
|
3 / 4
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4
|
|
3
|
|
|
1st Chariot
stroke 5
|
2 / 5
|
2 / 4
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5
|
2
|
|
|
|
1st Chariot
stroke 6
|
2 / 5
|
1 / 4
|
6
|
3
|
|
|
|
1st Chariot
stroke 7
|
1 / 5
|
1 / 4
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7
|
|
4
|
|
|
1st Chariot
stroke 7
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0
|
1 / 4
|
7
|
|
5
|
|
|
|
|
|
|
|
|
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total results
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|
|
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37.5%
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62.5%
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|
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expected results
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|
|
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35.5%
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64.5%
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link to this site,
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