PolyCast Episode 308: “Managing Expectations”

By | May 27, 2018

PolyCast Cautiously moving forward. The three hundred-and-eighth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode308]Managing Expectations[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://www.ustream.tv/user/CanusAlbinus]”CanusAlbinus”[/url] and first-time guest [url=https://www.youtube.com/channel/UClgw97CS5Wksv0oF_AMCy6g]Simon “The Buzzing”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m47s[/i] | [b]News[/b]
Following the most lead time between announcement and release in recent [i]Civilization[/i] series history, the Spring 2018 patch for the game’s sixth iteration [url=https://civilization.com/news/entries/civilization-vi-rise-and-fall-spring-2018-update-release-date]has[/url] [url=https://forums.civfanatics.com/threads/spring-patch-notes.632218]arrived[/url] with many an addition, balancing, bug fixing and more.
– [i]31m02s[/i] | [b]Forum Talk[/b]
Pushing for late-game science yields [url=https://forums.civfanatics.com/threads/ice-tiles-should-provide-science-in-late-game.632510]from ice tiles[/url] leads to an off-shoot conversation about conceptualizing the game map as a sphere and the impact it would have on city placement and unit pathing (34m06s).
– [i]45m32s[/i] | [b]Miscellaneous[/b]
[i]Civilization VI[/i] developer is [url=https://www.linkedin.com/jobs/view/online-services-engineer-at-firaxis-games-629680887]looking for[/url] an “Online Services Engineer”: part of future [i]Civ[/i] development or not?

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Stopping before starting, pinpointing responsibility and claiming knowledge.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civ IV HOF Discussion

By | May 25, 2018

The Civilization IV Hall of Fame has been updated – 15 games were accepted since the previous update.

Congratulations to [b]Anysense[/b] for the highest Firaxis score of the update with a Large, Normal, Deity, Space Colony game for 510,358 points.

[b]enKage[/b] was the most active player during this update, submitting 5 games.

Only 2 players were brave enough to take on Deity this update:

[b]Anysense[/b] – 1380 AD, Large, Normal, Deity, Space Colony game for 510,358 points.
[b]Anysense[/b] – 820 AD, Standard, Normal, Deity, Conquest game for 428,025 points.
[b]Pedro78[/b] – 2240 BC, Duel, Normal, Deity, Conquest game for 40,407 points.

A number of players gained number one positions on harder difficulty levels:

[b]Anysense[/b] with a 1380 AD, Large, Normal, Deity, Space Colony game for 510,358 points.
[b]Anysense[/b] with a 820 AD, Standard, Normal, Deity, Conquest game for 428,025 points.

A number of players gained a composite table High Score [i](i.e. Any Condition)[/i]:
[b]Anysense[/b] with a 1380 AD, Large, Normal, Deity, game for 510,358 points.

>> [url=http://hof.civfanatics.net/civ4/index.php]Civ IV HOF[/url]
>> [url=http://forums.civfanatics.com/threads/civ-iv-hof-update-discussion-thread.632805]Discussion Thread[/url]

TurnCast Episode 96: “Actually Listen to It”

By | May 20, 2018

TurnCast More than hearing. Regular players [url=http://apolyton.net/member.php/22677-Makahlua” title=”Click for Profile]”Makahlua”[/url] and [url=http://www.youtube.com/user/GrimVek]Matthieu “GrimVek”[/url] are joined alongside fellow co-operative [i]Civilization VI[/i] multiplaying gamers in the ninety-sixth episode of [u]TurnCast[/u] ([u]TC[/u]). Entitled “[url=http://thepolycast.net/turncast/season8.php#tcepisode96]Actually Listen to It[/url]”, it carries a runtime is 09m59s. Snippets include but are not limited to come back, declare anyway, probably know, only used and no reason.

[u]TurnCast[/u] is the third spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url] on which Quick and Makahlua serve as regular co-hosts; fellow sibling [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focusing on [i]Civ[/i] modding was the first.

PolyCast Episode 308 Topics List

By | May 17, 2018

PolyCast This Saturday, May 19th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]tenth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+308+Recording&iso=20180519T12&p1=188&ah=2]timezone converter[/url]), Episode 308’s topics list is set as follows:

[b]News[/b]
– [i]Civilization VI: Rise and Fall[/i] Spring 2018 Patch Is Here
[url]https://civilization.com/news/entries/civilization-vi-rise-and-fall-spring-2018-update-release-date[/url]
([url]https://forums.civfanatics.com/threads/spring-patch-notes.632218[/url])

[b]Forum Talk[/b]
– Ice Tiles Should Provide Science in Late Game
[url]https://forums.civfanatics.com/threads/ice-tiles-should-provide-science-in-late-game.632510[/url]
– Can We Reframe the AI Discussion
[url]https://forums.civfanatics.com/threads/can-we-reframe-the-ai-discussion.632372[/url]
– It’s About the Map “Until It Isn’t”
[url]https://forums.civfanatics.com/threads/civ-is-about-the-map-until-it-isn%E2%80%99t.632332[/url]

[b]Intro/Outro[/b]
– [i]Civ[/i] Developer Looking for “Online Services Engineer”
[url]https://www.linkedin.com/jobs/view/online-services-engineer-at-firaxis-games-629680887[/url]
([url]https://forums.civfanatics.com/threads/interesting-firaxis-job-posting-i-wonder-what-for.632445[/url])

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 307: “If The Tire Iron Dictates It”

By | May 13, 2018

PolyCast It must be so. The three hundred-and-seventh episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode307]If The Tire Iron Dictates It[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://steamcommunity.com/id/MikeDoubleU]Mike “MikeDoubleU”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m53s[/i] | [b]Forum Talk[/b]
Tackling the question of whether or not coastal cities are [url=https://forums.civfanatics.com/threads/are-coastal-cities-actually-less-defensible.631764]”less defensable”[/url] in [i]Civilization VI[/i] is followed by whether Military Emergencies should [url=https://forums.civfanatics.com/threads/military-emerg-target-cities-should-be-revealed.631918]reveal their target[/url] upfront (11m13s), dealing with [url=https://forums.civfanatics.com/threads/perpetual-loyalty-loop.631400]a cyclical[/url] Loyalty loop (19m18s), not caring about things that [url=https://forums.civfanatics.com/threads/things-other-people-care-about-but-you-dont.629351]others do[/url] (26m02s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode302]Episode 302[/url]), how the game [url=https://forums.civfanatics.com/threads/18-months-later-how-is-civ-vi.631704]is faring[/url] a year-and-a-half after its release (36m07s) and how the Downloadable Content (DLC) model for releasing new game content [url=https://forums.civfanatics.com/threads/dlc-business-model-hurting-your-company-2k-firaxis.631519]may be “hurting”[/url] [i]Civ[/i] developer [b]Firaxis Games[/b] and its parent publisher [b]2K Games[/b] (44m10s).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Being thankful for small favours and optimizing for search engine results.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civilization IV Hall of Fame Updated

By | May 12, 2018

The Civilization IV Hall of Fame has been updated – 10 games were accepted since the previous update.

Congratulations to @Anysense for the highest score of the update with a Small, Normal, Deity, Space Colony game for 364,277 points.

@Anysense was the most active player during this update, submitting 2 games.
@enKage was the most active player during this update, submitting 2 games.
@Noble Zarkon was the most active player during this update, submitting 2 games.
@Lazybones was the most active player during this update, submitting 2 games.

Only 2 players were brave enough to take on Deity this update:
@Anysense – 1480 AD, Small, Normal, Deity, Space Colony game for 364,277 points.
@Pious_Pete – 1815 AD, Tiny, Quick, Deity, Cultural game for 18,947 points.
​

A reminder of the current gauntlets:-

G-Major 157 – Space Race, Emperor, Ancient, Any Map Size, Normal, Continents

G-Minor 230 – Conquest, Immortal, Any Era, Small, Any Speed, Great Plains, Celt (check options)

BTS Beta 13 – Time, Any Difficulty, Any Era, Tiny, Any Speed, Big and Small, – High Score Wins! (check options)

>> [url=http://hof.civfanatics.net/civ4/index.php]Civ IV HOF[/url]
>> [url=http://hof.civfanatics.net/civ4/stats.php?show=updates]Full Update Details[/url]
>> [url=http://forums.civfanatics.com/threads/civ-iv-hof-update-discussion-thread.632335]Discussion Thread[/url]

TurnCast Episode 95: “Background Fuzz”

By | May 6, 2018

TurnCast Coming into focus. Regular players [url=http://apolyton.net/member.php/2-DanQ” title=”Click for Profile]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua” title=”Click for Profile]”Makahlua”[/url], [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and [url=http://www.youtube.com/user/GrimVek]Matthieu “GrimVek”[/url] are joined alongside fellow co-operative [i]Civilization VI[/i] multiplaying gamers in the ninety-fifth episode of [u]TurnCast[/u] ([u]TC[/u]). Entitled “[url=http://thepolycast.net/turncast/season8.php#tcepisode95]Background Fuzz[/url]”, it carries a runtime is 09m59s. Snippets include but are not limited to invite self, crap start, pinning self, aggressive declaration and appreciate emphasis.

[u]TurnCast[/u] is the third spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url] on which Quick and Makahlua serve as regular co-hosts; fellow sibling [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focusing on [i]Civ[/i] modding was the first.

PolyCast Episode 307 Topics List

By | May 3, 2018

PolyCast This Saturday, May 05th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]ninth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+307+Recording&iso=20180505T12&p1=188&ah=2]timezone converter[/url]), Episode 307’s topics list is set as follows:

[b]Forum Talk[/b]
– Are Coastal Cities Actually Less Defensible? ([i]Civilization VI: Rise & Fall[/i])
[url]https://forums.civfanatics.com/threads/are-coastal-cities-actually-less-defensible.631764[/url]
– Reveal Military Emergency Target Cities
[url]https://forums.civfanatics.com/threads/military-emerg-target-cities-should-be-revealed.631918[/url]
– Perpetual Loyalty Loop
[url]https://forums.civfanatics.com/threads/perpetual-loyalty-loop.631400[/url]
– Proposal for New Victory Conditions
[url]https://forums.civfanatics.com/threads/proposal-for-new-victory-conditions.631736[/url]
– [i]CivVI[/i] “18 Months Later”
[url]https://forums.civfanatics.com/threads/18-months-later-how-is-civ-vi.631704[/url]
– Downloadable Content (DLC) Model “Hurting” 2K/Firaxis
[url]https://forums.civfanatics.com/threads/dlc-business-model-hurting-your-company-2k-firaxis.631519[/url]

[b]Intro/Outro[/b]
– Spring 2018 Update… Update?
[url]https://forums.civfanatics.com/threads/spring-patch-info.631293/page-47#post-15118754[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.