PolyCast Episode 304: “Not Just a Lame Clip Show XXIII”

By | April 8, 2018

PolyCast Spring has sprung. The three-hundred-and-fourth episode of [i]Civilization[/i] strategy podcast PolyCast, “[url=http://thepolycast.net/polycast/season11.php#episode304]Not Just a Lame Clip Show XXIII[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]”Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with five guest co-hosts in the twenty-third compilation of segments archived from previous episode recordings and not released previously. With a 59m59s runtime, the summary of topics is as follows:

– [i]00m37s[/i] | [b]Forum Talk[/b]
Being able [url=https://forums.civfanatics.com/threads/remove-district-project.615030]to remove[/url] Districts in [i]Civilization VI[/i] is followed closely behind by a call [url=https://forums.civfanatics.com/threads/rethinking-districts-and-a-new-district.615940]to rethink[/url] them altogether (06m33s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode283]Episode 283[/url]); then, whether [url=https://forums.civfanatics.com/threads/are-wonders-worth-it.621481]it it worthwhile[/url] to acquire any of the game’s World Wonders (11m59s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode290]Episode 290[/url]) is just ahead of [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#wonders]those introduced[/url] in its [i]Rise and Fall[/i] expansion pack [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#natural_wonders]alongside its[/url] Natural cousins (31m12s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode301]Episode 301[/url]).

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay. Episode 305 of PolyCast, the show’s latest recorded outing in 2018, is to be published on April 15th.

PolyCast Episode 305 Topics List

By | April 5, 2018

PolyCast This Saturday, April 7th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]seventh recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+305+Recording&iso=20180407T12&p1=188&ah=2]timezone converter[/url]), Episode 305’s topics list is set as follows:

[b]Forum Talk[/b]
– Should Coast Tiles Yield an Extra Production for Balance?
[url]https://forums.civfanatics.com/threads/should-coast-tiles-yield-an-extra-production-for-balance.630753[/url]
– Forts Should Give Loyalty
[url]https://forums.civfanatics.com/threads/forts-should-give-loyalty.629421[/url]
– Railroads?
[url]https://forums.civfanatics.com/threads/railroads.629143[/url]
– Barbarians Are People Too
[url]https://forums.civfanatics.com/threads/barbarians-are-people-too.626206[/url]

[b]Miscellaneous[/b]
– 5 Business Lessons from [i]Civilization[/i]
[url]https://www.business2community.com/strategy/5-business-lessons-civilization-02036391[/url]

[b]Theatre[/b]
– [i]Civilization VI: Rise and Fall[/i] Gameplay Experiences to Date

[b]Intro/Outro[/b]
– [i]CivVI[/i] “Independence Day”

– April Fool’s 2018: Aspyr Media Announced [i]CivVI[/i] for Smart Watches
[url]https://mailchi.mp/c6df649f3a46/announcing-civilization-vi-for-smart-watches[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

HOF Civ5 Update

By | April 5, 2018

The Civilization V Hall of Fame has been updated. 24 games were accepted since the previous update.

Congratulations to zlither for the highest Firaxis score of the update with a Deity, Domination, Marathon, Duel, Great Plains, Huns (Attila) [BNW] game for 24100 points.

zlither was the most active player during this update, submitting 10 games.

Only 2 players were brave enough to take on Deity this update:
blatc – 1390 AD, Turn 199, 4184 points, Deity, Science, Standard, Standard, Great Plains, Babylon (Nebuchadnezzar II) [BNW]
blatc – 1360 AD, Turn 196, 4984 points, Deity, Science, Standard, Standard, Great Plains, Babylon (Nebuchadnezzar II) [BNW]
zlither – 3910 BC, Turn 6, 24100 points, Deity, Domination, Marathon, Duel, Great Plains, Huns (Attila) [BNW]

Gauntlet Results:
G-Major LXXXVIII – Diplomacy, Emperor, Standard, Inland Sea, Quick, Ethiopia (Haile Selassie)
1st vadalaz – 1100 AD T-170
2nd zlither – 1590 AD T-228
3rd aafritz17 – 1808 AD T-274

** New Gauntlets Starting **
G-Minor CXLXVII – Domination, Prince, Standard, Fractal, Standard, Sweden (Gustavus Adolphus)

>> [url=http://hof.civfanatics.net/civ5/index.php]Civ V HOF[/url]
>> [url=https://forums.civfanatics.com/threads/hof-civ5-update-discussion.631096]Discussion Thread[/url]

PolyCast Episode 303: “Intrinsic Motivation”

By | April 1, 2018

PolyCast Forward march. The three hundred-and-third episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode303]Intrinsic Motivation[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest co-hosts [url=http://forums.civfanatics.com/member.php?u=145352]Scott “AlphaShard” Dirk[/url] and [url=https://www.youtube.com/user/drubell06]Brian “Drusain”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]02m50s[/i] | [b]News[/b]
Mac and Linux [i]Civilization VI[/i] players get [url=https://www.gamingonlinux.com/articles/civilization-vi-rise-and-fall-expansion-arrives-on-linux-tomorrow.11445]pleasantly[/url] [url=https://www.altchar.com/games-news/562757/civ-vi-rise-and-fall-rolls-out-early-for-linux-mac]surprised[/url] with the release of the game’s [i]Rise and Fall[/i] expansion pack the month after their [i]Windows[/i] brethren, but there’s a catch; then, a typo invoking an English language idiom leads to [url=https://kotaku.com/fans-discover-game-changing-typo-in-civilization-vis-co-1823845314]”messing”[/url] with the [url=https://www.pcgamer.com/typos-in-a-civilization-6-data-file-are-messing-with-the-ais-priorities]”priorities”[/url] of the game’s Artificial Intelligence… but to what end?
– [i]19m03s[/i] | [b]Open Mic[/b]
Two-time guest co-host [url=http://forums.civfanatics.com/member.php?u=209829]Brandon “bcaiko” Keith Hallmark[/url] calls, and messages, the show’s panel for their take on his disappointment that is the base game of [i]CivVI[/i] and whether or not its [i]R&F[/i] expansion pack could compel him to return to the title.
– [i]41m05s[/i] | [b]Miscellaneous[/b]
In February, [i]Civilization VI: Rise and Fall[/i] Senior Producer Andrew Frederiksen and Lead Designer Anton Strenger [url=https://www.pcgamer.com/how-the-civ-6-rise-and-fall-designers-came-up-with-its-cast-of-leaders]chart the course[/url] of its development from earliest prototype to commercial release.

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Puppy agreement, and filling in [i]CivVI[/i] eras for more unit upgrades.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civilization Players Leagues Podcast #25 Rise and Fall an MP Experience

By | March 27, 2018

This past Sunday, Mar 25th at 4 PM EST was the 25th CivPlayers League Podcast. Here’s what we talked about in the past  week!

Co-Hosts Aughuthy and KingLewie, and guest Co-Host TheMysteriousX and Apollomaster bring you this weeks topics.

• This week we do a deep dive into our new formatted Podcast with Auguthy as the lead commentator.  Thank you Sarnith for your leadership in the first 24 Podcasts!

• We do a review of the standings and future of the duel tournament, the ADCP!

• We have a large discussion on the League, MP vs SP, Clans etc, a through review of the CivPlayers Community.

• Be sure to be active in chat! We do watch and are happy to answer your questions!

• Do you have ideas you’d like to see brought up on the podcast? Make sure to post your thoughts and suggestions in the comment section!

CivPlayers Podcasts are recorded live on Auguthy’s Twitch Live every Sunday at 4pm EST  https://www.twitch.tv/auguthy

Watch this episode here https://www.youtube.com/watch?v=mGnnGLBNwsQ

You can watch all Podcasts as well as other CivPlayers events at our YouTube page  CivPlayers Youtube Channel

TurnCast Special: “Messed Up”

By | March 25, 2018

TurnCast Curiosity meets chaos. Regular players [url=http://apolyton.net/member.php/22677-Makahlua” title=”Click for Profile]Stephanie “Makahlua”[/url], [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and [url=http://www.youtube.com/user/GrimVek]Matthieu “GrimVek”[/url] are accompanied by fellow co-operative [i]Civilization VI[/i] multiplayer players in the eighth [u]TurnCast[/u] ([u]TC[/u]) special entitled “[url=http://thepolycast.net/turncast/season8.php#mess_up]Mess Up[/url]”. It carries a 33m59s runtime.

[u]TurnCast[/u] is the third spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url] on which Quick and Makahlua serve as regular co-hosts; the modding-centric [url=http://thepolycast.net/modcast]ModCast[/url] was the first.

PolyCast Episode 303 Topics List

By | March 22, 2018

PolyCast This Saturday, March 10th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]sixth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+303+Recording&iso=20180324T12&p1=188&ah=2]timezone converter[/url]), Episode 303’s topics list is set as follows:

[b]News[/b]
– [i]Civilization VI: Rise and Fall[/i] Now Available on Mac, Linux: “Rolls Out Early”(?)
[url]https://www.gamingonlinux.com/articles/civilization-vi-rise-and-fall-expansion-arrives-on-linux-tomorrow.11445[/url]
[url]https://www.altchar.com/games-news/562757/civ-vi-rise-and-fall-rolls-out-early-for-linux-mac[/url]
([url]https://www.facebook.com/civ/photos/a.349831890358.197044.117631940358/10156099633355359/?type=3[/url])
– [i]CivVI[/i] Fans Discover “Game Changing Typo”, “Messing” Artifical Intelligence “Priorities”
[url]https://kotaku.com/fans-discover-game-changing-typo-in-civilization-vis-co-1823845314[/url]
[url]https://www.pcgamer.com/typos-in-a-civilization-6-data-file-are-messing-with-the-ais-priorities[/url]

[b]Open Mic[/b]
– Voicemail, Email from Brandon “bcaiko” Keith Hallmark

[b]Miscellaneous[/b]
– “At The Helm”: Panel with [i]CivVI: R&F[/i] Lead Developers

([url]https://www.pcgamer.com/how-the-civ-6-rise-and-fall-designers-came-up-with-its-cast-of-leaders[/url])
– [i]Civilization: A New Dawn[/i] Board Game Review
[url]http://www.megabearsfan.net/post/2018/03/21/Civilization-A-New-Dawn-board-game-review.aspx[/url]
– How [i]Civilization[/i] “Reinforces a Dangerous Myth”
[url]https://www.rockpapershotgun.com/2018/03/15/all-rise-and-no-fall-how-civilization-reinforces-a-dangerous-myth[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 302: “Always Improving”

By | March 18, 2018

PolyCast Always. The three hundred-and-second episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode302]Always Improving[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with first-time guest co-host [url=https://forums.civfanatics.com/members/timothy001.213497]”Timothy001″[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m17s[/i] | [b]News[/b]
All about the [url=http://steamcommunity.com/games/289070/announcements/detail/1657760039074270683]March[/url] [url=https://forums.civfanatics.com/threads/patch-is-live.629897]2018[/url] [url=https://www.youtube.com/watch?v=ZSFhqOPiU-E]Update[/url] for [i]Civilization VI: Rise and Fall[/i] is followed by an addendum, requesting a change with respect to hex options when occupied by an enemy unit (17m07s).
– [i]20m27s[/i] | [b]Senate[/b]
The “good”, “bad and the ugly” of [i]CivVI[/i] Governors introduced in the game’s first expansion pack [url=https://forums.civfanatics.com/threads/governors-the-good-the-bad-and-the-ugly.629735]are rated[/url] through their abilities, absolute and relative to each other.
– [i]43m56s[/i] | [b]Forum Talk[/b]
Individually limited, collectively extensive: a call for the [url=https://forums.civfanatics.com/threads/your-top-three-most-wanted-gameplay-changes.629006]most pressing[/url] [i]Civilization VI: Rise and Fall[/i] gameplay changes needed presently.

– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
A case for blooping.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.