TurnCast Special: “Spokes and Snowflakes”

By | October 28, 2017

TurnCast Overestimating the opposition. Regular players [url=http://apolyton.net/member.php/22677-Makahlua” title=”Click for Profile]Stephanie “Makahlua”[/url] and [url=http://www.youtube.com/user/GrimVek]Matthieu “GrimVek”[/url] are accompanied by fellow co-operative [i]Civilization VI[/i] multiplayer players in the seventh [u]TurnCast[/u] ([u]TC[/u]) special entitled “[url=http://thepolycast.net/turncast/season7.php#spokes_and_snowflakes]Spokes and Snowflakes[/url]”. It carries a 18m58s runtime.

[u]TurnCast[/u] is the third spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url] on which Makahlua serves as a regular co-host; the modding-centric [url=http://thepolycast.net/modcast]ModCast[/url] was the first.

Civ IV Hall of Fame Updated

By | October 27, 2017

The Civilization IV Hall of Fame has been updated – 38 games were accepted since the previous update.

Congratulations to [b]@elitetroops[/b] for the highest Firaxis score of the update with a Large, Marathon, Immortal, Domination game for 368,373 points.

[b]@Major Tom[/b] was the most active player during this update, submitting 6 games.

Only 3 players were brave enough to take on Deity this update:

[b]@Fippy[/b] – 1270 AD, Standard, Epic, Deity, Cultural game for 63,871 points.
[b]@Fippy[/b] – 1455 AD, Standard, Epic, Deity, Cultural game for 66,839 points.
[b]@fizbankovi[/b] – 1826 AD, Standard, Normal, Deity, Cultural game for 41,519 points.
[b]@fizbankovi[/b] – 1585 AD, Standard, Normal, Deity, Domination game for 310,186 points.
[b]@fizbankovi[/b] – 1892 AD, Standard, Normal, Deity, Cultural game for 38,021 points.
[b]@Sun Tzu Wu[/b] – Jul 1988 AD, Small, Marathon, Deity, Espionage game for 16,469 points.

A number of players gained number one positions on harder difficulty levels:

[b]@Fippy[/b] with a 1270 AD, Standard, Epic, Deity, Cultural game for 63,871 points.
[b]@Sun Tzu Wu[/b] with a Jul 1988 AD, Small, Marathon, Deity, Espionage game for 16,469 points.

[b]@elitetroops[/b] with a 910 AD, Large, Epic, Immortal, Domination game for 292,528 points.
[b]@elitetroops[/b] with a 1730 AD, Small, Quick, Immortal, Space Colony game for 118,039 points.
[b]@elitetroops[/b] with a 1515 AD, Standard, Normal, Immortal, Space Colony game for 337,947 points.
[b]@elitetroops[/b] with a 1090 BC, Large, Marathon, Immortal, Domination game for 368,373 points.
[b]@elitetroops[/b] with a 1665 AD, Large, Quick, Immortal, Espionage game for 46,769 points.
[b]@Fippy[/b] with a 40 AD, Small, Quick, Immortal, Domination game for 174,928 points.
[b]@Todelotti[/b] with a 2390 BC, Standard, Marathon, Immortal, Conquest game for 87,606 points.

>> [url=http://hof.civfanatics.net/civ4/index.php]Civ IV HOF[/url]
>> [url=http://hof.civfanatics.net/civ4/stats.php?show=updates]Full Update Details[/url]
>> [url=https://forums.civfanatics.com/threads/civ-iv-hof-update-discussion-thread.623856]Discussion Thread[/url]

PolyCast Episode 293 Topics List

By | October 26, 2017

PolyCast This Saturday, Octber 28th, 2017 is to see the [url=https://www.youtube.com/user/thepolycast/live]twenty-first recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s eleventh season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+293+Recording&iso=20171028T12&p1=188&ah=2]timezone converter[/url]), Episode 293’s topics list is set as follows:

[b]News[/b]
– [i]Civilization VI[/i] Fall 2017 Update Available Now
[url]https://civilization.com/news/entries/civilization-vi-fall-2017-update-available-now[/url]
([url]https://forums.civfanatics.com/threads/autumn-2017-patch-general-discussion.623539[/url])
([url]https://forums.civfanatics.com/threads/fall-2017-patch-undocumented-changes.623618[/url])
– [i]CivVI[/i] ‘Next’ Speculation, Plus Lead Designer to Discuss Its “Year Two”
[url]https://forums.civfanatics.com/threads/ed-beach-pc-gamer-interview.623805[/url]
([url]https://www.pcgamesn.com/sid-meiers-civilization-vi/civ-6-world-congress-diplomacy-alternate-leaders-expansion[/url])

[b]Open Mic[/b]
– Conclusion: “Alternate Leaders” for Existing [i]Civilization VI[/i] Civilizations
[url]https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14595691[/url]
([url]https://forums.civfanatics.com/threads/redesigning-the-civ-vi-civs.622990[/url])

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 292: “Something Different”

By | October 22, 2017

PolyCast Change it up. The two-hundred-and-ninety-second episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode291]Something Different[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url] with returning guest [url=http://forums.civfanatics.com/member.php?u=37750]”OneCrazyCanadian”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]02m31s[/i] | [b]Forum Talk[/b]
For better, worse or somewhere in-between, analyzing [url=https://civilization.com/news/entries#religion-gets-a-reboot-in-the-civilization-vi-fall-2017-update]the[/url] [url=https://www.facebook.com/civ/photos/a.349831890358.197044.117631940358/10155631853355359]preview[/url] [url=https://forums.civfanatics.com/threads/fall-2017-update-info.623213]of[/url] [i]Civilization VI[/i]’s Fall 2017 patch and new Downloadable Content (DLC).
– [i]07m34s[/i] | [b]Open Mic[/b]
Towards making the wait worth it, a [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14595691]listener request[/url] for coverage as part of the [url=http://thepolycast.net/polycast/season10.php#christmas2016]2016 Christmas Special[/url] begins to be realized thanks in no small part to a recent community forum thread [url=https://forums.civfanatics.com/threads/redesigning-the-civ-vi-civs.622990]on the very topic[/url] of re-designing [i]CivVI[/i]’s base civilization set.

– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
A present shoutout to the past and consequenced by technical stutter.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civilization Players Podcast #6 Fall Patch Part 1

By | October 21, 2017

This Friday, Oct 20th at 9 PM EST will be the 6th CivPlayers League Podcast. Here’s what were talking about this week!

Co-Hosts Sarnith and KingLewie, and guest Co-Host Under bring you this weeks topics.

Here’s what we’re talking about this week!

• In depth review and analysis of the new Civs; Indonesia and Khmer. How do they compare to the civs we already have?

• Hoplites used to get their +10 bonus for standing with another Hoplite all the time – but it’s finally fixed! What other bugs have you noticed were fixed? Lets discuss it together.

• Religious changes from Pantheons, the Lense, and Pressures Explained – we finally know how it actually works!

• Tourism explained – Including the math behind it. Do you know how to get a Cultural Victory? If not, come find out how!

• Are City States to close to your spawn? How about the AI? Yeah we noticed to, come find out why!

• Do you think the DLC is worth picking up? How about if Religion is worth going for now? Tell us your thoughts and share your questions!(edited)

 

CivPlayers Podcasts are recorded live on Sarnith’s Twitch every Friday at 9pm EST  https://www.twitch.tv/sarnith

You can watch this episode here https://www.youtube.com/watch?v=Y-ivliXqAP4

You can watch all Podcasts as well as other CivPlayers events at our YouTube page  https://www.youtube.com/channel/UCbwQClbMfJ2w-BrFY1V8UGw

Civilization VI – Fall 2017 Update Available Now

By | October 20, 2017

Yesterday 2K and Firaxis Games have released the ‘Fall 2017 Update’ for Civilization VI.

This update for Civilization VI, available now for PC players and coming soon for Mac and Linux, includes a number of balance changes, AI adjustments, updates to the Religion system, and bug fixes.

The Khmer and Indonesia Civilization & Scenario Pack is also available. This premium DLC adds Khmer, led by Jayavarman, Indonesia, led by Gitarja and new scenario, ‘Path to Nirvana’, to Civilization VI.

For more information on the Khmer and Indonesia Civilization & Scenario Pack,  and full list of what’s in the Sid Meier’s Civilization VI ‘Fall 2017 Update’, please see 2K’s official Civilization blog.

>> Related forum discussion thread

Civ3 Complete FREE from Humble Bundle

By | October 20, 2017

Humble Bundle is currently offering Civ3 Complete for FREE  for a limited time. At the time of this post, there are 22.5 hours left for this offer.

A free Steam account is required for key redemption.

Thanks to greatBeyond for the news tip.

>> Related forum thread

ModCast Episode 73: “Knock It Out of the Park”

By | October 15, 2017

ModCast Home run. The seventy-third episode of [url=http://thepolycast.net/modcast]ModCast[/url], entitled “[url=http://thepolycast.net/modcast/season9.php#mcepisode73]Knock It Out of the Park[/url]”, is now netcasting. Lead co-host [url=https://forums.civfanatics.com/members/rob-r8xft.20480]Rob “Rob (R8XFT)” Riley[/url] is joined by fellow regular co-hosts [url=https://forums.civfanatics.com/members/vicevirtuoso.243485]”vicevirtuoso”[/url], [url=https://forums.civfanatics.com/members/neirai.248017]John “Neirai”[/url], [url=https://forums.civfanatics.com/members/lees.247111]Lee “LeeS” Shipp[/url] with returning guest [url=http://forums.civfanatics.com/member.php?u=190122]Sukrit “Sukritact” Tanticharoenkiat[/url] in this 35m49s outing.

The summary of topics is as follows:

– [i]00m32s[/i] | [b]Modder’s Spotlight[/b]
Recent [i]Civilization VI[/i] works by the show’s returning guest: the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1127339491]Swahili[/url], prompting consideration of heavily faovuring coastal starts for a civilization, custom leaders of [url=http://steamcommunity.com/sharedfiles/filedetails/?id=884825964]Siam[/url] and [url=http://steamcommunity.com/sharedfiles/filedetails/?id=917555008]Ethiopia[/url], and at length enter the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1092955906]Policy Manager[/url] modification.
– [i]23m15s[/i] | [b]Mailbag[/b]
Responding to feedback [url=https://forums.civfanatics.com/threads/modcast-episode-71-faucets-on.617040/#post-14783180]first from[/url] [url=http://thepolycast.net/modcast/season9.php#mcepisode71]Episode 71[/url] and then, more substantively and in turn substantially, [url=https://forums.civfanatics.com/threads/modcast-episode-72-%E2%80%9Cwhere-the-buffalo-roam%E2%80%9D.620856/#post-14835326]from[/url] [url=http://thepolycast.net/modcast/season9.php#mcepisode72]Episode 72[/url].
– [i]26m01s[/i] | [b]Code Corner[/b]
The Application Program Interface (API) for [i]CivVI[/i] is compared to [i]Civilization V[/i] with focus on the former’s modifier system versus programming language Lua in the latter, and Lua’s presence otherwise in [i]VI[/i].

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.